Sid Meier's Civilization VI

Sid Meier's Civilization VI

City Minimum Distance
29 Comments
god of being bad at everything May 13, 2021 @ 12:52am 
make a 0 distance mod i would like to see what would happen to pilgrimage
Apollo702 Dec 31, 2020 @ 9:31pm 
The idea is great- but there is something missing:

It should also adjust a number of other city distance requirements. Many will have effects such as "boosts all XYZ within 123# of spaces."

Now that cities are better spaced-and no longer foolishly jammed up- with the mod many of those effects appear to be lost.

This idea could be something to perhaps put in the next update.

Have a good 2021!

Unserious Oct 23, 2020 @ 9:09am 
In Civ 6 GS works only when:
1. add <AffectsSavedGames>0</AffectsSavedGames> in <Properties> node in file ...Steam\steamapps\workshop\content\289070\1327996430\MinDist.modinfo
2. After start the game save and load

It's wired but it never works for me when I start new game only after save/load :winter2019neutralyul:
五年 Oct 13, 2020 @ 2:56am 
can you enable citizen to work/distict to place at far than 3? it would be fun!
Icelord Jul 2, 2019 @ 12:27pm 
Thanks found out there was a setting in one of the map mods that for some reason was setting it at 3
sdarkpaladin  [author] Jul 2, 2019 @ 3:29am 
This mod would conflict with any mods that touches minimum distance between cities for settling purpose. But other than that, it shouldn't interfere with anything else.
Icelord Jul 2, 2019 @ 12:24am 
any idea of mods this one conflicts with it does not seem to be working at all for me
Computer Mar 11, 2019 @ 10:36am 
at long last, the AI will stop dumping garbage cities across the map
Kronus Feb 22, 2019 @ 1:17pm 
Haven't tested it fully but I believe that <AffectsSavedGames>0</AffectsSavedGames> negates that.
sdarkpaladin  [author] Feb 22, 2019 @ 10:41am 
I think Civ6 now has a system where it records what mods are used in a savegame. And it will only load the save if all mods are present and the correct version. I could be wrong, but that is what I hear in the forums and stuff.
Kronus Feb 22, 2019 @ 9:28am 
At the authors request I will say use those (below) modifications AT YOUR OWN RISK.

Additionally, if you do happen to get a crash with these modifications, you might be able to disable this mod for one (the crash) turn and re-enable it on the subsequent turn to recover.
sdarkpaladin  [author] Feb 22, 2019 @ 7:52am 
Yeah, I know that. But this mod and the distance 4 mod is not really something you would like to be on by default. I know this is like helicopter parenting, but I would prefer to make the user conscientiously turn it on. That said, if people prefer that I add it, I will do it.
Kronus Feb 22, 2019 @ 7:30am 
Adding the following to the .modinfo (end of <Properties> section) file makes this work with current vanilla (no RS/GS) version of the game:

<AffectsSavedGames>0</AffectsSavedGames>
<CompatibleVersions>2.0</CompatibleVersions>

If someone wants to gift me RS or GS I'll gladly test those! :)
BINARYGOD Feb 18, 2019 @ 1:03pm 
Hey, many of us aren't but sometimes the other Civs are begging for the slaughter (and their CS allies too!) :-P
sdarkpaladin  [author] Feb 18, 2019 @ 2:44am 
Some of us are not warmongering genocidal maniac though.
Madrigal Feb 18, 2019 @ 12:19am 
City states can be razed in CIV VI. :)
sdarkpaladin  [author] Feb 16, 2019 @ 10:22pm 
Hmm, that's weird. Is any other mod on or only mine? What I did was basically change the value of CITY_MIN_RANGE from 3 to 6. It shouldn't affect attack distance.
BINARYGOD Feb 16, 2019 @ 7:39pm 
Interesting bug (cities with walls cannot attack) - but I think that might also be considering a feature by some. :-) (not using this one anyway, just the 4 version)
BluManu Nov 29, 2018 @ 12:21pm 
It seems this prevents my cities with walls from attacking units.
StefanosG Aug 25, 2018 @ 2:05pm 
I'm looking for this but I only want it extended by one (so cities must have at least four tiles between them).
Shiroho Apr 25, 2018 @ 12:44pm 
not about the districts... more about fucking allies / neutral / enemies building cities so adjecent to your you have half the ressources. So you have to go at war, eradicate a city, and it's fucking up the whole game because of poor IA's. And yeah i agree gather districts is important !
sdarkpaladin  [author] Apr 25, 2018 @ 2:01am 
Or alternatively some of us would like to have every district in every city for shits and giggles.
Aveza Apr 25, 2018 @ 12:21am 
I feel like anyone subscribing to this mod doesn't understand that their districts get more boosts the closer together they all are. Certainly none of you have ever played Tokimune at all.
Shiroho Mar 14, 2018 @ 5:21am 
I completly agree with you bro 6 all the way ! endgame show how much 6 is important and not 5 or 4. But i don't need this, i already edited an old mod myself when R&F went out ! Still you did well for other civ's players
sdarkpaladin  [author] Mar 11, 2018 @ 8:33pm 
No, you cannot increase work radius without heavy modding, which I don't do.

Yes, this works on everyone including city states. Do note that I tried this and this reduces the amount of settle-able area to a miniscule amount.
mmmbombs Mar 11, 2018 @ 7:12pm 
So this works on AI too right? Just making sure because it's the only reason I want this... AI makes it better to raze most cities.
p0kiehl Mar 11, 2018 @ 4:34pm 
No one can increase the worked tile radius without dll access (which has not been given to modders yet).
Danbstep Mar 11, 2018 @ 3:18pm 
Increasing the work radius to 4 would be great too!
KrumStrashni Mar 11, 2018 @ 11:55am 
can u increase work radius?