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I hope the latest mod update fixed the client crash issue.
Stack trace: https://pastebin.com/0HUTkDPf
Could you record a video and share with me? I am not sure what and how to reproduce the issue you met.
Thanks!
Have been having an issue recently where the characters animation freezes on the last walking animation, once a target has been found.
I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
[string "scripts/components/playerprox.lua"]:70: attempt to index field 'target' (a nil value)
LUA ERROR stack traceback:
scripts/components/playerprox.lua:70 in (field) targetmode (Lua) <62-76>
inst = 145072 - dirtpile (valid:true)
self =
onnear = function - ../mods/workshop-1322200744/modmain.lua:84
task = PERIODIC 145072: 0.333333
onfar = function - ../mods/workshop-1322200744/modmain.lua:89
isclose = true
near = 63
period = 0.33333333333333
inst = 145072 - dirtpile (valid:true)
far = 64
originaltargetmode = function - scripts/components/playerprox.lua:44
_ontargetleft = function - scripts/components/playerprox.lua:139
targetmode = function - scripts/components/playerprox.lua:62
closeplayers = table: 000000012332FCD0
Please let me know what other mods you're using concurrently with this mod.
If I can reproduce on my side, I can help to fix for compatibility.
Doesn't work
Please try again. Thanks.
[string "scripts/entityscript.lua"]:1221:assertion failed!
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/entityscript.lua(1221,1) in function 'GetDistanceSqToInst'
../mods/workshop-1322200744/scripts/widgets/AnimalTracker.lua(221,1) Server Autopaused
May I have your world cluster save or the client logs?
This is a really useful mod and I hope this bug gets fixed at some point, good luck if you decide to take on the bug yourself
It works for me and many of my friends. Please make sure you don't have mod conflicts. Thanks!
if not, can you make one or tell me if one like this exist for client?