The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Werewolves Jump Higher (and Farther)
65 opmerkingen
cridus  [auteur] 8 dec 2016 om 5:29 
@alkateltel read the notes of the 1.3 update...
anyway, if the other mod you are using is "athletic jump", I made a version compatible with that mod. it's on nexusmods.
Knife 7 dec 2016 om 21:18 
wuld it conflict with other jumping height changing mods?
Moon Man 28 jan 2016 om 19:45 
I love it
cridus  [auteur] 15 aug 2014 om 2:45 
which link does it happen with? right click on it and choose "copy link" (or how it's called in english) and paste it here so I can try.
alternatively, try searching the site with google. search "silverlock.org" , it should be the first result. in the page that opens, click on "Skyrim Script Extender (SKSE): http:// skse.silverlock.org/" .
Lanky Wanky 6 aug 2014 om 14:01 
no what i mean is that it goes to a pop up thing and when i go on it comes up something for food
cridus  [auteur] 6 aug 2014 om 13:35 
the link works for me. I dunno, try with a different browser.
Lanky Wanky 26 jul 2014 om 14:09 
when i go to download skse it always goes to different websites and when i try again it pops up again can someone help me
cridus  [auteur] 5 mei 2014 om 12:30 
have you already tried it? the jumps don't even seem so high, and they don't help that much to reach high places. but if you tried it and don't like it, sure, I'll make one (I'll wait for you to tell me). I'll put it on nexusmods (url in the description).
Jaron Kitsune 3 mei 2014 om 4:47 
Don't suppose there's a possibility of a 'lite' version? Double sounds a bit much to me. 1.5 sounds like it'd be idea for my tastes. But I'm just one random person, no need to worry about what I want if you don't want to. It'd be nice though... ^^; I'm favoriting for now though at the very least since jump height IS something that's bothered me and this seems to be the only mod that addresses that.
cridus  [auteur] 12 apr 2014 om 17:42 
lol, I don't use nor boss neither wrye bash. I manage the mods manually.
I would tell you to install the unofficial skyrim patch, but you have many mods and it may make your life harder. it's worth a try anyway (backup the saves before and read the instructions carefully. boss behaves oddly with it, unless they updated the program in the last few months). you will find it on nexusmods.
cridus  [auteur] 10 apr 2014 om 12:59 
I think it might be werewolf perks expanded. can you try disabling it and see if my mod works? don't save afterwards. uninstalling mods is dangerous.
I'll test it myself when I'll have more time (maybe tomorrow).
cridus  [auteur] 8 apr 2014 om 10:50 
no. tell me your load order.
cridus  [auteur] 29 mrt 2014 om 18:04 
lol yes, I really have no idea how to do it (also I have no time right now).
Aj 26 mrt 2014 om 9:47 
Time to contact expert modders! bwaaaaaahhh
Aj 26 mrt 2014 om 9:46 
my idea is that they'd walk on all fours, just not both front legs forwards like in sprint, just one at a time, cause its slower... Would be a challenge to do though wouldnt it lol
Idk in movies and stuff werewolves always sneak before attacking, and i found it weird how you cant do that in Skyrim lol...
cridus  [auteur] 26 mrt 2014 om 8:44 
mmh no, lol, I don't know where to begin from.
it's a good idea, I would use such a mod, too.
Aj 21 mrt 2014 om 10:08 
Is it possible for you to make a werewolf sneak mod?
cridus  [auteur] 22 feb 2014 om 4:43 
ok, then use the console commands that I wrote some comments ago and tell me the values >_>
CharleenTerrify 21 feb 2014 om 19:13 
I'm thinking about a jump height (as werewolf) like you can jump ontop of buildings to make authentic like in some movies. To watch your prey from ontop a house, then jump down and kill it. Would be awesome for RP things etc.
cridus  [auteur] 21 feb 2014 om 14:29 
that may break the compatibility with other mods (and I admit I don't know how to do it, anyway). as I wrote some "comments ago", you can see which jump height and length you prefer with the console commands and I'll make a version just for you with the values you want.
CharleenTerrify 20 feb 2014 om 13:07 
but good news... it isn't useless. I found that skse was missing some files. now it works. would be nice if you can bring up some updates where you can adjust the jump height bye yourself. anyways. good job (Y)
CharleenTerrify 20 feb 2014 om 13:06 
sure. if it doesn't work it is useless ofc.
cridus  [auteur] 20 feb 2014 om 11:37 
look at the downloads. then go to skyrim nexus' page and look at the downloads over there.
you are the only person saying that.
instead of witing "mod is useless" write "the mod doesn't work to me". I would even help you, in that case.
CharleenTerrify 18 feb 2014 om 14:12 
see no differences between normal jumps and werewolf one.

mod is useless. no other Mods installed, Skse installed & updated.

cridus  [auteur] 12 feb 2014 om 14:08 
good. no prob >_>
AlienLab 12 feb 2014 om 13:06 
Great! I've downloaded it now and made a backup so feel free to take it down. Thanks a lot!
cridus  [auteur] 12 feb 2014 om 12:55 
done. please tell me when you have downloaded it so I can remove it.
cridus  [auteur] 12 feb 2014 om 10:58 
ok >_>
I'll put the file on skyrim nexus, ok? the link is in the description.
AlienLab 11 feb 2014 om 18:22 
After some testing, I've found that having the Jump Height set to 300 and the Jump Move Multiplier set to 2 allows for jumping onto most structures. I didn't change the fall damage setting, as I didn't actually take any damage at that jump height. Thanks for the repy btw! Nice to see someone who keeps an eye on the workshop comments.
cridus  [auteur] 11 feb 2014 om 14:56 
whoops, I check this page too rarely.
I will make a version just for you, but first I'll wait for you to put another comment so that I know you're still waiting for me.
maybe, meanwhile, try to see the exact values you would like to use for the jumps. I wrote how to do it in the comments below.
AlienLab 31 jan 2014 om 10:17 
I'm aware that you're probably done with this mod, but is there any chance that you could make one that increases the jump height by about 3 times what it is? If not, could you explain how I could do it myself? I have no experience with the editor or scripts, or I'd have tried it myself. Thanks.
ninjachimera 8 aug 2013 om 13:03 
SQUEEE! ^O^
cridus  [auteur] 7 aug 2013 om 20:06 
(following from the previous post)

for example, to change the jump height you have to use:

player.setgs fJumpHeightMin 152

the default values are:

fJumpHeightMin 76
fJumpMoveMult 0.3
fJumpFallHeightMin 600

the ones I used in my mod are:

fJumpHeightMin 152
fJumpMoveMult 0.6
fJumpFallHeightMin 900
cridus  [auteur] 7 aug 2013 om 20:06 
ah! I thought you were referring to my previous post (the third-to-last of my posts, now). I can modify the mod and release a version just for you, but you should download it on skyrim nexus, since I can't upload more than one release for the same mod, over here.
you can use the console to change the values for jump height and length. try them then tell me the values that you would like to use.
the command is "player.setgs" followed by the name of the global setting and then a number.
as I wrote in the description, the global settings ''fJumpHeightMin'' and ''fJumpMoveMult'' are respectively the height of the player's jumps and the multiplier that determines how far you go with jumps. ''fJumpFallHeightMin'' is the height from which you can jump down without getting damaged. it should be set higher than the jump height, becoming higher with its growth (not linearly, I mean).
ninjachimera 25 jul 2013 om 13:45 
nods. its alright, just that this mod kinda conflicts w a werepanther replacer mod i have. basically im too big to jump that as high as u in the pic. ;; but i really like the werecat form. lol
cridus  [auteur] 25 jul 2013 om 9:47 
lol I'm gonna do it as "realistic" as possible, sorry >_> (if I ever do it, that is)
then I might tell people how to edit the jump height, but I'm pretty sure it would be a long and complicated method requiring the creation kit...
ninjachimera 24 jul 2013 om 14:35 
higher... i wana jump even higher! >3
cridus  [auteur] 22 jul 2013 om 17:31 
I might do it, you're not the first one to ask. how high should they jump? in theory werewolves have stronger legs than vampires, but I'm sure everybody would like to jump on roofs as vampires...
MrSpud_Head 10 jul 2013 om 10:15 
can u do this with vampires too?
cridus  [auteur] 24 apr 2013 om 8:27 
wow 100 mods are really A LOT.
install them one by one checking with tes5edit if they have conflicts (each time you install a new one, on tes5edit you have to load all the previous ones, that you already cleaned up). it's very long but it's the safest way.
Darth Nihilus 23 apr 2013 om 22:56 
No worries.Think I am going to start over and reinstall. Get rid of all my mods. I have near 100 running when I play. Including from Nexus. Almost to lvl 40 : /
cridus  [auteur] 23 apr 2013 om 6:38 
ok, I took a decision: from now on, I'll delete the comments of people who just say "it's not working". they are simply useless.
(I'm not referring to you, slipstream. another guy wrote a comment like that)
cridus  [auteur] 18 apr 2013 om 11:31 
a conflict? very strange, it shouldn't conflict with anything, really. only other mods that change the jump-related Game Settings could "conflict", but only if they would put the values back to default anytime they get changed (or very frequently), or if they set them to other values, in general. this means that if you have a mod that makes you jump higher even while you're not a werewolf, the jump height won't change when you transform. this is because most of the times such mods use very high values, so changing them to smaller ones wouldn't make sense (but it wouldn't make sense using my mod, either. lol).
do you have any other jump\movement-related mods?
I really can't think about anything else that could prevent the jumps to get higher.
Darth Nihilus 17 apr 2013 om 1:04 
I have skse and over 50 mods running. will take for ever to figure out where the cinflict is : /
cridus  [auteur] 16 apr 2013 om 14:44 
the only way it wouldn't work would be if you're such a genius to not having installed SKSE or not having set the mod as active. ask to the 1250+ people who didn't have anything to complain about.

please people, think and look around before posting. think before doing ANYTHING, and you will solve all your problems more easily.
Darth Nihilus 15 apr 2013 om 21:04 
The mod is not working. Infact I can not jump high much at all.
cridus  [auteur] 11 apr 2013 om 5:57 
me too, so I made it, lol
Darth Nihilus 10 apr 2013 om 17:25 
I agree with Excalism
Velinni 26 mrt 2013 om 23:05 
This is exactly what a wanted werewolves to have.
ER404 22 mrt 2013 om 9:26 
yaaaa he said it is a pain in the butt >_< eh oh well though xD