Stellaris

Stellaris

!Advanced Ship Components (for NSC2) (2.0+)
55 Comments
AdmiralKoerner Jun 9, 2019 @ 7:04pm 
Able to update to 2.3?
Will pick sniper  [author] Dec 9, 2018 @ 4:45pm 
It turns out to be modding is very hard when I am confined with a crappy laptop while lying on a bed.

Unfortunately this will take some more time, hopefully I get better so I can use my main computer, but it seems I am not going to able to finish it today or tomorrow.
Crazy Old Texan Dec 9, 2018 @ 6:55am 
Seems to still work ok with NSC 2.2. Just a few bugs with the research and cost etc. Stuff to be expected.
sp518 Dec 7, 2018 @ 2:40am 
Great!:steamhappy:
Will pick sniper  [author] Dec 6, 2018 @ 8:08am 
Yes, I will try fix when the patch is released. Probably by end of this week or NSC finishes migration to the new patch.
sp518 Dec 6, 2018 @ 8:07am 
Can't use it with some ship when unlock dackmatter reactor. Can't auto fit with the correct energy.
Akkirah Nov 18, 2018 @ 12:50am 
It also breaks the flagship Cores
Crazy Old Texan Jul 22, 2018 @ 3:22pm 
Thank you for this Mod!
Will pick sniper  [author] Jul 3, 2018 @ 6:42pm 
@dannyo862 : My bad, but real life is really grabbed me down for a while. I am just glad at least there is no major patch on horizon or ongoing at least. I can't promise time but I am doing as best as I can.
dannyo862 Jul 3, 2018 @ 6:09pm 
Hi @Will pick sniper: sorry to bother you, any news yet on the reactor/fleet support ship/annihilation cannon yet? :-)
Will pick sniper  [author] Jun 20, 2018 @ 6:23am 
I am... still working on it, belive it or not.

Yes, these reactor things were/are really buggy that screw up a lot of things. Initially I was not planning to completely relace NSC reactors, but for some reason mines from this mod and theirs never play along well.

I will try something else, trying to update this mod by end of this week. Sorry for no update.
dannyo862 Jun 9, 2018 @ 9:39am 
Can confirm Yutzy's issue, I have it too where the reactor options just don't appear for those 2 :-)
Will pick sniper  [author] Jun 8, 2018 @ 2:45pm 
@-=Yutzy=- : Thanks for the report. I will work on it.
-=CommYutzy=- Jun 8, 2018 @ 11:27am 
Whenever this mod is enabled I cannot make Fleet Support Ships or the Annilation Canon as the reactors disappear out of the ship designer for those ships. I am on the latest stable 2.1 for both the game and NSC, and also have Advanced Arcitecture (with the patch for NSC).
Bibyrat Apr 7, 2018 @ 11:14am 
Please fix the aux_computer, lvl3 aux computers is stacking each other and it's crashing all economy.
Lifariz Mar 29, 2018 @ 6:39pm 
There are mods that make guardian stuff researchable after some components are researched. Like this: http://steamcommunity.com/sharedfiles/filedetails/?id=914439027
Will pick sniper  [author] Mar 29, 2018 @ 3:55pm 
2) Hmm, for forcefully giving dragon armor.... duh...

...

I mean, if that is the solution, it would be better to make dragon armor and all of engimatic fortress stuffs researchable anyway for all.

I don't know man, I don't know, this method is definitely going to break a lot of compatibility issues with mods that changes guardians.
Will pick sniper  [author] Mar 29, 2018 @ 3:53pm 
@shin.lifariz :

1) I tried to make my components to skip those guardian parts, then suddenly the game treated vanilla components and this mod's components as separate stuffs (even if I put proper upgrade paths using 'upgrades to'). Despite it is available, the AI won't update ship design with new one because those components are 'different' and won't use it at all. This is found during actual playtesting. If just use console command and grab all technology at once, it works, but in actual game-session it is broken.
Lifariz Mar 28, 2018 @ 8:05pm 
There's also the option of skipping the guardian parts, and just placing an upgrade path for the guardian parts into the advanced parts. That way, the AI always upgrades to advanced components.
Lifariz Mar 28, 2018 @ 8:03pm 
You can integrate a mod that forcefully gives dragon armor/Enigmatic stuff when some other empire has them or when the AI reaches a top-tier vanilla component. Then attach your advanced components there?
Will pick sniper  [author] Mar 28, 2018 @ 6:12pm 
I shall test a bit more, but this 'ugrades to' dependency is driving me crazy. There is a severe problem with 'upgrades to' function and AI weight (as you seen from NSC Starbases issues) and I really do not want to tinker too much, else a lot of stuffs would stop working well.
Will pick sniper  [author] Mar 28, 2018 @ 6:10pm 
@shin.lifariz : Yeah, so this is back to the problem. Thing is if I 'fix' this issue..

1) breaks auto-build regarding newly added components.
2) Also AI have significant problem using components and upgrade path when they have no access to enigmatic/dragon stuffs.
3) Which also causes problems with starbases.

See, like 99% of the time AIs won't get enigmatic/dragon stuffs, so either I fix this issue, causing almost all of AIs having problems using components, or AIs having no problems but a player is forced to use non-auto-build ship designs.

Well, the choice is rather obvious.

Crystaline plating is not the one causing the problem, dragon armor and enigmatic are.
I am sorry but I have not found better solution to this problem.
Lifariz Mar 28, 2018 @ 4:55am 
There's also the problem of getting enigmatic parts before computer aux, the starbases won't use them if you get enigmatic decoder first.
Lifariz Mar 27, 2018 @ 10:29pm 
Bug report: getting crystalline plating and dragon armor before powered armor messes up the upgrade path of starbases.
Will pick sniper  [author] Mar 26, 2018 @ 7:21am 
Thank you for mentioning NSC2 update. Looks like there isn't much changes to be made for this mod fortunately so this is a quick update. *back to playing Skyrim SE*
Lifariz Mar 26, 2018 @ 4:46am 
Well, I didn't get to 2350, so I'm not totally sure if it's smooth everywhere... Also, NSC2 updated, mostly for reactor and starbase stuff.
Lifariz Mar 24, 2018 @ 5:27am 
Yes, they work nicely on research_all_technologies. Gonna get back to you once I play a new game to 2350
Will pick sniper  [author] Mar 19, 2018 @ 1:31pm 
Ok, so it is finally fixed. I really tried hard to implement a fix that could affect saved game, but there are some very weird bugs for that.

I eventually found some methods, but unfortunately those involve in overriding bunch of NSC files... and I am having quite a lot of work on just technology file and reactor file already, so it is not viable long-term solution.
Will pick sniper  [author] Mar 19, 2018 @ 9:53am 
Just let you know only this mod is problematic. Advanced Weapons will work fine with NSC, with all weapons are equipped properly on stronghold.
Will pick sniper  [author] Mar 19, 2018 @ 9:36am 
@shin.lifariz : Very different implementation, the first being the ESC author does not try to override NSC's tech files and reactors, which result in ESC's reactor and NSC's reactors compete each other, left with a lot of redundent stuffs.
Lifariz Mar 19, 2018 @ 9:24am 
Esc works fine. Dissect it maybe?
Will pick sniper  [author] Mar 19, 2018 @ 8:33am 
I really hope I solve this problem without overriding yet another vanilla file.
Will pick sniper  [author] Mar 19, 2018 @ 8:25am 
Which is really weird, maddening and interesting issue.

I mean, if what you said is correct, then this mod would had problems with ALL stations from the first place, but it seems the bug only affect that big station added by NSC.

Not to mention some vanilla weapons do not have AI weight tags at all. For instance bombers and fighters do not have any AI weight tags, only rely on 'upgrades to' function.
Will pick sniper  [author] Mar 19, 2018 @ 8:17am 
@shin.lifariz : Yeah, I noticed quite a while ago, and been trying to solve this problem quite a while.
Lifariz Mar 19, 2018 @ 5:32am 
Err, just to inform you that nsc starbases don't use your parts properly, both this and the weapons mod. Most prominent is the starbase lvl6 of nsc, this and the weapons mod outright breaks the weapons and armor assignment.

I'm no expert but it might be AI weighting issues.
«PeGaS» Mar 14, 2018 @ 1:07pm 
Advanced Weapons - translated, now this one. Link [drive.google.com]
Will pick sniper  [author] Mar 12, 2018 @ 8:06am 
It is updated for today's NSC patch. Yes, those ugly capital word strings are back, for newly added station/fortress reactors. Will add strings sometimes today or tomorrow.
Kanzy Mar 11, 2018 @ 11:17pm 
Alright thank you for the quick response.
Will pick sniper  [author] Mar 11, 2018 @ 10:53pm 
@Kanzy: You won't get Flagship reactor available until you research "Impacted Zero Point Reactor". Then you get one for the Flagship.

It is not that hard to get it, so working on Physics research!
Kanzy Mar 11, 2018 @ 10:06pm 
I love your work, I am investigating an issue I am having with building Flagships, I can't seem to build one because the power core slot is always empty and clicking on it doesn't give me any power cores to choose from, I have tried disabling the mods I have one by one and found that I can only build the flagship with your mod disabled. Can you help me with this issue please?
Will pick sniper  [author] Mar 8, 2018 @ 6:07am 
I believe NSC is not save game compatible in the first place. All the ships will be broken.

I am afraid you have to start new one.
Ivelios Mar 8, 2018 @ 6:01am 
If I start a campaign with the vanilla version and then swap to this version (I didn't know this was a thing until today), will the campaign break?

Thank you for the mods btw, neat stuff :)
Nemesis Mar 7, 2018 @ 6:06pm 
its not your mod , its somethings in nsc itself , the armor and shields slowy drops to 0 , and others have report this too.
Will pick sniper  [author] Mar 7, 2018 @ 5:54pm 
@Nemesis : Very weird, I tested this with NSC and I didn't have any issue with armor....
Nemesis Mar 7, 2018 @ 3:38pm 
Have look on NSC bug chat on discord , others have this bug too , so its NSC what makes this bug , so your mod is fine.

So i say sorry ^^ was not your mod , but thanks for answer.
Will pick sniper  [author] Mar 7, 2018 @ 1:11pm 
I have no idea why this is happening to you. Do these things.

1. Verify Cache of the game.
2. Nuke stellaris workshop folder (it's steam/steamapps/workshop/content/281990), and unsubscribe mods then resubscribe to force steam to re-download the mods.

Also it helps if you completelty remove any unuselected mods (because currently the workshop is so bugged that the game launcher may load unselected mods.) It is getting progressively worse on workshop situation.

See this helps. This will also stabilize your game a lot because workshop frequently fails to properly update subscribed mods.... too frequently.
Nemesis Mar 7, 2018 @ 1:03pm 
I use at moment this mods :

All Enigmatic Technologies (Clean)
Designable Ion Cannons
[Balance]Colossus Weapon Cooldown
KUROGANE 2.0 ships and stations
UI Overhaul 1080p Plus
(-NSC2 Season 1 - Episode 1 - v1.0-)
!Advanced Ship Components (for NSC2) (2.0+)
Will pick sniper  [author] Mar 7, 2018 @ 12:44pm 
And it shows "0.0%" because the value is like 0.05%, and the game rounds down the number, but the regen should be working regardless.

Actually these regen numbers will be buffed in the next patch because they are incredibly weak, not to mention now ships cannot ever regen during the battle.
Will pick sniper  [author] Mar 7, 2018 @ 12:42pm 
@Nemesis : Yeah, I cannot reproduce this bug... Can you write down list of other mods are you using?
Nemesis Mar 7, 2018 @ 8:16am 
It begins then the ship have one of this 3 armors , and the armor get dmg by a enemy , after this the armor drops from alone to 0 , even when nobody fires on this ship , and repair to base works not too.