Stellaris

Stellaris

The Utopian Dream (2.0/2.1)
248 Comments
AlphaAsh  [author] Feb 16, 2020 @ 6:06am 
The most up-to-date version, and likely the most functional with 2.5, is here: https://steamcommunity.com/sharedfiles/filedetails/?id=1766141791

However, it no longer includes the civic, due to the changes to how planets and habitats work, and further changes in 2.4 and 2.5 will also have changed other things since 2.3, making that versions features likely flakey as well.
Mirahael Feb 16, 2020 @ 6:03am 
Huh.. well overall it still seems to work somewhat decently? I mean, I can't find anything or notice anything out of place other than those wierd glitch things in the megastructure build-list.
AlphaAsh  [author] Feb 16, 2020 @ 6:02am 
The weird glitch and random things is because the mod doesn't work with 2.5. It works with 2.0.x and 2.1 versions of the game.
AlphaAsh  [author] Feb 16, 2020 @ 6:01am 
It doesn't work with 2.5.1. The habitats have tiles, which 2.5 doesn't have anymore.
Mirahael Feb 16, 2020 @ 6:00am 
It works with 2.5.1 from what I can see, just a wierd glitch with megastructure menu of building and shows those random things...
AlphaAsh  [author] Feb 16, 2020 @ 5:59am 
Also in the blurb there's a section titled Compatibility. In that you'll see this: "Works with v2.0.x and v2.1 of the game."
AlphaAsh  [author] Feb 16, 2020 @ 5:57am 
Those numbers in the brackets after the name of the mod tell you which version this mod is compatible with.
Mirahael Feb 16, 2020 @ 5:07am 
@AlphaAsh

I'm on the latest version, 2.5.1
AlphaAsh  [author] Feb 15, 2020 @ 4:26pm 
What version of the game are you on?
Mirahael Feb 15, 2020 @ 3:15pm 
@AlphaAsh

So, with the Orbital Ambition Civic, is it supposed to cost nothing to build? My game seems to give the ability to build them without needing ANY resources, and it also seems to have several other 'megastructures' that are titled 'potential', '}', and other random things like that..
sargatanus Apr 17, 2019 @ 11:33am 
My bad. no idea how I missed the link for that.
AlphaAsh  [author] Apr 17, 2019 @ 7:58am 
AlphaAsh  [author] Apr 17, 2019 @ 7:56am 
If you thought it was essential you'd know it already has been updated.
sargatanus Apr 17, 2019 @ 7:41am 
This is a mod I consider essential. Can't wait to see an update!
Priam Jan 9, 2019 @ 5:06pm 
Oh we are getting an update for 2.2?! Hurray!
AlphaAsh  [author] Dec 8, 2018 @ 2:07am 
Cheers.
Dragon of Desire Dec 7, 2018 @ 8:57pm 
Thanks for all your work on this, AlphaAsh! Take your time with the 2.2 update, there's no rush at all. Anyone begging for the update before you're ready are just impatient children.
Axneth Ironswift Dec 6, 2018 @ 7:47am 
Fair enough, definitely will be excited to see how habitats work with the new system and definitely enjoyed this application of them for playing with rare amount of usable planets or for areas that otherwise were very difficult to hold onto.
AlphaAsh  [author] Dec 6, 2018 @ 7:47am 
The mod won't work for 2.2. Very few mods will.

You can't future-proof software in the way you describe. You might want to go back to whatever future you just came from where you can.
Axneth Ironswift Dec 6, 2018 @ 7:38am 
Will you need to update for the 2.2 LeGuin, or will it alter to mimic code inside the usual habitats and ringworlds?
AlphaAsh  [author] Nov 7, 2018 @ 11:40pm 
Redundancy happens when you have choice. Otherwise you're playing a clicker game, not a strategy game.
JenkoRun Nov 4, 2018 @ 11:55am 
There's a slight problem with having the Science Nexus unlock with Technological Ascendancy. Once you research the early tech like mining, the mining habitats become available to build from construction ships before acquiring Voidborne, making it kind of redundant.
AlphaAsh  [author] Sep 13, 2018 @ 10:30am 
Construction blocks other defaults to yes. You can't build more than 1 advanced habitat at a time.
夜剣Fercik Sep 13, 2018 @ 10:18am 
are there any limitations imposed on advanced habitats? because I cant seem to build more than 1
AlphaAsh  [author] Sep 13, 2018 @ 8:30am 
If you're talking about habitability, mod habitats have the same habitability as vanilla habitats (100), but some have a direct malus to pop happiness from a planet modifier. This has nothing to do with planet preference.
AlphaAsh  [author] Sep 13, 2018 @ 8:26am 
I'm not sure what you're getting at. If you mean core systems, then if a system has only a habitat (of any type) and is not in a sector, then that's still a core system. This is vanilla functionality. If you mean in regards to research and unity reductions from total number of inhabited planets, that's again, vanilla functionality and habitats (of any type, including vanilla habitats) count towards it.

Habitats from this mod don't change any of the vanilla functionality regarding core systems or total colonies.
K0rruptedYouth Sep 13, 2018 @ 7:29am 
The Solar Farming Hab counts towards my planet type. I thought Habitats didn't? Intentional, or do I have a conflict?
AlphaAsh  [author] Aug 16, 2018 @ 1:55pm 
It works fine with an ongoing game.
spidermounky92k Aug 16, 2018 @ 12:57pm 
is there a way to use the perks in an ongoing game?
Caveman Aug 6, 2018 @ 8:52pm 
No idea why, but whenever I subscribe to this mod, says out dated and the name is changed in my mod area to .The Utopian Dream (2.0). Don't know if it is downloading an older version of the mod or something.
Rastro Aug 5, 2018 @ 8:00pm 
Idea for the genesis initiator; versions that can be used on molten/toxic worlds with different input needs.
Just a thought
Rastro Jul 29, 2018 @ 6:39pm 
thank you
AlphaAsh  [author] Jul 29, 2018 @ 11:54am 
1 - Correct. 2 - Yes.
Rastro Jul 28, 2018 @ 7:36pm 
question on the Genesis Inititator; It does NOT work on molten worlds, correct?
also, can you have multiple in parallel?
AlphaAsh  [author] Jul 28, 2018 @ 12:28pm 
I don't know.
Tail_AbNormal Jul 28, 2018 @ 10:53am 
Does this mod work with Gigastructural Engineering?
Zorbatron Jul 15, 2018 @ 12:17pm 
very interesting man, that is good to know, thank you
AlphaAsh  [author] Jul 15, 2018 @ 12:15pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1242401312
Press the yes button. If the game doesn't launch, that's not because of an outdated mod.
Zorbatron Jul 15, 2018 @ 12:13pm 
Just letting you know that it still says it is only compatible with 2.0 and it doesn't launch
AlphaAsh  [author] Jul 10, 2018 @ 3:38am 
I am quite alive. You may not use my mod in a "big mod". You can, of course, add it to a Steam collection. Anyone can create a collection on Steam and add any mod to that collection.
Skygroot Jul 10, 2018 @ 3:37am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
AlphaAsh  [author] Jul 8, 2018 @ 3:44am 
No idea there. Mod clash, probably.
Demon of Razgriz Jul 7, 2018 @ 1:08pm 
I am trying to place a Solar Farm Hub, but I can't figure out where it is supposed to go. I tried click on stars but it wouldn't build them there, and I made sure there was no mining station currently on the star.
AlphaAsh  [author] Jul 7, 2018 @ 12:22pm 
Must be non-habitable planet that isn't a moon, and that doesn't have an orbital mining or research station or an unresearched anomaly. Usual issue is there is a station you need to remove first.
Dukkokun Jul 7, 2018 @ 9:33am 
Any idea why the Advanced Habitat isn't placeable anywhere?
AlphaAsh  [author] Jul 5, 2018 @ 10:08am 
Yes.
RandomGamerGuy Jul 5, 2018 @ 9:28am 
Is this a standalone version of the mod where I dont need alpha mod?
Sjru 🐲 Jul 4, 2018 @ 9:16pm 
Can you update the file so it does not show it's not compatible for the latest version of the game?
AlphaAsh  [author] Jun 27, 2018 @ 3:20am 
First, it works fine with 2.1. Second, you have another mod over-riding common/ascension_perks/00_ascension_perks.txt.