Stellaris

Stellaris

Basic Nessassities - Ship Spacing
98 Comments
el eel Sep 20 @ 5:44pm 
ew weeb
Brybry Jun 27 @ 12:28pm 
I don't think the patch changed anything that this touches. Should still work, albeit with the angry version triangle.
bascott83 May 29 @ 1:16pm 
3.12 compatible?
Bookwyrm Dec 4, 2023 @ 12:15pm 
Thanks taloN!
taloN Nov 27, 2023 @ 3:42pm 
this works fine for me (3.10.x)
indubwestep Mar 18, 2023 @ 10:53am 
ty modder queen:p2cube:
Frag Talentz Nov 13, 2022 @ 3:03am 
IS the compatible with real space ?? im trying to track down wha ti believe to be a bug where my 30 corvettes are spaced across half the solar system in real space and that should not be the case .
Princess Stabbity  [author] Oct 30, 2022 @ 5:28pm 
It will always be compatible as long as Stellaris doesn't change its Defines format.
bascott83 Oct 17, 2022 @ 9:29pm 
Is this still compatible to current game update?
DarksCZ Oct 15, 2022 @ 5:59am 
Is this mod compability with NSC2 season 7?
Leo Knightingale May 30, 2022 @ 5:53pm 
Good stuff, downloading right now! Look forward to seeing it at play!
Nevieth Mar 7, 2022 @ 4:05am 
This mod is great, I prefer it over the Downscaled Ships mod.

Top tier.
Princess Stabbity  [author] Dec 9, 2021 @ 9:16am 
@Fetfrumos96: In what way? It's impossible for this mod not to work unless another mod that overrides the same Defines (listed in description) is loaded after it.
Fetfrumos96 Dec 8, 2021 @ 1:03pm 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
Princess Stabbity  [author] Nov 5, 2021 @ 11:32pm 
@Black Nomad: There won't be game-breaking conflicts, but only one mod can manage ship spread, so if you want Ship Spacing to take effect, make sure you put it later than the other mods in your load order.
Black Nomad Nov 5, 2021 @ 6:30am 
So, if I already use Amazing Space Battles, Real Space System Scale, Ships in Scaling and Downscaled ships - will this mod work too, or it will become a clusterfuck of conflicts?

Cause I really want something to make my formations more VERTICAL. Current battles with these mods are beautiful but frustratingly flat - and I want ships to form walls, like in LOGH or Honorverse series...
Princess Stabbity  [author] Sep 25, 2021 @ 9:03pm 
@McGuiness: Well, this mod doesn't specifically have any compatibility with third party mods built in, it's just very unlikely to conflict with anything because it deals with a very specific set of vanilla variables that few other mods have any reason to touch.
And even when there is a conflict, moving the conflicting mods around in your load order is all you need to do to determine which one takes priority.
cst Sep 25, 2021 @ 1:27pm 
Oh, I hadn't figured it would be built in because I did not see anything in the description.
Princess Stabbity  [author] Sep 25, 2021 @ 12:10pm 
@berded espens: Oh? What's wrong? There should be no need for a compatibility patch.
cst Sep 25, 2021 @ 11:20am 
Could you make a patch for sins of the prophets?
Princess Stabbity  [author] Apr 29, 2021 @ 7:58pm 
Yes, it should. Nothing has changed in that department since 2.8
Bvacc56 Apr 29, 2021 @ 3:54pm 
does it work with 3.0?
Fay'hlen Nokctra Apr 22, 2021 @ 2:38am 
does this work with amazing space battles
Princess Stabbity  [author] Jan 27, 2021 @ 4:42pm 
@Atreus: You may have another mod that overrides the same defines values. If that's the case, try changing your load order and see if it helps.
Atreus Jan 27, 2021 @ 10:44am 
sooo...this does not seem to do anything for me.
TheChefOfChaos Jan 21, 2021 @ 12:24am 
I was hoping for a glorious achievement compatible mod thats just for visual flare. It would have been so good.
TheChefOfChaos Jan 21, 2021 @ 12:23am 
Saaaaaaaaad
Princess Stabbity  [author] Jan 20, 2021 @ 1:45pm 
@TheKitchenCalamity: It doesn't change any stats but it does change core Defines which do affect checksum. Anything that changes checksum will disable achievements.
TheChefOfChaos Jan 20, 2021 @ 5:13am 
Am I to assume this mod is not change any stats in battle but is still not achievement compatible?
Princess Stabbity  [author] Oct 2, 2020 @ 1:02am 
It's a punny abomination born from mashing the original team members' names together, Nessa's and mine (Princessity) XD
Q Oct 1, 2020 @ 10:20pm 
Is nessassity the necessity of ass? ^^'
Pranafox Jul 11, 2020 @ 12:32pm 
did you mean to spell it wrong silly uwu
BajaBlastMeBabe May 31, 2020 @ 5:35pm 
if you gave me an option between this and a brick of gold i would still take the brick of gold, but i would at least hesitate.
Princess Stabbity  [author] May 28, 2020 @ 10:57pm 
Oh! My bad, maybe I mixed it up with something different ^^'
ComradeWinston May 28, 2020 @ 8:01pm 
Pretty sure NSC doesn't do shit to spread ships. Before I found this, my fleet was a blob of triangles clipping deep into each other. This shit's great. No stupid comp patches required. :happycthulhu:
Princess Stabbity  [author] May 26, 2020 @ 12:22am 
Custom shipsets, yes, but I believe NSC inherently increases ship spacing so this would be redundant. But if you really want to use this alongside NSC, putting it below NSC in your load order should work.
Noah in da House May 25, 2020 @ 10:48am 
Does this work with custom shipsets aswell as NSC?
cactuspete13 May 13, 2020 @ 12:04pm 
That must have been it, working now
Princess Stabbity  [author] May 13, 2020 @ 10:12am 
Hmm... very strange, I had it on all day yesterday while running tests and experienced no crashes. Maybe it's some kind of unconventional mod conflict or maybe...

Okay, I just removed some legacy stuff i forgot was still in there from the file. Could you update and try again, please?
cactuspete13 May 13, 2020 @ 8:29am 
Looks like there is a problem with this mod and 2.7.1, when I try to start a game with this active the game crashes
Princess Stabbity  [author] May 10, 2020 @ 10:22am 
@audfreak235: Updates? It was updated for 2.6.* and hasn't needed any since. Is something out of date?
Princess Stabbity  [author] Feb 4, 2020 @ 3:50pm 
Yup I'll probably keep this one around, it's standalone and lightweight and generally doesn't need constant updates n_n
Kaivo Feb 4, 2020 @ 7:02am 
Ever since Titans became a thing I rarely used the added ship type submods, only occasionally using the carriers. I totally get why you want to discontinue the ship types with the coming addition of Juggernauts as well. But this one I never disabled: I don't think I could go back to having all my ships clumped together on the same z-axis.

I do hope you guys at least keep this one up on the workshop, if unupdated. It seems lightweight and unlikely to be broken by patches, but then again I'm not much of a modder.
Princess Stabbity  [author] Nov 18, 2019 @ 9:36pm 
Hmm... I may end up not deleting SCX stuff from Steam after all, I just won't be updating it. But this one doesn't need updates so it should be fine if people can live with a version mismatch warning that will never go away.
BD Nov 17, 2019 @ 5:35am 
I'm just wondering, will this mod also be taken down like the other SCX mods? I've had this for so long I'm not sure how space battles look without it.
Lewisharrison141 Oct 27, 2019 @ 4:19pm 
the update must have done something to the mods as i had to reinstall every mod one by one it was a pain tbh haha
Lewisharrison141 Oct 27, 2019 @ 4:18pm 
i have got the recent update things seem to be working however it took a while to fix it
Princess Stabbity  [author] Oct 27, 2019 @ 2:36pm 
@Lewisharrison141:
Hmm... That's strange, there are definitely people who can play our mods given that we've received a lot of feedback on recent changes to EoS and MEC: Asari.

Is your Stellaris updated to the latest version (2.5.0)? 2.4 changed how Steam mods are packaged (open folders rather than zip archives) but it is not backwards-compatible with the old launcher.
Lewisharrison141 Oct 27, 2019 @ 2:12pm 
will there be an update to fix the mod issue. all ur mods don`t work now for some reason
Hex: Judging Grandmother Jul 16, 2019 @ 12:42pm 
From the fun descriptions to the mods, you just have a knack for making absolute excellent work. Thank you for being totally excellent :)