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I've tested plate armor, and your fix seems to have worked quite well so far.
I'm grateful for your effort.
For clarity, I'm using this mod alongside the Armours of the Imperium mods in a Long War of the Chosen game.
Go to X:\Steam\steamapps\workshop\content\268500\1312608118
Open ImperialGuard40kHelmetsmod.XComMod with Notepad
Add RequiresXPACK=true at the bottom and save.
This re-enabled the armour found in this mod for me when customising the standard kevlar armour, I haven't tested this with higher tiers of armour yet however.
Hope this helps someone, and also of note this solution has worked now on at least 4 seperate mods for me to get them to load were they appeared to be broken, so it's got some wider use to try out when troubleshooting "out of date" mods.
The problem is that the mod by default only has the armors all marked as "KevlarArmor" in the ini, and haven't been copy-pasted for the light, medium, and heavy variants of plated and powered armor.
I went in and fixed it for myself this afternoon, and so now it worked when I tested it.
Just go to [C:\program files (x85)]\Steam\steamapps\workshop\content\268500\1312608118\Config
And then back up the original "XcomContent.ini" file and replace it with the one you can download from this link: https://drive.google.com/file/d/1m5Fl5ab6ikzlRlIvIyY4YV8OybnLJIyb/view?usp=sharing
That should enable each of the armors for every tier of armor and to use with special armors.
(PS, IronGroin, if you just replace the file in the mod, it should fix the issue for everyone, and feel free to edit it however or test it first too.)