XCOM 2
Salarian Engineers
63 Comments
Lobuno Mar 6, 2022 @ 3:19pm 
The "Drone Wrecks" of this mod conflicts with those of A Better Advent (WOTC) because both have the same friendly name.
silverleaf1 May 2, 2021 @ 6:15am 
@RealityMachina These aliens are good early enemies and I found the drones obtainable from encountering them very useful. It seems to me that the ones that appear late campaign are too weak in terms of hit points.
Lobuno May 8, 2020 @ 3:44pm 
@ MoronicCinamun as per mod description there's no autopsy of the salarian aliens.
Lobuno May 5, 2020 @ 5:15pm 
@jeb Fixed now...
jeb Jan 9, 2020 @ 11:57am 
I noticed some Redscreen errors in the XComGameData.ini for this mod. It's because of a typo when you set the loadouts. Items[1]=(Item"RM_DroneDeployable")) should be Items[1]=(Item="RM_DroneDeployable")). Thank you for all your work!
Venrez Jan 8, 2020 @ 2:46am 
Thought I'd just mention a bug(?) here. If you equip multiple Drone 'grenades' on a single Soldier, 1 per inventory slot, when in-mission that Soldier can still only deploy 1 Drone. Even if they have 3 Drone 'grenades', for example.
Selevan Feb 2, 2019 @ 7:34am 
Works with vanilla?
Quanterious JonDingle Jr. Dec 5, 2018 @ 12:25am 
Vanilla version please?
Kakroom Oct 14, 2018 @ 5:31am 
I generally like this mod, but even though I've put their Spawn Weight to 1 and their number of allowed units in a pod to 1, there's still 10 of them for every 1 other enemy on my map. I'm not sure why there's so many.

For context I use a Big Enemy Pods mod, so I'm not sure if that might be the thing messing with them.
Powercore2000 Sep 13, 2018 @ 9:35pm 
@lordabiz I think the only solution is to not use PRGO with this mod, otherwise you'd have to delve into the code of RPGO in order to prevent that skill from being applicable to drones specifically, and that seems like a major investment
lordabizi Aug 5, 2018 @ 3:00am 
I have a funny interaction between this and RPGO I guess. I think the weapon of the drones are treated as assault rifles or something, and RPGO gives assault rifles the ability "Full Autofire", which causes them to shoot all the bullets and do extra damage per bullet in the magazine. But the weapons of the drones have infinite bullets or something, so the full autofire does 200 damage. I can just not attack with the drones and not abuse it, but I am worried that the enemy drones also obey the same rules and will do 200 damage to me if they hit... What are the odds that there is an easy fix for that I can do myself?
endersblade Jul 27, 2018 @ 7:30pm 
These guys are crazy awesome. They're fairly weak so if you can catch them off guard, they're easy pickin's. The problem is catching them off guard! They basically LIVE in overwatch, making it insanely hard to deal with a squad of them (like when using mods to increase pod size), and then they summon drones too? I have lost at least two or three soldiers to getting stunned by a drone and then blitzed by these guys. Great mod!
BionicCinamun Jul 20, 2018 @ 11:54am 
for some reason I don't have an autopsy for these guys, is it gated behind something, like turrets or MEC?
Majoras Jul 2, 2018 @ 12:26pm 
@Eggers11bmre - Ikr, feels like I'm fighting armies of these guys. Had about 10 in my last mission not counting the drones they make. Rng obvioulsy, but they were all grouped up in one portion of the map with other enemies (I guess the maps fault for that happening) It was one of the most annoying fights ever xD Damn floating drones of theirs and their lucky ass 12% crit shots. The mods too good though, just wanted to share a story of RNG at its finest
Mind Goblin Jun 28, 2018 @ 2:44pm 
I love these units, but there is way too many of them. Anyway to cut then down a little?
l_marcom_iraq May 17, 2018 @ 1:27pm 
One shot kill, BioZerker? OK, love this mod, but is it 'normal' for my XCOM Salarian drone to deal 200+ plus damage on full auto? And at 35% chance to hit? I am running ABA and RPG and a whole lot of other mods; it may be possible one of those has 'buffed' the drone. Maybe? Anyway, saved my squad last mission, but now I feel guilty. (not really)
Great mod.
Cheers
Alex Nares Apr 16, 2018 @ 10:26pm 
I also am experiencing the bug where you can drop down an unlimited number of drones, once per turn. The charge always stays at x1.
MaCC165 Apr 14, 2018 @ 5:01am 
ty for the fix
MaCC165 Apr 13, 2018 @ 10:20am 
i can drop a drone every new round, there is no limitation,
in the ui it says u have 1x charge, but it resets everytime
Theodor Prince テオ Mar 29, 2018 @ 10:03am 
A friendly dron does not have limitations on mission, bugs? '!
Mice Mar 24, 2018 @ 8:40pm 
is there a way to limit the number your soldiers can spawn or at least adjust the cooldown? seems a bit overpowered at the moment and I can't find the .ini file for the item itself, love the mod! these guys keep me on my toes everytime I try to move my soldiers around
ShunBrokuSatsu Mar 19, 2018 @ 12:18am 
Lol so if anyone is trying to add mods that increases the number of enemies by a lot I caution you in using this. That moment when you have a pod of 7 Salarian Engineers and they all spawn a Drone X_X. Get's to be a bit much on timed missions XD.
ShunBrokuSatsu Mar 14, 2018 @ 8:56am 
So I found a bug with the deployable drone. It looks like you can deploy more than one drone from the single charge you get when you use it in tactical. I deployed 2 yesterday on a mission from a single soldier where the amount showed as 1. After the second one was deployed I had the option to deploy another. Don't think that is intended.
warboy Mar 6, 2018 @ 12:28am 
Drones are awesome, but found a catch.

When summoning own drones on a base attack, killed everything and extracted, but the drones can't extract, they can't self destruct and there's no one left to kill them, explosives etc... so pretty much just leaves them stuck in mission. Maybe a self-terminate function?
GUA Mar 2, 2018 @ 8:44am 
Love this. More enemies for my Andromeans to tear apart.
UEGHunter631 Mar 1, 2018 @ 3:01am 
Wait, is this an enemy?

We need more mods that do this, we have the assets made already too!
Datadagger Feb 28, 2018 @ 5:19pm 
I don't suppose you have any plans to release drones standalone?
Feet Inspector Feb 28, 2018 @ 5:07pm 
I see your levels for the Salarian characters, but I'm wondering if there are any scientist salarians in the game?
RealityMachina  [author] Feb 28, 2018 @ 11:47am 
To people still experiencing issues with invisible heads, can you try unsubbing for a bit, then re-subbing? I did separate the required helmets into their own .upk that's in the mod now, it shouldn't be reliant on any exterior mod by now.
Cirative Feb 27, 2018 @ 5:25am 
I've had a couple Salarians show up using the invisible heads from other mods... is there a way to force the helmet as the default head?
tran.bronstein Feb 26, 2018 @ 7:54pm 
Thank you for bringing back the drones!
Taco Feb 26, 2018 @ 2:05pm 
This is amazing! Can't wait to play with this :D Going to throw Krogan>Muton, Husk>Lost, Asari>Codex out there as food for thought... :p
NakeshaAhKleva Feb 26, 2018 @ 12:04pm 
Please can we have this in some way connected to Allies Unknown?
p6kocka Feb 26, 2018 @ 10:37am 
Eggers11bmre
Go to your workshop folder, under 1312508920 you will find Localization folder, there is one file, edit it and chande the name to your likeness
Player Feb 26, 2018 @ 12:32am 
Oh no, the Salarian STG!?
Mind Goblin Feb 25, 2018 @ 9:31pm 
Well I'll need instructions how to change the name, as I suck with all things technology haha
p6kocka Feb 25, 2018 @ 1:42pm 
Yes it will
Cake_Knight Feb 25, 2018 @ 1:16pm 
Will this just slip into a in-progress campaign?
p6kocka Feb 25, 2018 @ 11:51am 
@Eggers11bmre
You can change the name in localization folder
Mildly Nuclear Feb 25, 2018 @ 8:42am 
Hey I got a slight issue - mechanical unit breakdowns in the game are referred to as "X Breakdown" (Turret Breakdown, MEC Breakdown), but the drone breakdown is called "Breakdown Drone", could you change that?
p6kocka Feb 25, 2018 @ 7:58am 
Yeah OK. It´s fixed now. Thank you
p6kocka Feb 25, 2018 @ 7:28am 
Has anybody else this invisible head bug on salarian engineers too?
The Gaming Archaeologist Feb 25, 2018 @ 6:28am 
God-Damn Salerians! Now this is an awesome one!
Cylindryk Feb 25, 2018 @ 6:03am 
Well, if we are starting a wishlist, that what about all of ME spieces, and, I don't know, Clones from Star Wars? :)
But still, my question stands: will you ever made a LW2 friendly version? Pretty please? :)
Mac Dog64 Feb 25, 2018 @ 5:47am 
All the enemy mods coming out recently have been awesome, I agree with F'in God Emperor the predator would be so cool aswell. I'm hoping will get Elites from Halo: reach too. Fighting these iconic aliens would take Xcom 2 to the next level.
Mildly Nuclear Feb 25, 2018 @ 3:48am 
Ah, sweetness, I was hoping for this so the Mass Effect races would be less lore unfriendly. Could you do Quarians please? They're my favourite.
p6kocka Feb 25, 2018 @ 3:40am 
@UTS-15 Yes. Can confirm. Happens to me too... Invisible heads...
Milf-Hunter Feb 25, 2018 @ 3:38am 
yes thank you, now please make predators...the outfit mod is there already
Hydronicus Feb 25, 2018 @ 2:19am 
any chance of adding in Turians or Elites?
Theodor Prince テオ Feb 25, 2018 @ 2:15am 
This type of enemy does not have a head in my campaign :steambored: