RimWorld

RimWorld

Rimmu-Nation CE Patch (B18)
55 Comments
PinkCocoa97 Aug 31, 2019 @ 12:14am 
@Markus Elaia, No, just fast track, it says in the install instructions not too have both
MarkusElaia Aug 30, 2019 @ 4:50pm 
@LiL Funny Man ᶘ ᵒᴥᵒᶅ
do i have to subscribe to this and the combat extended fast track?
PinkCocoa97 Jul 26, 2019 @ 12:13pm 
Everyone asking for 1.0, go to github, there is a mod called CE fast track, it has compatablity for rimmunation
AngelArm Jul 25, 2019 @ 11:29pm 
1.0?
PinkCocoa97 Jul 20, 2019 @ 2:14pm 
@Alex Dyre, will it be possible that this could be updated for 1.0 please
Molly Jul 16, 2019 @ 12:58pm 
1.0?
Bill Microsoft Gates Jul 7, 2019 @ 10:02am 
1.0?
StrelokHolmes Jul 5, 2019 @ 5:56am 
1.0?
Dan van Dante Jun 23, 2019 @ 8:16pm 
1.0 ?
Tryk-Evo Jun 3, 2019 @ 1:51pm 
1.0?
veil Jan 27, 2019 @ 1:22am 
1.0 patch?
Chicken Plucker Aug 24, 2018 @ 10:49am 
Don't stress on it Alex. You aren't obligated to update anything, we all get wrapped now and then. You aren't paid to spend time into this. Thanks for the help.
Nivalis  [author] Aug 23, 2018 @ 9:45pm 
Sorry guys, didn't mean to let this die. Anyone is more than welcome to take this and fix it up if they like. Otherwise I do hope to eventually get around to this. Haven't played rimworld for a long time and the real world calls.
Zephyr Jun 5, 2018 @ 5:09pm 
Mp5k is still vanilla.
Dewa May 23, 2018 @ 7:18am 
Infinite ammo weapons (unpatched) don't do damage tho?
Sny_Vs_Spyper May 23, 2018 @ 6:45am 
M24 and HK417 are unpatched, could we please get an update so we don't have cheat level infinite ammo weapons that make having patched guns basically akin suicide?
Dowie May 18, 2018 @ 10:58pm 
is this mod still up?
Lorne May 10, 2018 @ 7:26pm 
hey author you still around?
rumblerina May 2, 2018 @ 3:57pm 
Loving this mod, but there are few issues. First, vodka molotovs cause errors and excessive camera vibrations (Can be overlooked if raiders don't ever get close to use them though). Second, several new weapons have been added to RN since this mod was last updated and so those are still incompatible (for example TAR-21, Supernova, etc), although still work using vanilla rimworld settings.
bwc153 Apr 25, 2018 @ 12:35am 
Mossberg 500 is still using vanilla-style combat system.
V3kta Apr 23, 2018 @ 10:53am 
Just wanted to say thank you for making this patch and it's nice to see you becoming active again. Do you need the names of the weapons that aren't patched at the moment?
Dewa Apr 22, 2018 @ 5:52pm 
Nice :3
Nivalis  [author] Apr 22, 2018 @ 5:38pm 
Hey, sorry all for the long delays been busy, going to boot up the game this week and do my best to get a patch out!
TricksForSwitchz Apr 22, 2018 @ 10:02am 
Hey Alex, i'm sorry to bother you but how's the progress on the melee weapons? I'd love to try the melee out!
Again, thanks for making this amazing patch.
Dewa Apr 19, 2018 @ 5:26am 
It does

But afaik raiders or ai pawns don't spawn with the unpatched weapons
Brother Azkaellon Apr 19, 2018 @ 4:19am 
So if some guns/ mellee/ bombs are not currently patched, does this disable them or? Be a shame to play hours then get errors when a raider shows up with baseball bat or something.
Youngstone Apr 14, 2018 @ 4:21am 
New weapon have been implamented to the mod, if you have time, can you update your patch ?
Rosco Apr 11, 2018 @ 12:41pm 
Melee weapons doesn't seem to worj with this patch. They just hit the target with their fists when they equip a Rimmu Nation melee weapon
Melanistic Albino Apr 11, 2018 @ 11:18am 
Tons of error messages when using this unfortunately, would have loved a working patch! Thank you
Dewa Apr 7, 2018 @ 10:12pm 
Shotguns are still bugged (won't use CE ammo, thus making them useless)
Neitronus Apr 7, 2018 @ 1:25pm 
What about throwables by the way? I'm talking grenades there, those are my primary concern.
Woozy Apr 4, 2018 @ 6:46pm 
So There is this problem that I have a feeling that it has to do wtih the compatiblity {LINK REMOVED} there is the error log. It is the final thing in the log (Srry about it being Long)
Chicken Plucker Mar 17, 2018 @ 7:40pm 
@Toasty_Tacos - Not released for steam yet bwahahaha

Hey Alex, I have major projects coming (details in this link: https://ludeon.com/forums/index.php?topic=40519.0)

I just wanna let you know that I added in a C4 explosive, based on CSGO for the base mod, it just came out for the Elite Crew faction currently unreleased, thought I should inform you so people who use this mod don't get errors from the C4.

Thanks for your hard work, you didn't have to make this patch
Toasty_Tacos Mar 15, 2018 @ 8:45am 
So does this allow for compatablity with CP new factions? (Umbra company and task force: Stalker) as i believe they depend on rimunation to work
Nivalis  [author] Mar 14, 2018 @ 7:00pm 
Hey all, sorry for the long delay, real world called.
Update coming soon!

@Guxx1
Not quite sure I understand what you're asking, but the code for the patches I've made are in the mod folder, not hidden at all or anything.

@J.C Denton
Sure thing, at least I can try, at the very least I can comment inside the patch file!

@Artyom
I think personally I load Rimmu-Nation, then Combat Extended, then lastly, the patch.
Most important this is just to load the patch after the other two mods.

@Chicken Plucker
Not a problem, it's an awesome mod you've made, hope I did it justice haha. Thanks for the offer!
TricksForSwitchz Mar 14, 2018 @ 11:23am 
Good work man, love combat extended, and of course, real rifles with ammo types.
Приятель Mar 13, 2018 @ 5:11am 
Thanks
ptrv Mar 7, 2018 @ 3:03am 
What mods load order must be?
Chicken Plucker Mar 5, 2018 @ 5:16am 
Hey Alex, been AWOL. I wanna commend you for sitting through over one hundred weapons to do this, thank you so much. If you ever want to produce your own mod, feel free to add me and I'll be willing to help you out. Cheers
J.C Denton Feb 28, 2018 @ 6:57pm 
I don't think NoImageAvailable documented how to make melee weapons compatible with CE, and I never really could figure out how it was done, so if you do manage to fix up the Rimmu-nation melee to work with CE, can you document how you did it?
Dowie Feb 28, 2018 @ 6:24pm 
@Alex Dyre Would you upload codes of this patch? I want those melee weapons to work.
Nivalis  [author] Feb 27, 2018 @ 10:15pm 
@PhoenixMastM
You're totally right, will fix this.
PhoenixMastM Feb 27, 2018 @ 6:37pm 
Why is the SKS chambered in 7.62x54R? It should be 7.62x39.

I feexed it on my end, but might be something to look into. :steamhappy:
Will Freeman Feb 24, 2018 @ 9:52am 
Featured Image resembles mexican illegal immigrants being shot.
njl Feb 23, 2018 @ 10:40pm 
Thanks for patching. you're working on the turrets or grenades next right?
Dowie Feb 23, 2018 @ 7:35pm 
oook bruh. thanks for your work btw, it's awesome!
LaθKun Feb 23, 2018 @ 3:41pm 
i love this mod too. im already using it. it is my only weapons expension mod with CE thx for patch
Nivalis  [author] Feb 23, 2018 @ 2:35pm 
@Toasty_Tacos
Thank you haha, me too.
Nivalis  [author] Feb 23, 2018 @ 1:46pm 
@Bono @Guxx1
I'm working on ironing out all those issues, the errors displayed in the console are harmless and refer to missing research that CE removes from the base game.

Upon the addition of the "Pretty Heavy" weapons, these errors will be gone.
I'm just focusing on trying to solve other issues with patching right now which is preventing some weapons from being patched.