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do i have to subscribe to this and the combat extended fast track?
https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack
Again, thanks for making this amazing patch.
But afaik raiders or ai pawns don't spawn with the unpatched weapons
Hey Alex, I have major projects coming (details in this link: https://ludeon.com/forums/index.php?topic=40519.0)
I just wanna let you know that I added in a C4 explosive, based on CSGO for the base mod, it just came out for the Elite Crew faction currently unreleased, thought I should inform you so people who use this mod don't get errors from the C4.
Thanks for your hard work, you didn't have to make this patch
Update coming soon!
@Guxx1
Not quite sure I understand what you're asking, but the code for the patches I've made are in the mod folder, not hidden at all or anything.
@J.C Denton
Sure thing, at least I can try, at the very least I can comment inside the patch file!
@Artyom
I think personally I load Rimmu-Nation, then Combat Extended, then lastly, the patch.
Most important this is just to load the patch after the other two mods.
@Chicken Plucker
Not a problem, it's an awesome mod you've made, hope I did it justice haha. Thanks for the offer!
You're totally right, will fix this.
I feexed it on my end, but might be something to look into.
Thank you haha, me too.
I'm working on ironing out all those issues, the errors displayed in the console are harmless and refer to missing research that CE removes from the base game.
Upon the addition of the "Pretty Heavy" weapons, these errors will be gone.
I'm just focusing on trying to solve other issues with patching right now which is preventing some weapons from being patched.