Sid Meier's Civilization VI

Sid Meier's Civilization VI

Loyalty Disabled
113 Comments
D-Man Mar 28 @ 1:02pm 
Doesn't work, it's outdated.:steamthumbsdown:
Miss Kali ♡ Mar 21 @ 3:18pm 
This mod doesn't do anything
ein_kommunist Mar 7 @ 2:57pm 
my girlfriend installed this mod irl
My Knee Feb 12 @ 12:15pm 
okay everyone, the mod WORKS.
1, start brand new game (mod does not affect saved games/configurations)
2. Mod is a little weird with dramatic ages. recommenced leaving it off tbh.
3. play huge Terra map, max players, max city states. i promise it turns into a all out war instead of cities flipping back and forth. honestly had to restart because i wasnt used to going full military instead of high population xD:steamthumbsup:
Toggle Tim Feb 10 @ 2:15pm 
For anyone having issues like I was, you have to disable dramatic ages or you will still lose cities when entering a dark age
Thanks for fixing this game.
Torbaz Jan 10 @ 5:00pm 
dumbest mechanic in any game
davemon Sep 30, 2024 @ 5:42am 
Worked fine for me. I took the advice below and created a game from scratch, worked just as expected. This mod makes all the difference if you are going for a domination victory. No longer do you have to babysit conquered capitals constantly only to keep losing them to rebels and use up all your resources on them. QOL mod for sure.
takdraw33 Aug 17, 2024 @ 8:21pm 
doesn't work
ColorlessGreenIdea Aug 10, 2024 @ 10:29am 
Thank you for this! The loyalty mechanic is so unfun and so half-backed it straight up kills my interest in some rune.
HighRider101 Jul 8, 2024 @ 5:37am 
This mod does not work for city states, just fyi, thought the mod was broken but its not.
ddug0615 May 29, 2024 @ 10:59am 
it randomly stopped working and i cant load the game with the mod loaded
Arame Liso May 18, 2024 @ 4:33pm 
Doesn't work for me too.
+ Feb 19, 2024 @ 8:29am 
I got it to work. Make sure you don't load a game settings profile/preset when you create a new game, you have to set up your game from scratch. If you load game settings it will load the settings without your new mods.
+ Feb 19, 2024 @ 6:54am 
Doesn't work for me.
🌸Azuma🌸 Nov 16, 2023 @ 9:13am 
Thanks for this mod! One less thing for me to baby-sit when I am trying to protect my nation from hostiles lol
AHellaDumbSeagull Oct 29, 2023 @ 3:56pm 
if you are having trouble with it not working disable then enable it. worked for me.
Zenryzap Oct 7, 2023 @ 11:24pm 
Major Bug, Ramses II bonus breaks this completely, founding a city (and making a "loyalty building") gives you a gazillion culture, like modern era in ancient era level.
Reality Check Jun 1, 2023 @ 5:48pm 
Does not work for me either
Wolfe Winston Apr 21, 2023 @ 7:45pm 
doesnt work
Spartak Mar 27, 2023 @ 3:36am 
Doesn't work (unless i have to unsub Reduce Loyalty Pressure mod?)
Boydskii Feb 18, 2023 @ 8:45am 
goated
Pikathieu Jan 16, 2023 @ 11:14am 
it works for me, both on home continent and others
ItsDarkOutside Sep 5, 2022 @ 2:13pm 
Its partially broken. It worked at first. But when I started settling overseas, it stopped working. So its a win loss honestly.
mokai86 Jul 29, 2022 @ 7:02pm 
It's worked good for me so far, haven't had the chance to try it out in multiplayer yet tho
joao marcelo Jul 16, 2022 @ 7:12pm 
Does this still work?
ArT1sT Mar 27, 2022 @ 12:46am 
pls update it
Cremu Mar 11, 2022 @ 7:59pm 
It dosen't work !
=7CAV=PVT.Binks.J Mar 6, 2022 @ 12:45pm 
Bullshit it's disabled. God I hate this fucking mechanic.
GC Feb 7, 2022 @ 4:43pm 
doesnt work still
DeathDealer7266 Feb 2, 2022 @ 7:42am 
Doesn't work...cities still rebell
母牛儿 Jan 26, 2022 @ 4:32am 
Does it stil work now?2022.1.26
Flämme Jan 4, 2022 @ 2:24pm 
it doesn't work for me unfortunately
Four1Fool Nov 6, 2021 @ 4:44pm 
@DestrockQc - Customization VI only changes the citizen loyalty pressure, it doesn't affect other items that increase or reduce loyalty. Even with the slider set to zero, if you enter a golden or dark age, or have other items exerting or losing loyalty pressure, you will still lose cities. Unfortunately, Customization VI does not work well for disabling loyalty ... have tried it MANY times in multiplayer, and it's a no-go.
Propovednick Sep 5, 2021 @ 1:23am 
It does not work anymore. What a pity. Stupid loyalty mechanic just ruins the game with lot of civs on small maps.
Bluesky95 Apr 5, 2021 @ 4:37pm 
Seems like working
EndlessSauron Feb 28, 2021 @ 5:00am 
Any idea if this mod is working?
dannyager1703 Jan 5, 2021 @ 4:35pm 
Whenever an AI captures a city, it always razes it, like every single time.
Anyone else experience this problem?
Yasuo Dec 30, 2020 @ 11:41am 
Does this still work?
drake1444 Dec 18, 2020 @ 11:30am 
Hmmmm, it doesn't seem to be working. I started a new game and the mod is active. Did i miss something?
Matthias Nov 24, 2020 @ 5:38am 
Thank you!!!!!!!!!
ゴゴゴゴ Sep 19, 2020 @ 5:10am 
update would be nice
EatTheRich Sep 11, 2020 @ 7:03pm 
Hello totalslacker, do you know if you can put a delay on the loyalty presure or add a modifer that add like +100 loyaltie for 5 turns after you capture a city.

Was trying to make the mod myself, but i am terrible, help :D
totalslacker  [author] Jul 29, 2020 @ 4:29pm 
Did you try the mod with a new game?
G_R_U_Z Jul 28, 2020 @ 7:07pm 
не работает дерьмо
totalslacker  [author] Jul 2, 2020 @ 6:51pm 
Update Version 2.1
-Changed loyalty modifier to attach to all major players via LeaderTraits
-Added text tags to make the trait visible when loading a game

Previously I was attaching the always loyal modifier to the Palace building so it would affect all players. I think the bigger issue is that I was including requirements involving the palace to the effect, even though the effect was supposed to be global.

Now the modifier is attached to all major players by default. This should be simpler, but the downside is it no longer affects city-states. I might be able to make it attach to minor players too, as an optional feature.

There are now text tags so you'll know when the mod is enabled when you're loading a game. I included screenshots to show it working. I forward settled Arabia and my second city, with -20 loyalty pressure on the plot, is still at 100% loyalty 5 turns later.
totalslacker  [author] Jul 2, 2020 @ 6:43pm 
@SmokingCrop thanks, I think you're the first person to explain exactly what was going wrong. based on your description I changed how the mod works, and I'm hoping this time I've got it working
SmokingCrop Jul 2, 2020 @ 2:07pm 
Tried it with big t committee's way but it does not actually work. It does not show the loyalty pressure when settling but the city had -20 and was instantly in "rebellion soon" mode
brometheus May 29, 2020 @ 12:26pm 
First time user here, and got it to work perfectly fine, thanks totalslacker :wololo:

To those who can't get it to work, here's what you do:
- Close the game
- Navigate to My Documents\My Games\Sid Meier's Civilization VI
- Delete the "Mods.sqlite" file
- Subscribe to this mod, if you haven't already
- Start the game, make sure it's enabled in Additional Content -> play the game
Tonton Shéo May 26, 2020 @ 9:10pm 
Not working