Starbound

Starbound

C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")
199 Comments
Robur Velvetclaw  [author] Aug 28 @ 9:20am 
@Dorrivix:
A patch has been written to address your issue. Please let us know of any further problems.
Dorrivix Jul 20 @ 5:29pm 
something with the guard dialogue patch causing an error leading to a 'world crash' (not ctd, but pts)

18:11:59.462] [Error] Could not apply patch from file /dialog/guard.config.patch in source: '"CCCCC"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1303210251\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'comeBack' in pathApply("/comeBack/mantizi")
Robur Velvetclaw  [author] Sep 30, 2024 @ 4:09am 
@TimidDeath: Pllease refer to this link: https://ccccc-wiki.webnode.page/faq-/

As far as I know there are no issues that cause crashes if this mod is installed after Frackin' Universe is installed (which by the way is a VERY big AND bloated mod. Unless there are indeed crashes, I am not fixing anything.
TimidDeath Aug 7, 2024 @ 7:16pm 
I ran into issues with this mod with a modded dedicated server. There seems to be an error with Frackin Universe and C.C.C.C.C, all the other mods worked fine. I just could not get C.C.C.C.C to work with Frackin Universe.

This is the error code:
[Error] Could not apply patch from file /objects/crafting/woodencookingtable/woodencookingtable.object.patch in source: ..\mods\729480149.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "interactData" to remove
[Error] Could not apply patch from file /npcs/merchant.npctype.patch in source: ..\mods\1303210251.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'felin' in pathApply("/scriptConfig/merchant/categories/felin/-")
Kinten Jul 26, 2024 @ 12:20pm 
I tried this mod and for some reasons the game kept crashing during startup. I checked the log and found a material ID conflict with alienweirdwoodlog which is from the Better Logs mod which I had. I installed that Better Logs FU Patch which changed said material ID and others, and the game finally runs. I don't have FU, just tried the patch in the hopes that the IDs will change.

Is anyone experiencing the same issue? If yes, does the FU patch work for you?
Robur Velvetclaw  [author] Jul 17, 2024 @ 2:25am 
Acknowledged. Amendments made.
Let me know if you encounter any further issues.
projectmayhem Jul 16, 2024 @ 4:28pm 
There is also an error in \recipes\set0089_2000\vessels with arrow-down_2.25x.png.recipe
I think this was inadvertently made into a recipe, when I remove the .recipe and open it as a png its an arrow graphic.
projectmayhem Jul 16, 2024 @ 4:24pm 
Protbanner is missing a comma after the juuxDescription
ErickD Dec 1, 2023 @ 10:07pm 
will cause the ship teleporter malfunction if you use the BYOS from FU , hope someday be fixed :steamthumbsup:
Robur Velvetclaw  [author] Jul 31, 2023 @ 8:19am 
I like the dye sustem. Helps me identify my weapons immediately hence I keep the patch around.
eonman6 Jul 29, 2023 @ 9:18am 
wow, there was a patch i added that for weapon assembly fu patch the only problem the dye system doesn't work so im not worried about it
Robur Velvetclaw  [author] Jul 29, 2023 @ 1:04am 
It can still run with FU. It's just that it removes the ammo and reload systems from FU, which then interefered with the Weapons Assembly mod. For a long while, installing this mod was tyhe only way to get FU to work WITH Weapons Assembly.
eonman6 Jul 28, 2023 @ 6:20am 
so this mod is not compatible then i will remove it
Robur Velvetclaw  [author] Jul 27, 2023 @ 8:53pm 
eonman6: This mod actually can eoperate independent of Frackin' Universe. It is just that it contains patches to address stuff in Frackin' Universe that I don't like. Like the excessively complex and over-engineered firearms system, which causes clashes with other mods.
eonman6 Jul 26, 2023 @ 9:16am 
this is like gregtech for starbound my FU modpack really needs this
Robur Velvetclaw  [author] Jul 16, 2023 @ 8:25pm 
@Rnova2:
On its own the Universal Uncrafter is very OPed. CCCCC deals with this issue by completely altering the recipe AND The way the Uncrafter is built. If you need one, you need to set up an Alchemy Lab from the Alchemical Reactions mod.

I am deeply sorry that this fact was not acknowledged in the wiki, I still have not figured out how to create a proper guide with Webnode, especially one that uses graphics properly to convey any and all relevant information.
Robur Velvetclaw  [author] Jul 15, 2023 @ 1:56am 
[NEWS FLASH]: Some updates on the latest develoments. Read about them here: https://www.patreon.com/posts/86092596
Rnova2 Jun 20, 2023 @ 10:44am 
It looks very interesting, I have already tried it and it has very useful machines, but it has a problem with the universal uncrafter mod, when installing the c.c.c.c.c. and the universal uncrafter, the second disappears from the list of recipes that we can use, please correct this problem as it is a pity that they cannot coexist together.
Redcateth Jun 19, 2023 @ 3:58am 
For the few other users of this mod and https://steamcommunity.com/sharedfiles/filedetails/?id=2823288912 . Just unpack that mod and delete the katana folder. It's unused anyways and will stop the CTD.
The Lone Wolf May 14, 2023 @ 4:42pm 
Latest update added some item called Protectorate Katana wich conflicts with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2823288912 wich adds an item with the same name id.
Robur Velvetclaw  [author] Oct 16, 2022 @ 7:05am 
@test:
A guide on the Catalyser and how to obtain it is here. However, this page is WIP:
https://ccccc-wiki.webnode.page/ccccc-catalyzer/
test Oct 16, 2022 @ 2:19am 
thank you, but now I am stuck, I made the pottery workbench and upgraded it two times, what do I do next? I red I need a catalyzer but can't find any info on where to get it
Robur Velvetclaw  [author] Oct 15, 2022 @ 9:52pm 
@test: The answer is in this video :)
https://www.youtube.com/watch?v=2CIcvB72dmk
test Oct 13, 2022 @ 9:05am 
I don't get it, why do I need to craft Crude Terracotta Bowls and Plates in order to unlock gears? I had to go through 10 comment pages to find that info
Robur Velvetclaw  [author] Oct 7, 2022 @ 8:55pm 
Thank you for your report. The problem should be fixed by now.
test Sep 18, 2022 @ 12:18am 
i did grep on fu_armormelee and this mod was the only one that had it apart from fu.
test Sep 17, 2022 @ 7:21am 
hi i have Crash when I craft sanquine head armor
(CollectionDatabaseException) Collection 'fu_armormelee' not found
full log https://gist.github.com/idkman2021/668f86086b74be2dc811a359cd297dd4
Robur Velvetclaw  [author] Aug 17, 2022 @ 9:37pm 
NRanvier: Unfortunately I can't help you there.
Do you happen to use Frackin' Universe or any Nightar-based mods by any chance? I have not had that issue before - so it's another mod you must be using. Not sure which it would be.
NRanvier13 Aug 13, 2022 @ 2:45pm 
hey im getting a duplicate error for nightartier2head any ideas on how to help already tried unsubing from nightar mod but still not working for same reason
Robur Velvetclaw  [author] Jul 31, 2022 @ 9:39am 
There's a lot of stuff from your other mods which are broken, or duplicated. Regardless, I've written in some patches to deal with the materialID clash. If it does NOT work....well...
Shotzky™ Jul 31, 2022 @ 9:03am 
Ty for the reply. thats weird... I didn't add anything from yesterday to today :<
Robur Velvetclaw  [author] Jul 31, 2022 @ 8:19am 
Quick recap:

Black-Rock: Your starbound.log mentions a missing file. I've gone in and added it in, so *hopefully* that should be the end of your problems.

Shotzky: UNFORTUNATELY, from the looks of it your problem is a compatibility issue. I'm not sure what exactly you added, but it's not FU since this mod was optimised to work with FU. You have another mod that adds blocks to this mod which use the block ID of 6620. I *may* put in a patch one of these days to circumvent this issue but it won't be any time soon.
Shotzky™ Jul 31, 2022 @ 7:15am 
Hi, I don't know why but this mod is crashing the game on startup :l
i think its due to the update FU had yesterday and they are conflicting somehow

https://pastebin.com/jbWCAixr
KlSHROOM Jul 31, 2022 @ 6:27am 
Thank you but the game will still quit automatically
https://pastebin.com/AZzKgbAT
Robur Velvetclaw  [author] Jul 31, 2022 @ 5:05am 
Hello 黑石先生,
我检查了你的问题,设计了一个解决方案。 重新上传了到 Workshop。 如果您遇到任何其他问题,请报告。

签名: 华人同道 ;P
KlSHROOM Jul 31, 2022 @ 2:06am 
https://pastebin.com/0UFrxrBd
I only have three mods(I'm not a native English speakerI)
Robur Velvetclaw  [author] Jul 31, 2022 @ 1:08am 
@Black_Rock, do you have a starbound.log file?
KlSHROOM Jul 29, 2022 @ 10:00am 
Why can't I run this mod ?
Robur Velvetclaw  [author] Jan 4, 2021 @ 12:07am 
@Dsoaosadsad:
Nope.
It's meant to harmonize with FU the best it can. It is just that it is incompatible with any and all copies of LuxBlok, aka "luxury blocks", because it contains all content from that mod.
That mod kept crashing with FU installed due to block ID clashes. CCCCC fixes it by re-assigning the blocks with different IDs so they will work with FU.
test Dec 18, 2020 @ 1:14am 
so this mod is incompatible with FU? Or "LuxBlok" is something from a different mod?
Robur Velvetclaw  [author] Nov 29, 2020 @ 11:36pm 
@Fuyuno:
Yes.
If you are using Frackin' Universe, it is better to use this mod instead as Frackin' Universe and LuxBlok are no longer compatible.
Fuyuno Nov 18, 2020 @ 5:11pm 
is luxuary blocks included in this?
Robur Velvetclaw  [author] Nov 5, 2020 @ 2:33pm 
@Alpha Mason: ..............
I guess I should start investing in user outreach in somewhere other than Rise of Nations then.
Chronos "Salty" Pliskin Nov 5, 2020 @ 5:33am 
I thought the modules auto built without need any input.
Chronos "Salty" Pliskin Nov 5, 2020 @ 5:32am 
Sorry, turns out it was user error. I didn't know how the modules worked.
Robur Velvetclaw  [author] Nov 5, 2020 @ 3:53am 
@Alpha Mason:
Try this --
First use BiaB w/o CCCCC.
Then, CCCCC w/o BiaB.

BiaB is known to have an error where scanners don't work. I have contacted the author but it's unknown if in this climate we can get anythying done.

You have a lot of broken stuff in your Pastebin. I suggest you sit down and read the error messages, because there are many, many errors. The starbound.log file tells you which mod is causing what problem -- find the item number ( this mod's number is "1303210251" ) and use your browser to crosscheck it.

You did not mention what caused your character to crash -- it can be the result of many things, especially the removal or destruction of objects on your character -- which will then need you to reload that character in order to get it playable again.
Dirmagnos Nov 4, 2020 @ 6:27am 
Yep, fixed. No crashing when accessing Matter Assembler.
Chronos "Salty" Pliskin Nov 4, 2020 @ 3:08am 
It seems to work, but I found a problem with Base in the box. It doesn't build the structure. Also, one of my character crashed after adding the mod, but I don't know if that is a problem with the character or the mods. Also, once I make a pastebin I'll send you the paste link.
Robur Velvetclaw  [author] Nov 3, 2020 @ 11:51pm 
DirMagnos:
Can you try CCCCC again, and see if your bug has gone away?