Rusted Warfare - RTS

Rusted Warfare - RTS

MCV
12 Comments
seabazian Apr 7, 2024 @ 5:28pm 
command and cocker
Bullet May 17, 2019 @ 7:47pm 
Hey how bout another MCV, but its not a starting unit, its just buildable. It creates a construction yard capable of making builders, scouts, and creating buildings with a nanobeam turret. Or it just becomes a secondary command.
Triggered_Atheist Feb 4, 2019 @ 7:46pm 
Hey, this'll definitely make for an interesting game.
Qwazzy Aug 22, 2018 @ 8:13pm 
I definitely enjoy the concept of this - makes for more static but capable bases rather than legions of builders running around all over the place.

However, keeping a weapon on the deployed MCV is... buggy. For one, the range shown when the MCV is selected refers to the weapon, not its build range, so knowing exactly how far out it can build is guesswork. For another, it often gets confused when being attacked amid building, as it stops building but doesn't attack, and manual input is required to get it to fire at enemies.

I made a copy of the MCV and deployed MCV to my personal mod folder and tweaked it some - mainly removing its weapon and adding other custom mod stuff to its build queue. Taking away the weapon works wonders. It won't get confused with building/repairing while under attack, and the range indicator now shows how far out its builder/repairer can reach.
MladoTouan Feb 21, 2018 @ 6:08pm 
Wow thanks, that was quick!
J. Robert Sloppenheimer  [author] Feb 21, 2018 @ 5:48pm 
Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=1309322606

The command center should work the same as the default one in this mod.
J. Robert Sloppenheimer  [author] Feb 21, 2018 @ 5:45pm 
Sure, I'll upload it in a sec
MladoTouan Feb 21, 2018 @ 4:56pm 
Could you make a mod with only the MCV buildable from the T2 land factory, without modifications for the other units?
draw Feb 17, 2018 @ 11:37pm 
My lil boi its growing up
J. Robert Sloppenheimer  [author] Feb 15, 2018 @ 9:04am 
Yep, the nuke launcher was missing from the command center build list. I added it back and it builds correctly now. Thanks for pointing that out!
J. Robert Sloppenheimer  [author] Feb 15, 2018 @ 8:55am 
Yeah, I must have missed it somewhere. I'll check it out.
corrodinggames  [developer] Feb 15, 2018 @ 6:01am 
Nice, seems to work well, I'll have to try it out in multiplayer. I did notice that the nuke launcher was missing, was that a mistake?