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https://steamcommunity.com/sharedfiles/filedetails/?id=2023111461
Would it be okay for me to make a patch to adjust either the costs or re-usability?
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1833464608
Like Zedrin said, it would be better if it took a while for ships to arrive instead of instantly.
It might be out of the scope of this mod, but like Zedrin said, there could be a fixed structure which would broadcast for trade ships.
A downside could be that mechanoids out in space could receive the frequency and as a result the longer you keep broadcasting the more likely a mechanoid drop pod raid becomes.
Ships take a ridiculously long time to show up in vanilla, so whether it's something instnat or it's something that guarantees a ship with some time is probably an improvement.
One similar idea I had for a mod was actually making a special fixed structure with a dish that, when powered and turned on can radio for a trade ship and, after a few days of running, guarantees a specific one will show up.
In comparison, it costs 1100 to call a single landbased caravan. This is a mod made with balance in mind. If you want silly OP stuff, you'll have to find it elsewhere.
@Groovyblue: bug with dual-option is now fixed.
@groovybluedog: I'll relay the issue with the dual-option for using it to my xml dude.
Will try to see if I can make it multiple use otherwise I'll just lower the resource amounts for my personal use
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
Try the machining table
Is it one use or multiple?
Can I choose what to call in like when I call for physical traders on the Comms Console or does it just sommon someone at random?