Sid Meier's Civilization VI

Sid Meier's Civilization VI

Custom Distance for Starting Positions
95 Comments
Storm[HUN] May 7 @ 10:36am 
Thank you so much! I was going crazy from the AIs always starting right in my backyard!

And thank you so much Alkeari for updating it!
Jerzat  [author] Feb 21 @ 5:21am 
Thank you for updating this Alkeari, I really appreciate that people can make use of what I did at the time and I’m very happy that you took the time to update it. Feel free to continue doing so and don’t worry about crediting, thank you for asking.
Alkeari Feb 13 @ 11:37pm 
I updated the mod to work with the latest update: https://steamcommunity.com/sharedfiles/filedetails/?id=3427012096

I did so because I really wanted to use this mod and many members of the community have been wanting to use this mod. Sadly, it hasn't been updated for nearly 6 years.However, if the mod author would like me to take it down I will absolutely do it. I did my best to give as much credit to the original author as possible as I am not seeking to steal the work they put into it merely allow myself and those that wish to use the mod to be able to use it again.
BLONDA Aug 9, 2024 @ 11:45pm 
mit diesem mod kannst du es endlich mal Schafen das alle Civs auf dem selbem Kontinent Beginen werden ..mit voraus gesetzten karten Einstellungen
saintsfan36 Mar 3, 2024 @ 7:09am 
Doesn't work with the full content of all DLC.
Jam Jul 30, 2021 @ 11:33pm 
I dont think this mod is usable with the current game state. I cannot play without this mod and would love to see it updated.
STuRoK Mar 1, 2021 @ 10:03am 
Awesome thanks Kemy!
Kemy Oct 22, 2020 @ 3:36am 
There's a setting in the GlobalParameters.xml called START_DISTANCE_MAJOR_CIVILIZATION which is default set to 12. Change it.
Disturbed7fold Sep 12, 2020 @ 12:03pm 
I will pay 10$ to have this updated as well lol. It's so annoying that I can't just put start positions in the map builder. Like why isn't that a thing??
turbo Sep 11, 2020 @ 3:29pm 
I will also throw down $10 to see this updated
LOBO Aug 17, 2020 @ 9:56am 
Is it still not updated? Still not working? :/
BOYZANTIUM Aug 16, 2020 @ 2:21am 
i will pay you $20 on top of flabby's $10 if you manage to update this
Flabby [◉﹃◉] Wall1 Jul 4, 2020 @ 6:23pm 
i'll pay you 10$ if u update this. Fucking civ 6 is shit with spawning.
Lauro Jun 18, 2020 @ 10:34pm 
Update please for gathering storm . and july 2020 update :( ?
taynet64 Apr 24, 2020 @ 2:12am 
please please please!!
villainousflow Apr 14, 2020 @ 7:46pm 
i am literally begging you to update PLEASE
NOS482 Apr 14, 2020 @ 4:31pm 
Please! Update! Please, please, please.
Chuff Goon Wide Bore Drip Tip Jan 16, 2020 @ 7:48pm 
One day this will be updated I hope
Robotzh8teme Dec 26, 2019 @ 4:38pm 
doesn't work with GS
Truewan Dec 11, 2019 @ 1:43pm 
Using this as Russia will make you start at the ass end of the earth
Ingolenuru Nov 11, 2019 @ 8:35pm 
Add me to the please update team! Thank you very much.
Starfire512 Oct 18, 2019 @ 7:35pm 
YES, really need a Gathering Storm update please.
Swarsbuckler Aug 18, 2019 @ 3:17pm 
GS update when?
Rootimus Jul 7, 2019 @ 3:33am 
From what I can tell, they made it significantly better but didn't succeed in fixing it.
Traveler Jul 7, 2019 @ 1:16am 
So did the June patch fix this?
Rootimus Jun 2, 2019 @ 6:20am 
An update for the mod is pointless until Firaxis un-fuck the fact that their game ignores mods like this. :steamsad:

According to Dennis Shirk, the clumping of city states has been fixed - the *assumption* is that it'll be part of the next patch that we'll potentially see this coming week. That said, no-one from Firaxis has explicitly said that's when we'll see it.

It remains to be seen whether or not they'll make the other settings in this mod work.
Harlequin Jun 1, 2019 @ 1:10pm 
@Jerzat - Any way to get an update?
abuchristim May 6, 2019 @ 5:49am 
Sure could use an update. :steamhappy:
Breadsmith Apr 4, 2019 @ 4:16pm 
This mod seems to revert the Statue of Liberty to it's pre-GS state. Not sure if this is a thing with just this mod, or all incompatible mods.
X-Commando Apr 3, 2019 @ 11:40am 
gs update please :steamhappy:
Kuroi.Kitsune Mar 25, 2019 @ 7:35am 
I use "Zee's Distance Is A Good Thing" now for those purposes.
Ran The Kitsune Mar 23, 2019 @ 11:00pm 
Anyword on a GS update? I am tired of other civs 5-9 spaces away
azmundai Mar 4, 2019 @ 5:42pm 
I seriously doubt they managed to "Spread out all Civilization and City-State starting positions where possible when generating the map." I can generate a large map with 2-3 civs taken out and still have ppl 8-9 tiles away.
Sabbu Feb 26, 2019 @ 5:40am 
Thanks you Jerzat for this outstanding mod!
pls update :)
Serp Feb 25, 2019 @ 9:13pm 
strange, the game patch states:
"Spread out all Civilization and City-State starting positions where possible when generating the map."
So I thought this mod might be obsolete now, but it is not?
OysterCultist Feb 22, 2019 @ 8:19pm 
Man I hope this one gets updated. I constantly keep spawning with 3 or more civs right next door. So annoying.
Arena22 Feb 22, 2019 @ 5:07pm 
GS update?
Kuroi.Kitsune Feb 20, 2019 @ 2:09am 
Seeing AI cramping their cities within 3 tiles of each other on enormous map just makes me very annoyed...
chenyandodo_4312 Feb 19, 2019 @ 9:55pm 
please please please ! I need this !!!!
abuchristim Feb 17, 2019 @ 12:47pm 
Please do. I love this mod!
Jerzat  [author] Feb 17, 2019 @ 5:40am 
I'll look into updating this mod as soon as I can. Will have to study what's changed :)
blakesays Feb 15, 2019 @ 1:33am 
would be great if this could be updated! thank you!
棒冰 Feb 14, 2019 @ 6:05pm 
Please update this :).thanks
Skatman Feb 6, 2019 @ 12:36pm 
Not sure if it's possible, but it would be great if you could have an option that puts computer opposition (not overly bothered about city states) on a different island when playing on island maps?
Kepos Nov 1, 2018 @ 4:52am 
Looking for working starting mods a long time.

Is there a way to make your mod work with ricardo's PerfectWorld6 ?
Burgermeister Oct 27, 2018 @ 6:31pm 
This NEVER works for me. And, no I don't set it high. If I leave it at 9, theres someone 5 spaces away. And yes, I've tried all different sizes and any other silly suggestion. It just Doesn't work.
Jerzat  [author] Aug 30, 2018 @ 2:08pm 
@TheDoomsDayKiller thank you for the appreciation ! As for your request, look up the mod named “CityRangeUp5”, it should do exactly what you asked for :)
Little Foot Aug 29, 2018 @ 12:42am 
Love the mod. Do you think it would be possible to make one kinda like this only it adjusts how close to another city you can creat a new one. Specifically extending the limit from 3 tiles to 5. I get very annoyed when there is tons of open space great for ssettling and then the AI decides for some reason to park their new city as close to mine as possible.
Winter Wolf Aug 16, 2018 @ 7:29pm 
It's been a while since I deleted CIV VI and moved on to other games for now, but I am certain my #of civs was far less than the size of the maps suggested. Typically I like large maps and 3-5 civs total. No more than 4 city states as well.
Jerzat  [author] Aug 16, 2018 @ 1:41pm 
@Winter Wolf as UncleElias said, please verify that you are using a large enough map for the number of civs you are adding. I haven’t been playing in some time and there has been at least one update meanwhile, but the way this is implemented, I do not believe Firaxis would go out of their way to undermine mods to this behavior. If the problems persist, I will look into it in the next few weeks :)