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All in all though, it looks like a really fun game and I can't wait to play it fully (friends are currently busy, and as stated before, don't know how to play solo). Art style's great, I love the little aprons on the meeples, just don't want to have *too* much stop-and-go after I play a few games :P
But the biggest thing is that there are SO MANY OPTIONS AND I DON'T KNOW WHAT 90% OF THEM MEAN because there's no link whatsoever to the variant rulebook, so I don't know how to play solo or what the different presets are before I select them. I'm still happy to play the base version, but I'd rather make an informed decision about what type of game I'm going to play instead of trying to memorize what each customer group does. (1/2)
PS. There are more cards coming to the mod very soon, so stay tuned!
I'm super open for feedback but the game is not intended to be about everyone having an easy time. It's meant to force you to be flexible and pivot. That's what entrepreneurship is about IRL, at least IMO. In all my play-testing if I don't "mess up" (we can talk about what that means in chat platform more easily) then I can smash the competition not by luck but by paying attention to what is or isn't available and working within those restrictions. You have a lot of ways to score points in the game so don't forget them! :) (2/2)
A couple of things: when it comes to a deck running out, then yes, it would be sensible that more cards are added to a higher player count. When it comes to "completing a set" it depends what you mean. There is no such thing as "completing a customer set". In fact, you don't need the most Tourist Customers to win the Tourist Award; you just need the most Tourist *things*, which may include Customers but could also be Upgrades or a Product. Don't underestimate how sneaky those can be! When it comes to other sets, like getting matching symbols on Products or Upgrades this isn't really something that more helps with... (1/2)
So I'm just theorizing here honestly. You're testing this out a buch so I'm sure you'll go with what works best for the game. Is there a "discard" shuffle if the deck runs out of cards?
Only issue is players who happen along not knowing how to set up the store deck... then again, it's pretty clear in the instructions.
Additionally, there's only 6 customer sets yet it's set up for a four player game, shouldn't there be 7 sets?
Gotta run to work, I'll mess around with it more later, but totally going to be playing this while I wait for the actual game! Thanks for setting it up!!
Just noticed now that Naanbrood suggested the same thing as me
I have been thinking about them since the stream,
1) you can name the bags ("Sugar", "Milk" etc), the recources inside them and even the card stacks ("pantry", "clients" etc) by rightclicking and editing the names,
2) please lock the player boards (mouse over each of them and press "L")
and 3) if you would set some "snap points" for the action places and maybe evn the places for the cards, it would be very usefull too! ;) (the snap-function can be found on the left side - 2nd button from below, you press it, then you press the magnet, and then you put the snap-points on the boards)