Tabletop Simulator

Tabletop Simulator

Seize the Bean
21 Comments
Sharkus Aug 2, 2023 @ 12:53am 
@dilkROM There are 5 URLs that point to "seizethebean. com" which is no longer a valid domain. Any chance to get those links updated?
Xekura Apr 29, 2022 @ 6:58am 
some pantry card doesn't load any fix? or it's just my computer?
Oliver Twist Oct 31, 2021 @ 5:44am 
Reference sheet would be awesome indeed!
TheNamelessCaptain Mar 26, 2021 @ 3:42am 
(2/2) The final thing, and this is a small thing that if the previous two things were added, wouldn't be as needed, but would still be nice, is a quick reference sheet for all the many, many, icons in the game. This will mainly cut down on the amount of times the rulebooks will have to be searched through during a game.

All in all though, it looks like a really fun game and I can't wait to play it fully (friends are currently busy, and as stated before, don't know how to play solo). Art style's great, I love the little aprons on the meeples, just don't want to have *too* much stop-and-go after I play a few games :P
TheNamelessCaptain Mar 26, 2021 @ 3:42am 
One thing that would really improve this version of the game is having the rulebooks available as game objects. It's cool that you have a link to the main rulebook, but it's a little bit annoying having to have a web browser open, and if anyone wants to double-check the rules themselves, (which happens a lot when you're just learning the game) either the host has to download the rulebook and attach it to a custom game object, or the player asking has to open it themselves using the steam browser or an external window.

But the biggest thing is that there are SO MANY OPTIONS AND I DON'T KNOW WHAT 90% OF THEM MEAN because there's no link whatsoever to the variant rulebook, so I don't know how to play solo or what the different presets are before I select them. I'm still happy to play the base version, but I'd rather make an informed decision about what type of game I'm going to play instead of trying to memorize what each customer group does. (1/2)
m'tired Feb 25, 2018 @ 7:31pm 
Covfefe?
dilkROM  [author] Feb 25, 2018 @ 10:46am 
@Naanbrood met knoflook this is what the current, public early draft of the rulebook stated, yes. But we sent out preview copies and have been generally doing all testing just playing with 6 groups no matter the count. It works at 2 players, 3 players, 4, 5 or 6. We put this in the early draft because we thought it would be necessary. We still aren't 100% sure yet but it's honestly one of the very last things we'll need to lock down compared to all other aspects still in development. Hope this makes sense, yeah?

PS. There are more cards coming to the mod very soon, so stay tuned!
dilkROM  [author] Feb 25, 2018 @ 10:44am 
...Those are being taken for their purposes, for their icons, which changes depending which groups you add, not how many. The same goes for the Products side, heavily. It's very possible you can setup games where the now-called Café Achievements are going to be a challenge to get, but everyone will face that same challenge.

I'm super open for feedback but the game is not intended to be about everyone having an easy time. It's meant to force you to be flexible and pivot. That's what entrepreneurship is about IRL, at least IMO. In all my play-testing if I don't "mess up" (we can talk about what that means in chat platform more easily) then I can smash the competition not by luck but by paying attention to what is or isn't available and working within those restrictions. You have a lot of ways to score points in the game so don't forget them! :) (2/2)
dilkROM  [author] Feb 25, 2018 @ 10:43am 
@ACGalaga [GdF*A] don't worry, this is a discussion we can have here for sure! BGG is great too, or on our Discord is always good. If you haven't already, please sign-up for our playtesters' guild at: http://playtest.qualitybeast.com . Once you're there we can do some serious rules testing together, seems you are good at this! :)

A couple of things: when it comes to a deck running out, then yes, it would be sensible that more cards are added to a higher player count. When it comes to "completing a set" it depends what you mean. There is no such thing as "completing a customer set". In fact, you don't need the most Tourist Customers to win the Tourist Award; you just need the most Tourist *things*, which may include Customers but could also be Upgrades or a Product. Don't underestimate how sneaky those can be! When it comes to other sets, like getting matching symbols on Products or Upgrades this isn't really something that more helps with... (1/2)
Naanbrood met knoflook Feb 18, 2018 @ 5:29am 
@DilkROM Humm, I don't think I understand... If you want to play with for example 2 player in this MOD, you'd need to only pick 5. For 3 players you pick 6 (...But you can't play with 4 because you need 7?)
-Ω- Feb 17, 2018 @ 10:06am 
Seize the beans of production
ACGalaga [JIGG] Feb 16, 2018 @ 5:15pm 
Interesting... About the limited number of card sets, it would make the game play differently at various player counts, but here's my concern about that; the game becomes more about snagging certain cards before others and it becomes harder to work on completing certain sets. Since the city refreshes every time someone takes a card, it becomes more about luck of the draw and who's turn it is, doesn't it? Does this take away from strategy? Or is it more about tatics (as in, playing the best possible move based on the curent board state) which will heavily rely on luck of the draw? ...rambling... this is probably best disussion for BGG since it doesn't apply to the actual TTS mod. Sorry ~_~;

So I'm just theorizing here honestly. You're testing this out a buch so I'm sure you'll go with what works best for the game. Is there a "discard" shuffle if the deck runs out of cards?
dilkROM  [author] Feb 16, 2018 @ 1:39pm 
@Ryno: If you like solo, just wait. *Actual* solo mode is coming soon!
dilkROM  [author] Feb 16, 2018 @ 1:38pm 
@ACGalaga [GdF*A] we'll be changing the rules. So far we just play 6 groups no matter the player count. This amount works for 5 and 6 player counts too (though products / upgrades may run out faster). Still, great feedback!
dilkROM  [author] Feb 16, 2018 @ 1:35pm 
@Naanbrood met knoflook this is exactly what we're planning. Right now, with only 6 sampler groups in the game, you pretty much *have* to play with them all. Stay tuned for updates though!
Ryno Feb 13, 2018 @ 7:13pm 
This is great. Thank you for creating it. A relaxing solo experience while I wait for Oct to come with my pledge!
ACGalaga [JIGG] Feb 13, 2018 @ 2:27pm 
Be nice if the scack of customer cards were seperated face up on the side so we could adjust the decks based on player size a lot easier. This also allows us to choose which sets we want to use.

Only issue is players who happen along not knowing how to set up the store deck... then again, it's pretty clear in the instructions.

Additionally, there's only 6 customer sets yet it's set up for a four player game, shouldn't there be 7 sets?

Gotta run to work, I'll mess around with it more later, but totally going to be playing this while I wait for the actual game! Thanks for setting it up!!

Just noticed now that Naanbrood suggested the same thing as me :8bomb:
Naanbrood met knoflook Feb 13, 2018 @ 7:19am 
I might have a suggestion for the game. Since you can choose which groups you want to be played with each game, just make a pile of customer groups / products / upgrades. So they can choose, instead of searching through the deck. :)
dilkROM  [author] Feb 12, 2018 @ 3:07pm 
@Serrg: Awesome suggestions. These came up in a dialog that OgreYama and I had when discussing the release and next steps / changes. We'll try to build out both a change log but also a priority list for what to improve next. And of course, you wanna discuss in more detail please come find us on Discord (http://discord.qualitybeast.com)
Serrg Feb 12, 2018 @ 11:29am 
Here are a couple of suggestions for the mod, which would be usefull and easy to implement ;)
I have been thinking about them since the stream,

1) you can name the bags ("Sugar", "Milk" etc), the recources inside them and even the card stacks ("pantry", "clients" etc) by rightclicking and editing the names,

2) please lock the player boards (mouse over each of them and press "L")

and 3) if you would set some "snap points" for the action places and maybe evn the places for the cards, it would be very usefull too! ;) (the snap-function can be found on the left side - 2nd button from below, you press it, then you press the magnet, and then you put the snap-points on the boards)
Serrg Feb 12, 2018 @ 11:14am 
Finally, it is here! :D