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All in all though, it looks like a really fun game and I can't wait to play it fully (friends are currently busy, and as stated before, don't know how to play solo). Art style's great, I love the little aprons on the meeples, just don't want to have *too* much stop-and-go after I play a few games :P
But the biggest thing is that there are SO MANY OPTIONS AND I DON'T KNOW WHAT 90% OF THEM MEAN because there's no link whatsoever to the variant rulebook, so I don't know how to play solo or what the different presets are before I select them. I'm still happy to play the base version, but I'd rather make an informed decision about what type of game I'm going to play instead of trying to memorize what each customer group does. (1/2)
PS. There are more cards coming to the mod very soon, so stay tuned!
I'm super open for feedback but the game is not intended to be about everyone having an easy time. It's meant to force you to be flexible and pivot. That's what entrepreneurship is about IRL, at least IMO. In all my play-testing if I don't "mess up" (we can talk about what that means in chat platform more easily) then I can smash the competition not by luck but by paying attention to what is or isn't available and working within those restrictions. You have a lot of ways to score points in the game so don't forget them! :) (2/2)
A couple of things: when it comes to a deck running out, then yes, it would be sensible that more cards are added to a higher player count. When it comes to "completing a set" it depends what you mean. There is no such thing as "completing a customer set". In fact, you don't need the most Tourist Customers to win the Tourist Award; you just need the most Tourist *things*, which may include Customers but could also be Upgrades or a Product. Don't underestimate how sneaky those can be! When it comes to other sets, like getting matching symbols on Products or Upgrades this isn't really something that more helps with... (1/2)