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And then saw the statement with the comment inside the sql file that says to just let r2 override that one. whatever im keeping my changes xD. thanks for the mod!
https://cleanlan.net/Complex/Peat.png
Also seeing Penguins show up as Pomegranates alongside other Penguins that is showing as Penguins: https://cleanlan.net/Complex/Penguins.png
I’m picturing them somehow filling the evolutionary niche of Bison, and vast hordes waddling along
完全兼容聚集风暴,企业和垄断模式,以及所有资源模式!
完全兼容收集风暴,公司和垄断模式,以及所有资源模组!
营地
企鹅(豪华): +1 科学
矿山
蛋白石(豪华): +3 金币
种植园
枫树(豪华): +1 金币, +1 食物
纸莎草纸(豪华): +1 科学
李子(豪华): +1 文化, +1 食物
石榴(豪华): +1 信仰, +1 食物
兼容性
兴衰+风暴聚集
宗教展开
真正丰富的资源
苏克里塔克特的资源
足智多谋和足智多谋 2 注意:如果此模组与足智多谋或足智多谋 2 一起使用,则它已被设置,以便我们的 Maple 将被删除。
黄金资源
详细世界
伊南普
此外,这些新资源都与适当的基础游戏能力、万神殿等配合使用。
学分
概念与设计 p0kiehl, thecrazyscotsman, SailorCat, SeelingCat, ChimpanG,
代码 p0kiehl
资产和纹理 p0kiehl
偶像 p0kiehl, thecrazyscotsman, ChimpanG
Such as:
- Coconuts
- Mango
- Pineapple
- Beans
- Turquoise
- Roses
- Chicken
- Clay
- Sunflower
- Rhinoceros
- Walrus
The question of the "useful value" of resources can be discussed.
Are you planning to add new resources?
Ok, how?
your mod has been translated into German by Stevie and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Hey All! I noticed today that, while the mod work’s PHENOMENALLY well, the plantation resources do not follow the graphic indicator for the Gran Colombian Unique Improvement (it adds fences around plantations like the Australian UI does around pastures).
Is this an oversight or intended? To clarify the resources work in terms of the adjacency bonus proc correctly. Just the fences don’t get added around them.
Thanks so very much for the mod it’s amazing :)