Transport Fever

Transport Fever

Dan's constant flow Industry
15 kommentarer
[CN]突击队队员 6. feb. 2024 kl. 19:40 
this mod are not playable
it crashed on building Preview
also have other ERROR crashed the game
HaddockA 30. maj 2019 kl. 22:06 
You guys need to stop crying about a bug, but instead report the issue.
FrostSpirit_HD 18. mar. 2019 kl. 8:53 
Wow. You did a nice job.
SoftwareSimian 21. jan. 2019 kl. 7:24 
@[SQRL][SK][STB]ServiusTheBear: This mod only includes 5/6 of the 14 industries, it does not include any of the raw materials industries (logs, stone, oil, farm) since the industry production problems are not generally triggered by the raw material industries but rather the transformative industries.
If you want to be able to control the production of all industries, Flexible Industries mod does enable production levels for all 14 industries.
ServiusTheBear 14. jan. 2019 kl. 13:21 
Um I see there is some building that allow steady flow like fuel but there is none for just oil?
Thork 24. mar. 2018 kl. 0:48 
So much effort. Really appreciated ;)
Btw.: Anarchy can be fine...
lukasz98 22. feb. 2018 kl. 12:51 
Can you make the same with raw products factories? For those who still would like to fiddle with supply chain, but are tired of waiting for forest to upgrade
Blackdragonbird 5. feb. 2018 kl. 9:49 
Thanks, but I already gave up in this broken game. I'm only struggling to get my 2 last achievements. I will use your mod to make it less tiresome to finish this last map I'm doing right now and them move on.

=)
DanSteph  [ophavsmand] 5. feb. 2018 kl. 7:05 
Blackdragonbird:
You welcome. I also spent more than 200 hours on this frustrating problem.
I did not test with raw material but it could be interesting to try with a complete chain of production.
I'm too busy yet to make an "official mod", but if you want to make a quick test I can send you the same modification but for standard factory (so you need to supply stone for bricks, petrol for fuel etc.)

My opinion is that with the "stabilised" main factory, the raw material production should not cause any problem. If you are interested to test this, let me know, I'll post a link here.
Blackdragonbird 5. feb. 2018 kl. 5:19 
Man, TYVM, VERY MUCH for the information in the split of the line to town. I'm very frustrated with this game after nearly 400h of gameplay and nearly half of it reading/watching guides in the internet and still my industries simple stop producing for no reason.

Do you tested if this kind of aproach works for raw materias and intermediate lines? In my game raw materials stop production when industyries stop and the whole chain freezes, them all start working again. It's crazy.
cszolee79 5. feb. 2018 kl. 2:34 
Just yesterday I was microing a pretty complex supply matrix (3 exchanges, all industries running and every sort of cargo supplied to about 15 cities, average 95%/city) and noticed that the industries do the hickups (stop production or unstabe production due to demand) when I mess with supply trains. Whenever that happens it will recalculate the whole supply line, which is pretty quick when its raw material -> factory -> city, but becomes much slower when its like raw material -> factory -> exchange 1 -> middle stop -> exchange 2 -> city
Whenever I change a supply train (like, converting four 15-car trains to two 30-car) it takes up to 2 years in game time until the production stabilizes.
DanSteph  [ophavsmand] 4. feb. 2018 kl. 17:28 
Note on city coverage:

-You must regroup zones as seen in this image:
https://i.imgur.com/XxQFGen.jpg

This is done by deleting unwanted building from an area. You must be patient, the AI might try to reconstruct wrong category buildings but on the long time you'll win and the type never change once defined.

-I personally limit/control the extension of my towns with invisible collision object because it always end in anarchy. See this image as an example:
https://i.imgur.com/lE9NDio.jpg

I use this mod that provide invisible wall:
https://steamcommunity.com/sharedfiles/filedetails/?id=939034550

DanSteph  [ophavsmand] 4. feb. 2018 kl. 16:48 
Additional note:

You should be patient, as the industry is not overproducing anymore it will slowly build up to the correct level and this can take month if not years.

If it's still not working:
-Check you city coverage (Drop line must cover 100% of commercial or industry area)
-Check the capacities of your lines(no bottleneck)
-Check that you have at least tree final lines per good.
-Check that your lines are very regular, traffic jam can kill the "demand" information..

To avoid traffic jam, I recommend to get a +100% capacity mod (I use a 300%). Without it, even a medium town might require a ridiculous 100+ trucks and the traffic jam/delay is almost unavoidable in this case.

For trains it get even worse without a capacity modifier due to the long load/unload time at station.

My goal was to have a realistic supply as seen in real life: a visually reasonable amount of tracks/trains/trucks for each city and almost 90% regular supply.
DanSteph  [ophavsmand] 4. feb. 2018 kl. 12:19 
Thanks Shazen, I hope they can fix the system in the future.
Shazen 4. feb. 2018 kl. 9:54 
I like your mods, they show how flawed the wannabe resource management game really is.