Railway Empire

Railway Empire

SimRE Great Plains 1.2
83 Comments
FalconerHG  [author] Apr 19, 2021 @ 1:28am 
Unfortunately not. You can only mod scenarios (or at least it was that way when this was made)
David Mitchell Apr 17, 2021 @ 8:43am 
Does this effect other scenarios?
cwr737 Jun 30, 2020 @ 5:45am 
Feel stupid asking this, but are there tasks in these scenarios? None are loading up. I downloaded them today 6.30.30
[WCC]B0zZz3 Jan 21, 2020 @ 2:17pm 
You stop getting new innovation points after a while, even with universities. So in order to unlock all tech you need to hire inventors or get lucky in the auctions. Pretty lame.
[Bill]nyetherussianspy Oct 20, 2019 @ 1:32am 
DID STEAM MAKE THIS ITS AMAZING
Death2Gnomes Apr 9, 2019 @ 11:53am 
nerfed not nerved.
pimpingbunny Sep 13, 2018 @ 9:24pm 
is this for the campain?
Steely Jul 5, 2018 @ 3:50pm 
Can you create America map please ;)
marekeva May 22, 2018 @ 9:45am 
Hello. Is it true that this scenario hasnot any tasks?
zet[A] Apr 29, 2018 @ 1:22am 
"Main features
- Trains run 40% slower"

This works throughout the game or just in the scenario ?
It would be great if in the campaign, the trains would go a little slower

thx
Lokerian Mar 14, 2018 @ 12:49pm 
agreed :D , glad to hear!
FalconerHG  [author] Mar 14, 2018 @ 11:38am 
Yup!

Much less work for that one. The tech is better balanced for that map (in the 100 year play) and it's all available too. Trains still go too fast though. :)
Lokerian Mar 14, 2018 @ 11:05am 
Hey there great mod! thanks for sharing it.

Any plans on releasing a full america map version of it? (once its released)
Sodlan200 Mar 4, 2018 @ 8:34pm 
thanks for your work + time you´ve invested in this mods, very kind.
I agree, the game is much too easy, so we get a bigger challenge with this mods...very appreciated.
FalconerHG  [author] Feb 25, 2018 @ 3:57am 
Two new SimRE scenarios added today. Check them out as part of the collection or find them in the Steam Workshop.
FalconerHG  [author] Feb 18, 2018 @ 10:20am 
It's working again but we've lost the tasks for the time being.

I suspect most, if not all mods that are making changes to the settings will be broken.
FalconerHG  [author] Feb 18, 2018 @ 9:39am 
@Luly and Vivas - yup, it looks like some of the tables have shifted, deleted or duplicated. I'm investigating.
FalconerHG  [author] Feb 18, 2018 @ 9:37am 
@Jordan - you need to use the Import function, you can add import files to the scenario. The official Tome website has instructions on how to.
Lulu83 Feb 17, 2018 @ 6:36am 
Like Vivas, since the update ...
Jordanakos™ Feb 16, 2018 @ 2:27pm 
Hey mate, I wanna ask you a question if you can help. I am trying to mess around my self with some scenarios but I can't find how to move changes from one scenario to another. how did you do it?
vivas Feb 16, 2018 @ 9:45am 
Something happened with the update i guess, the faces of you and the ai opponents are all the same, some face of a engineer. And if they 'speak' they are all loking like Tricia. At least for me.
FalconerHG  [author] Feb 16, 2018 @ 3:58am 
Hey everyone - I've not disappeared, just been very busy and the time I have is currently going to Civ 6. I'm away for most of this weekend but will work on a new map to be released in the next week-and-a-bit.
akuarmoton Feb 14, 2018 @ 1:16pm 
If you're taking requests, I'd like to see the South-East map.
AlexOfRohan Feb 11, 2018 @ 9:06am 
I would like to see the East done, I always like starting around New York/Norfolk that sort of area :)
FalconerHG  [author] Feb 11, 2018 @ 8:01am 
@Xorha - yes you can!

@Berley - will have a look

@Captain - I can yes, which region would you like to see?
AlexOfRohan Feb 11, 2018 @ 1:53am 
Great set of mods, but will you be doing the other regions?
BerleyQubed Feb 9, 2018 @ 7:54pm 
Hey I'm loving this scenario, the slowed down aspect is really nice and feels much more relistic. I encountered a bit of a problem with the tasks. I was able to achieve the 50'000 in 3 cities but only one of my cities had 50'000 :P thanks for te mod
Xorha Feb 9, 2018 @ 2:49pm 
Is this from 1830-1850, or can you play longer? :)
FalconerHG  [author] Feb 9, 2018 @ 9:35am 
SimRE The West has been released. :)
FalconerHG  [author] Feb 9, 2018 @ 3:04am 
Glad you're enjoying it Czar.

I've tried to see if I could get the scenario to allow all towns as that would be a great feature. The free games have the option so the game is capable. Unfortunately it's not a setting that seems to have been made public knowledge. If I ever find out, I will add it.
Czar Cox Feb 8, 2018 @ 6:19pm 
I want to say that this mod is amazing!! Honestly I think I enjoy the game a lot more knowing that I can just keep playing and playing and it is at a slower pace. I can just relax away. Thank you so much. I know you are working on the AI some to see if they can expand at all. The only thing I am curious about is that is it possible to make a fix where you can start in any city, not just the big 4? The reason I ask is that I am from one of the "smaller" towns in the scenario and it would be awesome to get to start there (like in the vanilla). But like I said that is pretty small compared to the awesome mod you have made!
FalconerHG  [author] Feb 8, 2018 @ 1:52pm 
SimRE Rocky Mountains is available. Enjoy!
FalconerHG  [author] Feb 8, 2018 @ 12:53pm 
Any input is welcome.

So far, most of the suggestions that have been made in the comments have made their way into the scenario - any reasonable suggestion deserves investigation. :)

I've made changes to somewhere between 100 and 150 data points (some 30-40 have changed multiple times). Balancing is a time-consuming job and best done by many hands. But once done, I can roll them out fairly quickly. I've mostly worked out how to use the data import system for Tome which is a huge help.

I'm currently playtesting The West which is proving quite interesting so far. It took me almost 5 years to become the most valuable company. The last time that happened was way back in the beta.
Jordanakos™ Feb 8, 2018 @ 11:40am 
Glad I could be of some help. In my initial run (which is solo btw, without AI competitors) I believe later trains should be even more expensive and since all technologies from all the eras stack up should have their bonuses reduced even more, especially the economic bonuses.

While I haven't reached the later stages, By that time I believe you will have 100s of trains deployed. Refreshing the fleet with with new trains should hurt you more economically. Especially 1910 in my ,opinion always, would be better balanced with a price increase of at least 300%. After the first years vanilla game becomes way to forgiving and you don't have to care about money, which is why I believe prices should be increased even more.

All of these as I said are my opinion and suggestions. You decide what you do with it.

If you want I can help you testing various changes before you roll them out to more people.
FalconerHG  [author] Feb 8, 2018 @ 9:34am 
@Jordanakos - you are absolutely right. Thanks for catching this.
FalconerHG  [author] Feb 8, 2018 @ 7:59am 
@Jordanakos - I've not tested as much with that particular setting as I would have liked to. You may be right, I will look into it.

Thanks for the feedback - it's good timing. Best to sort this out before I work on other scenarios. :)
Jordanakos™ Feb 8, 2018 @ 7:56am 
Hey man, I got a suggestion to make. First of all I really like what you are doing here. This game really needs to slow down and you are doing great work.

Now to my suggestions:
I believe you need to leave distance measurement as it was. First of all I don't think it has a big impact on fees (From my brief testing). Second it kinda breaks what little realism it offers. A straight line from Oklahoma to Denver in real life is about 800 to 900 Km. In vanilla settings of the game, it is around that 800-900 km depending on where you place it. Now with your changes, it becomes 3700km or more.

I will write down a few more that will come to my mind later and with further testing. Keep up the good work !!!
vivas Feb 7, 2018 @ 2:06pm 
Great news!
FalconerHG  [author] Feb 7, 2018 @ 1:28pm 
Haha, you are right, that's hilarious. I will fix that with the next update. :)

In other news, I have figured out how to transfer settings between scenarios. This can be largely automated through the editing tool (was trying too hard to find a way to do it in text editors).

There's a fair bit of work setting it up, but once set up I can roll out new scenarios with the same re-balanced tech, speed, engines etc fairly quickly. Only the tasks would need to be built manually.

So, at least one new SimRE scenario coming this weekend!
Darkkel Feb 7, 2018 @ 1:06pm 
Guess fixing the typo in the image on the workshop would be nice too. This game is about trains, not planes. :steamhappy:
FalconerHG  [author] Feb 7, 2018 @ 9:01am 
Yeah I wish I could nerve the bonds - they have a function but you're able to get twice as much as you should. Unfortunately they are not part of the accessible settings.
vivas Feb 7, 2018 @ 8:56am 
It is februari 1831 and i start to take a good distance, first now with 20% more value then second place, with taking 2 bonds. maybe you should mconsider reducing the bonds, or increase AI's starting cash even more?

I make most money with providing basic resources to 2 city's, maybe lowering the profit from freight would be an idea....then again this will affect the AI to.
FalconerHG  [author] Feb 7, 2018 @ 8:07am 
That's good to hear. Fits in with what I played yesterday as well. I did end up leading by the first year, but not by as much as I normally would.

I'm currently trying to figure out how to easily transfer settings between scenarios. My changes touch about half of the settings that we have access to. There's about 8000 lines of code to those settings and they are not necessarily in the most ideal order for comparison or replication.

With a bit of luck though, we'll have this scenario wrapped up this weekend, and have a second one to play as well. :)
vivas Feb 7, 2018 @ 7:49am 
So far i had a good start on trainiac as you sugested. I am 1 year in and 3th place in value....looks promissing. The speed is very nice imo.....slower tech fits in well all in all a good feel.
Absinthus Feb 6, 2018 @ 2:59pm 
THX . Don´t stop until it´s finished and create a much better game . The loans should be more expensive. They do not matter at all. You just have more money and the costs are not noticeable.
FalconerHG  [author] Feb 6, 2018 @ 1:16pm 
@Rudy - I've not found any way no. I think AI behaviour is stored somewhere else entirely. It adheres to the settings that I change in the scenario but its "smarts" are somewhere else.
FalconerHG  [author] Feb 6, 2018 @ 1:14pm 
@Absinthus - I cannot be certain but I was able to load a previous savegame and continued playing for about an hour without issues.
RudytheDominator Feb 6, 2018 @ 1:04pm 
Is there any change to the cost of track over terrain, ie: will the ai try and lay down terrain conforming track rather than flat wierd bridges over the grassland? Could there be?
Absinthus Feb 6, 2018 @ 12:39pm 
Can i use 1.5 with the old savegame ?
FalconerHG  [author] Feb 6, 2018 @ 12:24pm 
1.5 is out, made quite a few changes, most of them are outlined in the description above.

I think the most profound change is to how much money new techs can generate. All of it has been toned down (a handful have been left).

One of the things I noticed was that many techs did similar bonuses in each of the original eras. So for instance a bonus that would raise the fees for freight would appear 4 or more times. Those end up as HUGE bonuses over time, completely killing the balance.

I also saw a way of giving the AI something of a bonus later on. Techs that reduce the cost of tracks, bridges and tunnels have all been nerved a lot. As the AI uses only one track, this "hurts" the player more than the AI and should offset the player's dominance a bit in the later stages.

There's no magic stick here that will solve all the balance issues that come from a slow game, but I think these changes should help a lot.

As always, feedback is very welcome.