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it says in the description
Mind if I add you so I can ask you a couple of questions regarding the state of these three mods?
Previous versions of the game created a weird bug in AI behaviour where it tried to bombard planets it couldn't, but I didn't dare to touch it in two mods at once.
With just one mod, it should be fixable. Hell, I might even be able to move robots and hive minds to primitive tab.
Not entirely tested and might work wonky under certain circumstances.
Maintaining 3 separate mods became a bit of a chore, so likely this is the last update of this mod. Soon my 3 primitive mods will likely be transformed into a single bundle.
But I'll have to double-check before I'm ready to change version.
This mod shouls have anything you can need on the subject covered.
It seems really overpowered though - to have guaranteed giant gaias, although I am not in position to criticise probably (Since this mod hands out tomb world preference to anyone willing to invade).
Maybe I could create a version for 1.9 when I'm done. It would take just a couple of lines removed.
give them a fallout wasteland look
I kind of plan to merge my 3 primitive mods into 1 (That would allow me to solve some issues I can't solve for compatibility's sake) but I will likely update the base 3 first.
Anyone tried running this mod on 2.0?
It is likely that in the future I will pile my mods together and overwrite some of the vanilla elements to make it move around smoother. At the moment, I'm not really ready to support 3 mods' compatability, so I avoid it.
At this point I will likely merge all my primitive mods together, for compatability's sake.