Cities: Skylines

Cities: Skylines

Parking Lot Roads - 16m Parking Lot
41 Comments
danielj Feb 6 @ 12:33pm 
Today it stop working and are missing in my city, Loading Screen Mod can't find them :(
patrioticparadox Oct 10, 2024 @ 8:54am 
Still working fine here, FYSA.
refathebroken Jun 7, 2023 @ 6:07am 
lbii_ May 7, 2023 @ 6:21pm 
Has anyone downloaded it recently? Unfortunately, can't find it under "Maintenance" tab, and neither with "Find It" tool. Dosen't seem to work.
ctcatuga Jul 14, 2022 @ 1:48pm 
My output log has this error with these roads on it. I have unsubbed, resubbed and verified game files for every parking lot road, asset and required item. Is this a critical error??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
happysmash27 Jan 31, 2022 @ 10:50am 
Why is mass transit needed for the asymmetrical road? I have lots of asymmetrical roads from NExt2 and from many assets and do not need Mass Transit to use them. I have no trouble making custom asymmetrical one-way roads either.
musta! Aug 9, 2021 @ 6:32am 
@TheGreatWolf14 use TM:PE to ban any type of vehicle that goes where you dont want them to go ;)
TheGreatWolf14 Aug 1, 2021 @ 2:05pm 
could we have a one way version of this? It would work nicely for my parking along my canals
GrowlingWolf Apr 15, 2021 @ 6:13pm 
nice
Syberdyne Jan 12, 2021 @ 3:33am 
@GUIHXH you need to place the Parking lots on the parking lot Street to prevent that
GUIHXH Sep 2, 2020 @ 10:23am 
Why does the ground show underground water after I build this asset, and the car appears to be suspended in the air and parked?
Parts May 17, 2020 @ 4:40am 
Parking lot roads sends me an error and the game freezes? please help.
rdngmikey Jan 14, 2020 @ 6:54pm 
I love these roads, especially since I discovered that they don't actually need to be connected to another road to work.
Keep up the great work.
Nerdie Jul 16, 2019 @ 6:31am 
@Anti-toxic You'd need to place the parking lot markings by yourself. Check this tutorial, I think you might find it helpful: https://youtu.be/eGa8X-m2_Cc
Bewb L0v3r Jul 7, 2019 @ 1:10am 
i have a problem, when i placed the road it doesnt have the white lines of parking when suing this asset. may i know why?
Swan Ronson Feb 7, 2019 @ 9:55am 
These are covered, very thick-ly, in snow on snow maps. Any way to fix this?
Phoenix C64 Jul 8, 2018 @ 9:27am 
hello, could you give me a hand as to wy the decals go "under" the road half of the time? i try to level terrain as good as possible, but it still happens pretty often
baronjutter Jun 28, 2018 @ 9:37am 
What is the massive warehouse in the background?
Prince May 23, 2018 @ 6:59pm 
No worrries. Appreciate the work and anwsering the inqury.
Badi_Dea  [author] May 23, 2018 @ 6:41pm 
@ThePrince757Va : This and the Service road are the only zonable parking lot roads because the other sizes aren't divisible by 8, it wouldn't create zoning tiles in line with eachother.
Prince May 23, 2018 @ 6:35pm 
Badi_Dea: I notice only 16m parking is zoneable. Could I request a zonable 22m Parking (parking on both sides of the street? It would help me with the blueprints.
TheGreatWolf14 Apr 12, 2018 @ 4:18pm 
looks amazing but sadly I need mass transit! is there anyway u can make one with out needing masstransit?
Badi_Dea  [author] Mar 22, 2018 @ 8:41pm 
Great idea! I had not really thought about a one way - I'll put it on the list, but it will probably be a while before it becomes a priority.
SimoG Mar 22, 2018 @ 3:11pm 
Hi. Very good work with these roads.
I have a small request. This asymmetric version, could you build a one-way version? It would be perfect combined with the 60° parking lot. I hope not to ask too much but it would be interesting to have 2, one with parking on the right and one on the left :-)
Badi_Dea  [author] Feb 26, 2018 @ 8:05am 
@Kufssa : It's a design decision, I've noticed that pretty much everyone parking at a big box type retail store will walk from their car to the store through the isle. Just trying to replicate that behavior.
Kufssatro Feb 26, 2018 @ 12:04am 
@Badi_Dea. That worked!! Thank You!
Why do the Cim's walk done the middle of the road, between the drive lane and parking lanes, instead of using the sidewalk????
Magnetic Dipolarization Feb 25, 2018 @ 9:12pm 
@landamdskygirl Requiring the network extenstions mod would do it. That has a 3 lane asymetrical
Badi_Dea  [author] Feb 25, 2018 @ 8:13pm 
@Kufssa : Since the game anticipates 2x1 lanes, it doesn't treat this like the rest of the asymmetrical roads. I'd advise using the tip from Quboid earlier in the discussion: to change which side of the road the parking is on: upgrade it to a 1-way road, change its direction, then upgrade back to this.
Kufssatro Feb 25, 2018 @ 9:56am 
Why can't we rotate this like other roads by right clicking when we have upgrade road button on?? I've tried using "Move It" to get traffic on other side of street but it turns out doo doo land. Anybody got a suggestion? Thanks.
Amayasnep Feb 14, 2018 @ 7:36pm 
@Ducc The road is based off the 3-lane asymmetrical road, which is only avaliable with the Mass Transit DLC. It's impossible to use without it and can't be changed. It even says so in the description.
Magnetic Dipolarization Feb 7, 2018 @ 4:36pm 
please make one without it needed
Magnetic Dipolarization Feb 7, 2018 @ 4:36pm 
why do you need dlc...
Borsch Feb 3, 2018 @ 9:38am 
Good to know! I'm looking forward to these!
Badi_Dea  [author] Feb 3, 2018 @ 1:50am 
oh, and @Borsch™ : 60 degree angled parking spaces are at the top of the requested list and in the works now
Badi_Dea  [author] Feb 3, 2018 @ 1:45am 
@Urbanist : Go for it, that's why we do this; to provide cool things for the whole community to use and expand on
Urbanist Feb 3, 2018 @ 12:50am 
This is a truly great idea! Would you mind if I made additional roads that work with your parking lot markers (with full credit to you of course)?

I tried experimenting with easier parking lots too but failed - I modelled a parking lot road and made it a road network in the road editor, then in the asset editor I used it in a park and added the parking spaces - but it was too difficult to place and connect in-game so I gave up.
Borsch Feb 1, 2018 @ 12:40pm 
Roads like these really are revolutionary, though I think that a version with parking spots marked at a certain angle would be more realistic. I wonder if making such one would be possible.
surf2explore Feb 1, 2018 @ 3:47am 
The best invention since sliced bread !
BRAVO Jan 29, 2018 @ 9:05am 
Nice work! I second Quboid's suggestion if at all possible.
Quboid Jan 28, 2018 @ 11:24pm 
Tip: to change which side of the road the parking is on: upgrade it to a 1-way road, change its direction, then upgrade back to this.