Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reversible side version: https://steamcommunity.com/sharedfiles/filedetails/?id=2846132917
http://steamcommunity.com/sharedfiles/filedetails/?id=1285201733
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Keep up the great work.
I have a small request. This asymmetric version, could you build a one-way version? It would be perfect combined with the 60° parking lot. I hope not to ask too much but it would be interesting to have 2, one with parking on the right and one on the left :-)
Why do the Cim's walk done the middle of the road, between the drive lane and parking lanes, instead of using the sidewalk????
I tried experimenting with easier parking lots too but failed - I modelled a parking lot road and made it a road network in the road editor, then in the asset editor I used it in a park and added the parking spaces - but it was too difficult to place and connect in-game so I gave up.