Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings - More Units (PLAYER ONLY)
32 Comments
Tutur Jul 10, 2021 @ 2:51pm 
so i assume this mod still working, right?
Uncle Slam🔰  [author] Jul 7, 2020 @ 1:17pm 
"+15 CAPACITY ALL UNITS (includes Vampire Count units for Arkhan the Black)"
Donut Jul 7, 2020 @ 4:04am 
does this work with Arkhans vampire units like the hexwraiths?
dathij1200 May 31, 2020 @ 10:38pm 
plz updeate
Uncle Slam🔰  [author] Oct 22, 2019 @ 3:26am 
@Angeber you may want to check out my 'lesser' edition if you are looking for a less OP version! Link is in the description. Cheers and glad you enjoy it!
angeber Oct 22, 2019 @ 1:03am 
dude this is so cool but a little bit overpowered its funny to watch tho how youre enemies get crushed under the force of your XD well lets say at least quali skellies !:steamhappy:
Uncle Slam🔰  [author] Oct 16, 2019 @ 2:59pm 
Updated 16.10.2019 for Hunter & Beast DLC
Barbasxs Apr 28, 2019 @ 12:25pm 
Thanks dude :) Thx a lot, have a nice mod
Uncle Slam🔰  [author] Apr 27, 2019 @ 6:39am 
@barbasxs Updated to work with P & W
Barbasxs Apr 22, 2019 @ 1:13pm 
Hello, can you update this mod for the new DLC skaven-lizardmen (prophet and warlock)?
thanks a lot
Uncle Slam🔰  [author] Mar 24, 2019 @ 12:58pm 
@Zascar No problem, cheers!
Zascar Mar 24, 2019 @ 12:03pm 
Yeah i've others mod but the problem was with the new launcher...dunno why but it creates conflict with my mods and so yours simply was not launched...solved with another launcher and deleting some of my mod (that i was not using anymore). Thank you for your help :)
Uncle Slam🔰  [author] Mar 24, 2019 @ 10:42am 
@Zascar (Note: I haven't played with SFO in a while) It seem there is an event on turn 2 to enable unit caps for the faction and/or army. I assume you are using these caps, or at least the faction wide one. This may be overwriting my changes. That being said, I wasn't able to reproduce your issue, and this mod worked fine. Do you have other mods installed? If so, does it work if you only activate SFO & this mod? Are there particular units that are not working?

Finally, I can try to help, but as the incompatibility is likely script-based, I don't think I can do much besides point you to how to fix it locally by making an SFO sub-mod, which may or may not be easily done.
Zascar Mar 22, 2019 @ 7:20am 
stopped working with sfo grimhammer...update needed?
Uncle Slam🔰  [author] Nov 10, 2018 @ 5:24am 
@Donut Updated to work with Vampire Coast DLC
@The Clamories Is there a particular mod that this doesn't work with? I have used many, many mods, including ones that edit the same table as this one. I have yet to run into incompatibilities and would like to look into this if it is happening
Donut Nov 10, 2018 @ 12:54am 
update pls
yoummali Oct 6, 2018 @ 5:20am 
Hey is it possible this mod is updated for compatibility reasons? If not could you tell me how to create those tables so I can perhaps help you in updating it?
Uncle Slam🔰  [author] Jun 24, 2018 @ 11:45am 
sorry for the tardiness, I was moving to a new job, and didn't have internet until just this last week. I will be looking into updating the mod over the next few days!
Great Lion Jun 6, 2018 @ 10:12pm 
Hey, great mod, could you please update? When you have a chance of course
Wolf Jun 1, 2018 @ 6:27am 
update please
Prince of Dark Feb 3, 2018 @ 2:30am 
@hihilow56 =SALT= Thank you. I'm interested and I'm going to check it out. :)
Uncle Slam🔰  [author] Feb 2, 2018 @ 6:05am 
@Prince of Dark, I have made another mod (albiet the one with +9000 units, not +15) that includes lords and heroes if you are interested. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1289042037
Uncle Slam🔰  [author] Jan 29, 2018 @ 7:19pm 
@Prince of Dark, no, this mod only changes units, therefore heroes and generals/lords are as they are in vanilla. That being said, this mod is compatible with every mod on the workshop, so feel free to pick up a mod that does change the heroes and general/lord limits and this will still work!
Prince of Dark Jan 29, 2018 @ 1:53pm 
Does this mod affect how many Lords you can have? Or is that still limited?
Uncle Slam🔰  [author] Jan 27, 2018 @ 9:20am 
@Slunko, thanks will be fixed in a few min!
Slunko Jan 27, 2018 @ 8:46am 
You forgot the skull catapult.
Revelation Jan 26, 2018 @ 10:31pm 
haha I will thanks my dude, actually my friend and I waited to co-op till soemthing like this dropped. so you just kicked our camp off :P
Uncle Slam🔰  [author] Jan 26, 2018 @ 10:30pm 
Uncle Slam🔰  [author] Jan 26, 2018 @ 10:28pm 
@진 Jin No problem-o, just do me a favor, make sure it works! :)
Revelation Jan 26, 2018 @ 10:22pm 
oh sweet dude! thanks :)
Uncle Slam🔰  [author] Jan 26, 2018 @ 10:20pm 
@진 Jin I will make a 3rd version @5bonus...I think that is a good range +5 = low, + 15 = medium +9001 = high..lol
Revelation Jan 26, 2018 @ 9:54pm 
lol I like your reasoning, would you however consider a +7 or +5 version, I know its a pain in the arse when people ask you for stuff like that. However I got into game (obv) seems a little toooooo much :P 19 archers lol pretty hardcore :P

Fornow I use this! Thumbs up, thanks dude.