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It already is, dude.
Seems to be working fine for me in my current Settra campaign on Vortex. Where's your problem?
I've never played as Imrik so not sure how all that works.
Oh right, i need 18 regions it seems... How do i control if i will become the Knights of Caledor or the Kingdom of Caledor tho?
How many regions do you control? Check the links for the criteria
In that ScriptLog I uploaded from a crash in November the last event written was HERTZ_OUT | Counting provinces for <faction>
In my case it was Averland and whilst their faction hadn't been resurrected they had 0 settlements until they conquered the Moot. Maybe there's an assumption in the script logic that a faction will always own at least one settlement? IDK.
You sure this mod are the one causing this issue? As in have tried testing with not this mod active etc? As what you've shown of logs only shows the script doing its thing of counting a factions owned provinces. Nothing that could cause what you're speaking of :)
If you have made sure this mod are the one at fault, however, do let me know!
HERTZ_OUT: picking target name_update.
[out] <326.9s> Checking name update 1
[out] <326.9s> target_faction: wh_dlc05_wef_wood_elves
[out] <326.9s> name_update_1
[out] <326.9s> requirements_1
[out] <326.9s> Checking title holders.
[out] <326.9s> Title holder is:
[out] <326.9s> Condition is: provinces
[out] <326.9s> Executing condition provinces
[out] <326.9s> HERTZ_OUT Checking secured province.
[out] <326.9s> wh_main_talsyn
[out] <326.9s> wh_dlc05_wef_wood_elves
[out] <326.9s> HERTZ_OUT | Faction: wh_dlc05_wef_wood_elves has secured the province wh_main_talsyn
[out] <326.9s> HERTZ_OUT | Counting provinces for wh_dlc05_wef_wood_elves
Thank you for making that! :)
Stendarr
Yes, mixu's factions are also included. Like the other Empire factions and Mousillon :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2795519935
Are you both able to get the script debug mod and send it to us? :)
We were playing as Carcassone and Angrund.
The mod for WH3 are now live and well! :P You can find it over here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2789898215
Apologies for lateness in this. As mentioned earlier, been a rough and busy set of months.
But anyhow, have now put out an update now that should fix/add the following:
-Fix to the reported blank names issues.
-Fixed some bugs, like the ones mentioned by Gosudar below, and more.
-Changed some of the names for Kislev, Tilea and Norsca, based on ideas from you guys <3
-Added custom names for the Bregonne mod, thanks to ideas from Meuhoua!
-Added Zhufbar faction from Mixus LL 2.
-Some changes to Oxyotl, Taurox and Thorek faction names.
-First attempt at fixing the rare CTD issues. Let me know if any, after updating the mod, keeps having them.
All of these fixes and changes will of course bleed over to the WH3 mod as well!
Have a good one :)
-Bear
For Oxyotl: in script->campaign->main_warhammer->mod->!!Lizard_mortal.lua find a piece of -LIZARD Oxy Three in the line new_name = "faction_name_oxy_threre" change in new_name = "faction_name_oxy_three" (yes, an oversight, depersonalizing poor Oxyotl)
For wood elves: in script->campaign->main_warhammer->mod->!!Wood_mortal.lua find a fragment of function wood_rename_run_conditions(context, triggering_event, faction_key) and just below in the line local title_holder = "none"; change to local title_holder = "";"
Yes, it will :)
While you can, in theory, change your own faction each time you feel you've hit a milestone. We still will port this mod over so that that's also something that happens for AI factions. And for your own, should you prefer having it being done automatically.
I don't use KMM anymore (find it too much of an hassle sometimes), but I did not long ago. And worked fine with KMM and this mod. You tried starting up a game with only KMM and this mod to troubleshoot?
No worries, I just try to help where I can.
And, no, I don't use SFO.
Did/are you, when had the crash, using SFO mod as well?
Glad to see you back, hope you're cured of that virus.
Here's a link to mine, I posted on 18th November
https://ufile.io/8ynupzto
That's the only log file I have from then, though.
Have a good one!
-Bear
Hello all you good folks of steam! :)
Apologies for my absence. Have been taking a break from WH2. A break that got unwanted longer because of getting covid and more o.O
But enough of me! Two things:
1. Can the people that have experienced CTD's please use the mod 'Script Debug Activator' and send me their full on script files to me? I know you guys most likely don't have the campaign with the issue anymore after all this time :/ But if you do, please send me so I can take a look. The more, the better. I already have my suspects of what the issue may be, but the scripts will help :)
In the meanwhile, I think a temporary fix to the CTD's are to disable this mod the round it happens, and 2-5 rounds after it. Then enable the mod again. As it's most likely based on a rare-ish set of curcumstances in the game that should be over/past after those rounds.
I'd taken Averland's last settlement, leaving them with one army. Enabling Script Debug Activator it looks like they took The Moot and that caused the crash. Last lines of log
[out] <276.3s> Checking name update 10
[out] <276.3s> target_faction: wh_main_emp_averland
[out] <276.3s> name_update_10
[out] <276.3s> requirements_10
[out] <276.3s> Checking title holders.
[out] <276.3s> Title holder is:
[out] <276.3s> Condition is: provinces
[out] <276.3s> Executing condition provinces
[out] <276.3s> HERTZ_OUT Checking secured province.
[out] <276.3s> wh2_main_the_moot
[out] <276.3s> wh_main_emp_averland
[out] <276.3s> HERTZ_OUT | Faction: wh_main_emp_averland has secured the province wh2_main_the_moot
[out] <276.3s> HERTZ_OUT | Counting provinces for wh_main_emp_averland
Turn 166 of a Grimgor campaign, first problem I've noticed. I can upload the rest of the log
Like, idk:
Wintertooth Tribe
Troll Country / Dominion of Beasts, etc
Crown Lands of the Wintertooth
Kingdom of Beasts (He refers to this in his lore iirc, would be a decent nod)
Otherwise great mod man, don't mean to shit on you or nothin its just what I'd personally do
Love ur name for the Vampire Counts 'Eternal Empire', that was my first tier 4 faction with this mod enabled, and I had not looked at the names prior and this suprised and impressed me, as I always saw my Vlad as the Eternal Emperor after he took the throne of Altdorf n shit
IIRC, there's a submod for the Lore Names mod for Lords that covers Mixu's
Only need to open the .pack of SHO with Packfile Manager then go in text subsection and delete the empire faction rename tab.
Enjoy :-)
and Thanks for this loreful mod
For the base game factions click on their button in the Description ("Click your favourite faction to see their changes"). Presumably mod-added ones are similar.