Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia Units
61 Comments
[ROME] Brendan Winter Jan 2, 2022 @ 6:21pm 
any way you could change the infantry from peasant troop type to knight
Dragonofelder Nov 28, 2021 @ 10:07am 
Is there a reason the Lost Sons don't have the Lance Formation ability?
Reiksguard Nov 26, 2021 @ 9:46pm 
It's really great.
Can you add herrimaults, too?
Singemeister  [author] Aug 6, 2021 @ 5:32pm 
@Mc_Pabl0 In WH3, yes.
StutterZz_ Aug 6, 2021 @ 9:03am 
any chance for kislev units
blasphemous gorb Feb 7, 2021 @ 7:27am 
Sweet!
Singemeister  [author] Feb 7, 2021 @ 2:03am 
@u whot
I'll port it over to TWW3 when it comes out, but there's not exactly much I can do about it right now
blasphemous gorb Feb 6, 2021 @ 7:10pm 
Are you ever going to make a version of this for TWW3?
Flame Hashira Feb 6, 2021 @ 1:20pm 
I see, thank you for the reply.
Singemeister  [author] Feb 6, 2021 @ 1:38am 
@The Forgemaster

They benefit from technologies boosting Foot Squires, not Men-at-Arms. That might be the cause.
Flame Hashira Feb 5, 2021 @ 7:08pm 
another thing, it seems late game that all my vanilla men at arms unit surpass the units of this mod in most of the stats, only the lost sons have stats that are reasonably better than the vanilla cav late game.
Flame Hashira Feb 5, 2021 @ 3:44pm 
for some reason im rolling with serjeant greatswords that have 22 melee attack and 20 melee defense, is this normal? my men at arms without shields are better then them at this point since ive researched tech to make them better
Throatmaster Dec 4, 2020 @ 10:27am 
Love it, is there an update coming/needed for T&T?
rossco437 Oct 10, 2020 @ 3:25pm 
Hi, is there any chance that you could make a mod with just the yeomen please. The reason being that I'm currently using a mod that gives me units that are similar to the serjents.
Thanks
Sir ARCHER✅ Aug 22, 2020 @ 5:33am 
Can you make full armored units as knight? Dealing with peasant economy is pain in the ass.
Singemeister  [author] Jul 8, 2020 @ 5:28am 
@WalkerBray Thinking back, I think it's for the unicorns - but probably doesn't actually need it.
WalkerBray Jul 7, 2020 @ 5:15pm 
Why is the Realm of The Woodelves DLC required for this? Is there a mechanic you borrowed from their units? Just curious.
Prophet Jun 24, 2020 @ 2:01am 
hey bro i rly liked this mod and if you have time and you r taking requests i would love to request something about the sergents can we talk?
elbransin May 25, 2020 @ 6:03am 
something missing on melee weapon tablet? very nice units!
WCWSTAN May 24, 2020 @ 8:29pm 
update please
Singemeister  [author] Apr 8, 2020 @ 1:44am 
@Gargamel More a lore/thematics thing, since they're meant to be middle-class merchants rather than upper-class nobility.
Dragula Apr 7, 2020 @ 9:10pm 
Thank you sir. But why change it ? If I may say so myself I think that's the most logical option for them anyway. They are a heavy infantry just like squires so it perfect sense they are in the same class.
Singemeister  [author] Apr 7, 2020 @ 3:24am 
@Gargamel Foot Squires. Although I might change that, thinking about it.
Dragula Apr 6, 2020 @ 10:09pm 
Hi can you tell me what kind of lord/general upgrades apply on the heavy infantry that you have made ? Are they in the same class as foot squires or men-at-arms ? Great work by the way.
Mana-100 Feb 20, 2020 @ 9:36am 
Ok I thought so. Thank you.
Singemeister  [author] Feb 20, 2020 @ 8:11am 
@archiestewart
Just felt they were unnecessarily and unlorefully strong.
Mana-100 Feb 20, 2020 @ 7:36am 
Is there a reason the sergents get weaker?
Singemeister  [author] Jan 20, 2020 @ 1:30am 
@funded43 Not currently, though that may change.
Sebastii Jan 20, 2020 @ 12:09am 
Do you plan on adding more units?
Singemeister  [author] Jan 19, 2020 @ 2:50pm 
@Meraun I'm afraid not.
Meraun Jan 19, 2020 @ 4:08am 
Is there a SFO version?
Sebastii Jan 10, 2020 @ 1:56pm 
Great mod!
Mana-100 Dec 8, 2019 @ 4:36pm 
Thx a lot I'll go look at it.
Singemeister  [author] Dec 8, 2019 @ 2:13pm 
@archiestewart

Personally, I use Darok's Bretonnia Unit mod for Longbowmen
Mana-100 Dec 8, 2019 @ 12:30pm 
Question could you make a longbowmen unit in this mod?
Singemeister  [author] Sep 11, 2019 @ 10:32am 
Update tomorrow.
Singemeister  [author] Sep 9, 2019 @ 10:15am 
@Cerdo Verraco

It'll work, but it's not balanced for it.
Sapoboi Sep 9, 2019 @ 9:12am 
It's compatible whit SFO?
stofffe92 Jan 24, 2019 @ 4:49am 
I thought as much.
Singemeister  [author] Jan 23, 2019 @ 6:42pm 
Yeah, peasant bowmen.
stofffe92 Jan 23, 2019 @ 6:34pm 
Dismounted Yeomen archers? ;o You mean peasant bowmen? Or are you talking about a modded unit now?
Singemeister  [author] Jan 23, 2019 @ 6:29pm 
@Stofffe92 I'll update images soon. The Mounted Yeomen Archers are the exact same as the regular Mounted Yeomen Archers apart from their arrows, just like dismounted Yeomen Archers
stofffe92 Jan 23, 2019 @ 5:15pm 
I did not know this since I haven't tried the mod out yet. But I will now. Thank you for letting me know. ^^ Do you think you could update the screenshots of them with their new name as a result?

Also, did you add anything unique to your versions of the Mounted Yeomen Archers with fire and pox arrows, stats wise, traits wise and/or aesthetics wise? What is the difference between them and the base game's Mounted Yeomen Archers with fire and pox arrows?
Singemeister  [author] Jan 23, 2019 @ 4:33pm 
@stofffe92 @Flipse They've already been changed to Serjeants-at-Arms.
stofffe92 Jan 23, 2019 @ 3:57pm 
What Flipse said.
Flipse Jan 3, 2019 @ 1:08am 
Serjeant Swordsmen, have maces contrary to the unit-classification & name, you could always split them up into "Serjant Macemen" (armor piercing) and "Swordsmen" (greater damage, poor armor pierce)
FrozenPerry Dec 1, 2018 @ 11:05pm 
Guys, any idea if its working in co-op multiplayer?
stofffe92 Nov 7, 2018 @ 5:34pm 
Wow that is fantastic news indeed. :D I am glad to hear this. Thank you very much for the response.
Singemeister  [author] Nov 7, 2018 @ 3:47pm 
@stofffe92 I'll be sorting some of that in an update over the next couple days
stofffe92 Nov 6, 2018 @ 12:58pm 
But I want to say I like the units. Maybe something fun and unique could be done with the Mounted Yeomen since there already are fire- and pox arrow Yeomen, although I am not quite sure what that would be. Maybe something related to colors, unqiue textures and coats of arms? Perhaps some cool unique traits as well to make them stand out further from normal Mounted Yeomen with fire and pox arrows.