RimWorld

RimWorld

Parallel Power Grid (Parallel Conduits)
190 Comments
Nebula Dec 31, 2024 @ 10:54am 
Please add Russian translation to the mod
{LINK REMOVED}
ttr Nov 24, 2024 @ 3:14am 
@FutStub, @Draymal - i've did underground addon for this mod - see my workshop. Would be happy if it was part of this mod. (read: author can copy it if (s)he want's to do so)
Futstub Nov 3, 2024 @ 1:25am 
Does this include underground cables for the new conduits?
SP00KISH Sep 8, 2024 @ 5:42pm 
This is an amazing mod. Well done. Would you consider partnering with another modder to take this mod to the next level and add invisible conduits to this mod? As others have mentioned, this is a brilliant add-on to any modpack and many people would use it more often if this aesthetic feature was taken care of.
crowbarcollective Jun 29, 2024 @ 9:47am 
finally found a mod for this, thank you! also, like the comment below me said, a hidden version would be really cool!
MatrixVirus Jun 11, 2024 @ 8:27pm 
Hidden version would be awesome
draymal May 18, 2024 @ 2:28pm 
Hello, is there a way to ad the option for different colors for power conduit, hidden conduit and waterproof conduit? That would be really helpfull!
Morloc Apr 19, 2024 @ 8:47am 
Would you consider making 2 types of Parallel Conduit Socket. One that connects automatically to the standard conduit (the default now), and one that only connects to its color type.
This would allow us to drop a socket in a wall where colored and standard conduit exists, and it won't connect all of them. Currently you'd need to run the colored conduit out 2 spaces into a room, and then drop the default socket to keep it from connecting everything running in the wall.
Spooky Hamm Sep 20, 2023 @ 5:07pm 
Howdy! I'm just wondering if this mod is capable of one-way power conduits? Like say you have a pawn producing power on a wheel and you want a light to activate when they're on the wheel, but you also want the wheel power to charge batteries. Just wondering if its possible with this.
ganj47 Sep 4, 2023 @ 1:07pm 
What would it take to add a green parallel line? And a purple lol. We now have chemfuel generators, nuclear and Helixien. I'd love to be able to add multiple redundancies so I can test out when one goes down, both go down etc. Anyone have an idea as to how I can have 2 more ways of connecting things? Or, get ahold of me maybe so we can talk on the discord mod site? I have much to ask
Ignorance Jul 9, 2023 @ 4:40pm 
Can this be added to an existing save without any issues?
Kryxis May 19, 2023 @ 11:00am 
Hi, this may be a dumb question but is there a way to get a device to connect to a specific line when there are multiple lines in the same tile?
adrian hlavacek Feb 22, 2023 @ 8:57pm 
deconstructing parallels doesnt seem to highlight them so you can see them under buildings like regular conduits show.
Tagaris Feb 22, 2023 @ 8:42am 
Works fine in 1.4 - great mod, thank you!
Kyrrisayo Feb 12, 2023 @ 10:31am 
The texture for the parallel conduit socket looks a bit weird. Any chance it's going to get changed to a more vanilla-like one in the future?
smitty_the_smith Oct 10, 2022 @ 10:03am 
1.4 causes errors. This sounds like a good mod.
Ziku Sep 14, 2022 @ 6:03am 
Any chance to increase number of conduits colors? :) Or to make it configurable, so we could have more nets?
[TSF] Mason 1290 Aug 24, 2022 @ 5:38pm 
you should make devices connect to these lines, or atleast make an 'above ground' line.
neth Aug 11, 2022 @ 5:43pm 
I second the below comment, this mod would be perfect the conduits/cables were under ground (or had a separate under ground option that cost more resources). Already have an underground conduits mod so don't want the base looking messy
ฅ⎛⎝Yummy π⎠⎞ฅ May 31, 2022 @ 11:25am 
is it possible to make the cables go under the floors or invisible?
ttr Apr 10, 2022 @ 3:20am 
... and it still works;)
Supes  [author] Apr 9, 2022 @ 6:53pm 
I do still maintain this mod
ttr Sep 13, 2021 @ 10:33am 
Tested with Your mod only
https://steamcommunity.com/sharedfiles/filedetails/?id=2601236102
As you can see, middle green socket is selected and shows 0/0 while geo-thermal is working (bottom line is powered). Also battery on right is not charging.
tried to use "regenerate network" button but no luck there.
ttr Sep 13, 2021 @ 10:24am 
@supes,
Looks like Your current update (13th sep) is broken - none of parallel grids do transfer power
all wires show that power are 0/0, and socket are only isolated to what is directly connected to them.
ttr Sep 8, 2021 @ 1:54pm 
ok, did some testing.
If device is connected to socket is behave as described (flickers on grid construct/deconstruct and is powered off on game load). If it's connected to vanilla conduit (even one tile from socket) it works fine in both situations.
ttr Sep 8, 2021 @ 10:51am 
@supes. any chance to disable network re-creation on each cable is build? If i"m doing big rebuild, all my base is flickering. I would not mind to hit button "rebuild grid network" in some options when I'm done.

Second, but not sure if this is vanilla game or mod - on load of game, whole base is un-powered and takes some time (even 2 in game hours) to all devices get power back.
Any help will be appreciated.
ttr Aug 18, 2021 @ 5:21am 
@Wolfie, Your light is connected to dead battery in corner - if light was constructed before socket it will not update it's connection to socket - reconnect (H) or if option not available, reconstruct/move light. on left side, that 'printer' have exactly same issue.
Proxyer Aug 17, 2021 @ 5:00pm 
Hello, author Supes. Thank you for 1.3update!
So, I update the Japanese translation for this mod. Please download from the link below and confirm and merge. Thank you.

File name : 13_ParallelPowerGrid_JPKit.zip
Download Link : Google Drive [drive.google.com]
↓↓Wolfie Aug 13, 2021 @ 8:38pm 
Oh and as you can see the light on the right straight up has a socket behind it, yet can't find power, either...
↓↓Wolfie Aug 13, 2021 @ 8:37pm 
Hey I'm having trouble and I don't get why.

Often times I'm getting where the sockets are right next to something and they just straight up won't power stuff. See this example:

https://ibb.co/0YJdzqY

I went ahead and did the exact same setup on both sides. One side it works (the right), the other side not for two of the biosculptors. I shouldn't think I'd need stuff as close as I have it either. I have definitely confirmed all wires are built, too.

Any thoughts on why this isn't working?
Taurec Aug 7, 2021 @ 2:32pm 
Hello, I have a problem:
I want to have two different circuits in my base: One for lighting, which I want to switch later so that it is only on at night, and one for all the machines and stuff.

So I have now built the following construct:
https://steamcommunity.com/sharedfiles/filedetails/?id=2568840151

But although it is connected to the mains and there is enough power (525 W is the maximum needed, 3000 W is available), the workbench only comes on briefly and is then immediately off again, supposedly no power. Have I built something wrong?
Arcanant Aug 5, 2021 @ 1:35pm 
there is a mod called Wall Decorations https://steamcommunity.com/sharedfiles/filedetails/?id=2546782400 that adds Wall mounted Sockets among other things and I was wondering if there is a chance to make it compatible with this.
spicy wafels Apr 9, 2021 @ 3:47am 
so happy to see this
Supes  [author] Mar 3, 2021 @ 8:39am 
yes it is
Pentasis Mar 2, 2021 @ 2:03am 
Is this the same version as on your nexus page?
Supes  [author] Feb 22, 2021 @ 10:56pm 
certainly, improvements to translations always welcome, send me the link and see about merging it.
123caboom Feb 22, 2021 @ 6:46pm 
BTW can i offer you to give a german translation?
Supes  [author] Feb 22, 2021 @ 11:39am 
I appreciate the effort you put into that post, though on my nexus page, invisible parallel conduits are already an optional file

https://www.nexusmods.com/rimworld/mods/230?tab=files
VoshkaVonBadMeow Feb 22, 2021 @ 4:49am 
@123caboom Yes, but the colored conduits will not be invisible. they will be fully visible and above flooring, unfortunately.
123caboom Feb 21, 2021 @ 10:06pm 
Does this work with underground conduits?
J.A.Ross Jan 10, 2021 @ 3:40pm 
can't live without this mod :) as for having coundits hidden under ground, post is in discussion tab.
VoshkaVonBadMeow Oct 2, 2020 @ 9:16am 
Any chance for the option to hide conduits under floors, or entirely?

I hate seeing conduits running criss cross and I have hidden the vanilla conduits, I'd love to be able to do the same here.
Robob Sep 7, 2020 @ 10:30am 
does this work with "power logic"?
Mysterius Aug 27, 2020 @ 1:26am 
This saved my day using Rimatomics to power all my defenses on another electrical grid.
BloodyBane Aug 20, 2020 @ 11:49pm 
This shouldn't have been so hard to find. Honestly.
Proxyer Aug 13, 2020 @ 12:39am 
Thanks for 1.2 update!
OceanOfGaming Jul 15, 2020 @ 3:26pm 
when you place 2 of the power in/outputs over another the screen blanks out and crashes after some time
JonnyJaap May 29, 2020 @ 10:41am 
It can be used with power logic to store power in diffrent layers, and uses them for section of the base.
JonnyJaap May 29, 2020 @ 10:36am 
Don't uses it a lot, and could propebly get more out of it, but still like it a lot.
Schlagschinken May 20, 2020 @ 1:21am 
ok After rearanging this mod to almost the far top (except the Core mods) it works.