RimWorld

RimWorld

[B18] JJ fixes RimEffect - Weapons and Armor
46 Comments
Lizy_Sticks Sep 18, 2018 @ 12:25pm 
ty sir :)
JJskywalker  [author] Sep 18, 2018 @ 1:24am 
Done, Check out https://steamcommunity.com/sharedfiles/filedetails/?id=1516085031 for the B19 version. Annoying update process considering I don't know what else to reference off of. Details in the other files changelog.
Lizy_Sticks Sep 17, 2018 @ 11:01pm 
bump
Cat_Herder Sep 1, 2018 @ 1:44pm 
:gorge: Noice
JJskywalker  [author] Aug 29, 2018 @ 5:30pm 
I won't be updating this file, so those of you still running B18 can forever use this file. I'll be posting again when I make a new B19 version. First I gotta figure out what the new parameters for guns are.
Drachenherz2070 Aug 12, 2018 @ 4:54pm 
Would oyu mind updating ^^ :D ?
JJskywalker  [author] Aug 12, 2018 @ 2:06am 
All I have left is shotguns, and probably 1.0 . Beyond that I don't think the mod will need anything else. Will do 1.0 once Rimworld moves it to official
AKillerCoconut Aug 11, 2018 @ 9:25pm 
Ty for this, any plans to update again in the future?
A_Null_Fissure Aug 6, 2018 @ 8:40pm 
Hey sir glad someone is keeping this alive. I believe what is modeled is actually the Cerberus Harrier and not the Mattock. The Harrier is a fully automatic variant of the Mattock. Keep up the good work!
Dreadweasel Jun 19, 2018 @ 7:53pm 
Mate that is awesome, thanks for adding the Mattock! :)
JJskywalker  [author] Jun 1, 2018 @ 3:56pm 
Definitely gotta do that, thx for the advice.
Helixien Jun 1, 2018 @ 12:30pm 
Here is an advice from someone whi also lost a few things due to faulty HDDs, get a cloud for backupls.^^
JJskywalker  [author] Jun 1, 2018 @ 6:09am 
Also I lost all my notes on what the heck I was doing, luckily my fetish for meticulous change notes on everything I modify saved my butt this time.
JJskywalker  [author] Jun 1, 2018 @ 6:07am 
Mattock added since asked for, apologies for the delay. Its been hard getting back into the motions without a hard drive to hold literally anything. Probably won't be doing any videos soon until I can afford a new one. Either way hope you enjoy the implementation. Check the change notes for more info.
Goose Willis May 31, 2018 @ 3:13pm 
I appreciate you continuing this mod. Take your time with whatever you need, It's all good.
JJskywalker  [author] Apr 23, 2018 @ 4:02pm 
sorry i haven't updated recently, schools and work have been hard to balance. Once I get more time, probably during summer I'll finish up updates on the guns.
JJskywalker  [author] Mar 19, 2018 @ 11:36am 
Ill work on the mattocks then, mb been on a bit of a break from rimworld since my hard drive that had all my old mods broke down.
Dreadweasel Mar 16, 2018 @ 9:07pm 
Any news on crafting? Looking forward to being able to give my troops Mattocks like REAL soldiers! :D
Helkey Mar 8, 2018 @ 10:36pm 
I appreciate this kind of work bro. keep it up
Helixien Feb 17, 2018 @ 1:55pm 
Dont worry, I dont mind! Glad someone keeps it alive!
Noirbard Jan 27, 2018 @ 2:37am 
Okey doke, thanks for responding so quickly
JJskywalker  [author] Jan 24, 2018 @ 6:19am 
It still stands that way. They have a chance to spawn with this armor just as humans do, but aren't specifically privy to it.
Noirbard Jan 24, 2018 @ 12:29am 
Will this make asari spawn with Rim effect equipment? As it stands they use a mixed motley of whatever is available.
Lurmey Jan 23, 2018 @ 2:42am 
CE is in beta for B18, you can find it on the github.
JJskywalker  [author] Jan 23, 2018 @ 1:06am 
hotfixed Commando Armor just now too, +50% shooting accuracy is not what I was going for
JJskywalker  [author] Jan 23, 2018 @ 12:52am 
Mod updated, check Changelog for changes
JJskywalker  [author] Jan 22, 2018 @ 11:34pm 
is there a combat extended for B18, I can't find it here
Lurmey Jan 20, 2018 @ 2:30pm 
Could you please look into updating the compatibility patch between Combat Extended and RT's Weapon pack? I hear it's a lot of work, though.
minute_of_decade Jan 18, 2018 @ 1:18pm 
jjskywalker5 I appreciate your effort and the feedback. Thanks for trying and good luck with your future mods.
JJskywalker  [author] Jan 18, 2018 @ 2:53am 
I tried update moevents and ran into the same problem. I have no experience in the assembly creation or updating. I went thru his whole xml and updated but his code is outdated with the recent version. Im not sure if im using the right programs to fix it as it all seems to just run on errors and my compiler can't detect rimworld as a valid library. All in all, awkward, ill need more time to learn how to make those assemblies, sorry.
JJskywalker  [author] Jan 18, 2018 @ 1:06am 
Ill check mo'events out. Apologies but it doesn't look like i can get leadership going. The XMLs are straightforward and I already created fixes for them. My problem is trying to fix the assembly projects that modders use for logic reasons. I understand it all, but I know nothing of the libraries, commands or how it ties in to rimworld. Until i figure that out, leadership is probably staying off my radar, but if I find out how to mod in that manner I could probably easily fix it.
minute_of_decade Jan 17, 2018 @ 9:08pm 
jjskywalker5 Also another mod that I would really love to see coming back is this one.

http://steamcommunity.com/sharedfiles/filedetails/?id=835151481 Specially for the abomination. You never knew what you where getting when rescuing a poor lad.
minute_of_decade Jan 17, 2018 @ 8:57pm 
I would really love to see colony leadership back again. Some time ago another modder began updating out of date mod but clearly said he would'n t be doint Colony leadership because he believe that Psychology mod is more complete. Since then I lost all hope of seeing it back.
Omerian Jan 17, 2018 @ 5:21pm 
jjskywalker5 i appreciate your commitment to reviving this mod. and hopefully other mods wish you luck mate.
Dalton RickmanT.TV Jan 17, 2018 @ 11:07am 
thats ok, not everything is a peice of cake (the cake is a lie)
JJskywalker  [author] Jan 17, 2018 @ 10:42am 
ColonyLeadership may be out of my league. I'm going to need alot more time to figure out how Source & Cprojects work. Im assuming that his compiled program and project structure might be outdated and needs a little tweaking, but I'm unsure what I should be tweaking as I've never seen almost anything inside what is using during the projects. I understand the logic and some of the pointers, but I don't understand most of rimworlds lingo, where it points too, and how it has changed.
JJskywalker  [author] Jan 17, 2018 @ 8:49am 
ooooo I know colonyleadership, i gave up on it since the modder never came back but I think thats the first one ill try to fix. After that ill look into if rimomon and TRF animal addon is doable
Dalton RickmanT.TV Jan 17, 2018 @ 8:10am 
its also nice to see modders reviving some popular dead modes, so thanks for doing so. i would be reviving mods to if i knew how.
Dalton RickmanT.TV Jan 17, 2018 @ 8:07am 
there is also TRF animal add on and rimomon you could look into. the authors are also showing no response on those pages. so i dont nkow if they are being worked on or not. thanks
Dalton RickmanT.TV Jan 17, 2018 @ 7:59am 
colonyleadership is one, i dont know if the author is working on it or not. but ppl are calling it dead
JJskywalker  [author] Jan 17, 2018 @ 7:55am 
point me at them, and if its straightforward ill do my best
Dalton RickmanT.TV Jan 17, 2018 @ 7:48am 
i know some mods that ppl would be really happy to have updated
JJskywalker  [author] Jan 17, 2018 @ 7:31am 
Awesome :steamhappy:
Carmen <3 Jan 17, 2018 @ 7:29am 
most of the time with rimworld mods peaple can update them as long you give credit
JJskywalker  [author] Jan 17, 2018 @ 7:27am 
I think it works the other way around. Though I come from Skyrim/Oblivion/Fallout modding, where people have to put that they are fine with you using their stuff as long as you credit them.
Carmen <3 Jan 17, 2018 @ 7:25am 
the author will have put it in the description of his mod if you could not use it