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Looks like someone made it for Gmod, do a search.
Alright No Problem Sorry for Wasting you're time
This is sad
How where you able to do cars with origial bones?
Especially bad is the auto-division of the model for models that have eyes (valve) or flex, I long could not understand why the eyes do not work.
I figured it out when I tried to compile a model of a yacht from the GTA. But it happens that the compiler agrees to compile even 25k polygons, per 1 element of the model.
https://youtu.be/-_TPzN1s9FQ
Also, thanks for clearing up the compile limit as 15k per element, that was something that I could never accurately figure out.
You're using Autodesk?
This is an interesting transport, I'll try to port it. I hope the compiler will cope with such quantity of polygons, since I do not want to use a simplified model.
Do you mean these vehicles ? => https://i.imgur.com/FmMkJUO.jpg