The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

A Subtle Home
109 kommentarer
Ticklefeather  [ophavsmand] 8. apr. 2017 kl. 14:18 
Hey Caddis. I'm glad to see people are still using this old mod! But I'm sorry, as stated in the description above, I'm not able to edit this mod anymore. Too old, to many updates. So it is offered as is only. I can't even correct the errors. :(
Apolias_ 1. apr. 2017 kl. 23:58 
please can you remove the smelter thats near alvors house. its pointles when your house with a smithery is just 20 feet away an it can conflict with other mods that changes things around in that area. its basicly comes to this or that an i would like both but i carnt because of that smelter you placed near alvors. i like your house but that smelter has to go in my opinion to make that house complete. that smelter is just like a ...... WTF is that for moment when you see it. please.
Apolias_ 26. nov. 2016 kl. 2:05 
there is also a very small (crack :/) in the smithing room. look like jus a window to see the underside of skyrim ha ... other than that, the damn oddd smelter in the middle of riverwood town.
Apolias_ 25. nov. 2016 kl. 20:06 
this is a fantastic home mod, but why the smelter out near old m8s plc for when you have set a smthery up inside the home, anyways. good mod ty.
MacTireLass 2. sep. 2015 kl. 21:11 
love simplicity good job
wolfman 22. mar. 2013 kl. 19:25 
just visited this place, and i think it's great. only 2 things missing 1- as the father was a less resputable fellow he should have had a secret entrance for his comings and goings. and 2 if Wulferd had left a recipe for his ale hidden somewhere. but otherwise great little house
Aaron of Mpls 5. feb. 2013 kl. 11:43 
While I agree that Riverwood is rather built-up, there was still room for one more little house back there. It did seem to fit in with the other houses.
The Dark Ranger 5. feb. 2013 kl. 10:14 
what about in the western mountains borderimg falkreath hold? It could still be within the general area.
Ticklefeather  [ophavsmand] 5. feb. 2013 kl. 10:03 
@ I've really been meaning to redo this mod. This was my very first one to make after finishing all the CK tutorials. It is very messy. But I love the story so much, I think if I do remake it, I'll leave it at least nearby. You are certainly right about Riverwood being crowded!
The Dark Ranger 5. feb. 2013 kl. 9:34 
I think you should put this house somewhere else. Riverwood is too crowded. I think this house or another like it literaly built into a cliff or mountain side with the front of the house being normal and a doorway without a door just like a drape over it leading down into sub levals with rooms for followers and kids and a wife or two. The place would be abandoned and you would just build it up adding what you wanted. It would require hearthfire but it is cheap I would assume many people have it and besides it would be an awsome mod.
Aaron of Mpls 17. jan. 2013 kl. 3:29 
Oh, I do! I just have it disabled for the time being; my highest-level character lives in Hjerim and wants to keep his dining table. :-)
Ticklefeather  [ophavsmand] 17. jan. 2013 kl. 1:28 
@ Aaron_of_Mpls Yikes! This was my first mod and is a bit "messy." I cannot update it and really need to make a new version. I've been intending to do a new version for a while now but am easily distracted.

I'm glad you like it.
Aaron of Mpls 16. jan. 2013 kl. 21:23 
This mod seems to delete some banquet tables in my game, leaving all the items on them on the floor. It happens with only this mod enabled, and doesn't happen with only this mod disabled. The specific tables I've noticed missing are the table near the right-side wall of Dragonsreach as you enter the front door (next to court mage Farengar's rooms), and the dining table in the main room in Hjerim. I haven't checked for others yet.

Other than that, nicely done! The lair under the house is quite cool.
Ticklefeather  [ophavsmand] 31. aug. 2012 kl. 23:29 
Bah. Crash and burn. I just finished a new mod http://steamcommunity.com/sharedfiles/filedetails/?id=93169096 so I should be able to work on a rerelease of this one soon.
Ticklefeather  [ophavsmand] 31. aug. 2012 kl. 23:25 
I'm not sure. I'll try it now!
GhostCat 31. aug. 2012 kl. 23:24 
Did you load it with the update.esm
Ticklefeather  [ophavsmand] 31. aug. 2012 kl. 23:23 
@ The Unknown I like your suggestions but I can't seem to update this mod without crashing the CK. I may rerelease it so that I can update.
GhostCat 11. aug. 2012 kl. 17:19 
Oh and can you give the mead in the house a name to make it seem realish.
GhostCat 11. aug. 2012 kl. 17:16 
Can you make it less of an earie sound and more toward the everyday sound of skyrim.
Ticklefeather  [ophavsmand] 7. aug. 2012 kl. 5:13 
Hi there Thanos1. I'm glad you like this mod. It was my first one, so it is a bit messy in the CK. I use this as my starter house for any new characters I make and I haven't lost any items. I now know how to stop the weird mannequin movement but I can't seem to update this mod without crashing the CK. Argh. I haven't used the CK in about a month now, so maybe I should check for updates and try to change this one again.
Euphoric Krishna 20. juli 2012 kl. 11:23 
cool housemod, nicely done with the story and all. usual trouble with mannequins moving around and you could make some stuff (like the "water tap") static. keeps people from pulling it out of the wall to see what it is. all in all a satisfying hidden lair that for once doesn't have bloodstains everywhere. :D

only question left is: what is the key to the spirit of the fox? (looked at the place in CK and couldn't find another door)
oh and are all containers secure? because some don't have an owner mapped. although most are non respawnable. (most because i didn't check all of them)
thanks
GhostCat 20. juni 2012 kl. 16:14 
Thanks for replying, so can you add a fence near by that served the family and now you. And can there be a secret portal to the ragged flagon.
Ticklefeather  [ophavsmand] 20. juni 2012 kl. 10:05 
@ jashay Thanks for the suggestions. I'd rather keep it empty to fit with the story of it having been shut for a long time before the brother and sister left. It is fully Navmesh'ed though, so your follower can come in with you when you take over the place.
GhostCat 19. juni 2012 kl. 18:12 
and theif follower?
GhostCat 19. juni 2012 kl. 18:12 
CAn you add a fence in the secret area and maybe a blacksmith?
Ticklefeather  [ophavsmand] 2. maj 2012 kl. 7:07 
Thanks Bedevere! And also for your comments and suggestions on Roriksberg.
Bedevere 1. maj 2012 kl. 16:32 
Came here via Roriksberg mod. I like this place, feels like a bat cave!
Ticklefeather  [ophavsmand] 21. apr. 2012 kl. 5:22 
Increased the lighting in the underground areas.
Rylande 13. mar. 2012 kl. 14:46 
Still can't see any key :(
Ticklefeather  [ophavsmand] 9. mar. 2012 kl. 1:26 
Two quick little updates to the key placement and lighting. I hope this helps. Have a great weekend everyone!
Rylande 6. mar. 2012 kl. 10:04 
Good mod, from the looks of the screenshots a good house (hideout), too bad the key is invisible, but you're on it from the looks of things :)
Cucumbered 4. mar. 2012 kl. 13:04 
It's a great home, but I think it's a bit dark, I can hardly see anything? Or maybe it's just me?

Maybe my other mods screw something up, I have RCRN 2.0 mod (Legacy) and realistic indoor lighting.
Ticklefeather  [ophavsmand] 2. mar. 2012 kl. 0:30 
@rjmcguire Thanks. I think I'll just put it on top of the pile this weekend as an update.
rjmcguire 1. mar. 2012 kl. 23:03 
Thanks. I switched off clipping and looked under the dirt pile. I was then able to pick up the key by scanning around, key was invisible and under the dirt pile.
Ticklefeather  [ophavsmand] 1. mar. 2012 kl. 2:18 
@MK Saibot & Ganguro666 Thanks! I'm glad you like the mod. @ rjmcguire there is a screenshot of the key above. It's near the fern, under the torch to the right of the iron door.
rjmcguire 29. feb. 2012 kl. 22:49 
Hi, I just can't find that key. I scanned the whole dirt pile to the right of the door... nothing.
Any ideas?

Thanks
Kru 29. feb. 2012 kl. 20:59 
Wow perfect heck ya all you need home
Ticklefeather  [ophavsmand] 28. feb. 2012 kl. 8:08 
Hey there Silentshot. Thanks! Busy with orcs atm. :D
Silentshot 28. feb. 2012 kl. 6:20 
Tigerlily: I am impressed... I like it a lot. Cannot wait to see what else you come up with.
Johnny 28. feb. 2012 kl. 1:38 
Excellent home. So good not to have to travel all over to get things done. Definitely gets a rgreat rating from me.
Ticklefeather  [ophavsmand] 28. feb. 2012 kl. 1:17 
@Goden.ca Yes, please do look at the mod in the CK. You'll see some Omni lights strewn about as well as the candle/fire light.
Ticklefeather  [ophavsmand] 28. feb. 2012 kl. 1:11 
@ Thellorms Nor'Fein I'm sorry you found searching for the hidden part of the house frustrating. I meant it to be a fun little puzzle. In reading the journals you should be looking for something hidden. The bookshelf in the brewery/basement is hiding the tunnel. Move things around. Look for a way to move the bookshelf. Once you've found your way further down, remember what the journal says about the key.
I hope you'll give it another go.
Thalestr 28. feb. 2012 kl. 0:00 
@ElderStatesman It seems running too many player houses causes massive instabilty. I cannot run more than 2 or 3 without crashing every 15 minutes.
Elder Statesman Irmc 27. feb. 2012 kl. 21:17 
Very pretty pictures. Causes my game to crash. Unsubscribing. Can't figure out why player housing would cause a crash, especially since it causes a crash without any other player housing installed.
🦅 Helldivin' Henry 27. feb. 2012 kl. 17:13 
Maybe I'm daft or something, but I cant find a key in a dirtpile or anything. I see wind coming from behind a bookshelf leading me to believe theres something behind it but theres no way to interact with it. Is this intentional? And from below comments, people walk into it? Is that intentional? This was a bit of a mind twist for me, sorry... unsubscribed. :(
Thalestr 27. feb. 2012 kl. 14:33 
I'm scratching my head in wonder about why the lighting is so dark. Some hallways will actually brighten up when I wakl into them, but the game will darken again when I leave the hallway and enter the room. Blargh. I guess I could just load it up in the CK and increase the lighting strength.
Ticklefeather  [ophavsmand] 27. feb. 2012 kl. 10:10 
Spouses in mod houses. Check out "Spouses Can Live Everywhere" by Amgepo and Emma. http://skyrim.nexusmods.com/downloads/file.php?id=11370#content
Ticklefeather  [ophavsmand] 27. feb. 2012 kl. 10:07 
@Goden.ca I'm sorry this is happening for you. As you can see in the screenshots above it's not overly dark inside. Anyone else having this issue? Any suggestions?
Thalestr 27. feb. 2012 kl. 9:26 
Nope. Most caves and dungeons look fine with both ENB turned off and on. The upstairs brewary looks fine, but as soon as I walk into the bookshelf door everything suddenly turns dark. The main entrance room after that looks fine,but many of the side rooms are quite dark. Even if I turn ENB off it still looks dark. (Compared to normal dungeons)
Ticklefeather  [ophavsmand] 26. feb. 2012 kl. 23:37 
@Goden.ca Wow, it really isn't dark to me in the creation kit or in game. Is it difficult for you to see while in caves and dungeons? I think this must be something to do with your settings.