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1) The option to set the faction relation to Neutral almost never works, set to Ally works always.
2) Free Traders is missing from the diplomat's list - important faction for when you conquer UC
good, functional mod overall though
Thanks again 🙏
You can always save edit relations for mod factions though.
Sure you weren't accidentally reading the wrong number? Dust Bandits are right next to them most of the time, and their default is a -10.
You did do this via the Global Pacifier correct?
You can either:
1. Leave them imprisoned and import, which will remove them and save them in the "imprisoned state" and stop their world states from flipping back to normal.
2. Free them before importing, which means you need to go get them again.
3. Import without dead NPCs, which will reset all unique characters unless they are in your party.
Don't know how they ended up in my faction list and what I have done to have -80 relations with them. Maybe they caught in the crossfire somewhere. They do not attack on bars, but I can't talk to them when they are hostile to me.
It uses a scaling price, so that the lower your relations the higher the price, up to 100K for a full reset.
I accidentally got my relationship with the nomads down to -80 all because I attacked one of their animals, which I thought was wild because it started eating people. I wanted to fix this without exploiting the game. Unfortunately I do not have 100k cats! I think I'm gonna cheat this one time, but will definitely use this in the future if I need it, thanks again.
Or, you need to look for an alternative method like save editing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1370334383
I have only added these mods; after I did an import I have searched over 2 major settlements and all their bars. There has been no global pacifier and its quite annoying, If you have a way for me to spawn the pacifier in thatd be nice.
To add more detail.
I added that mod just to have some more life in my area and after having an annoying faction try and kill me again and again I looked for a pacifier and could not find it in The hub, stack, and any of the bars in nearby settlements that were expanded in the hub.
Ill let you know how it goes with the rebel farmer raids im dealing with, I couldnt find the rebel leader under the farmer platoons, so im probably going to assume its under a different location as I couldnt locate the leader or I am blind, so I just edited relations to a positive. Thanks again for the help though I appreciate that guide
You are correct that is not the correct place to edit the relations. You need to go to the dialog, like I mentioned before. Dialogue Package->Dialogue->Global Pacifier has what you need. From there you can edit the conditions and effects, or add new branches if you wish to add new factions.
If you wish to reset dead NPCs, I would suggest you simply import and uncheck the "Import Dead NPCs" options. But it is possible to save edit the status of individual NPCs, I highly suggest not doing this though if you don't know what you're doing.
https://steamcommunity.com/workshop/filedetails/discussion/1358096888/3396301606644476289/#c3396301606644621739
I am using UWE and apparently the rebel farmers love to raid you because you supposedly killed their leader and some others do that but I have forgotten who, if you could tell me how I can deal with that, thatd be great.
Should or do I need to add factions (Hill Marauders) as they wont show up Misc, hostile, and minor factions?
Or is this behaviour just different and a mistake on part of something not being picked up.
You also said a pacifier wasnt required for the krals chosen but it has showed up in the global, is there a check for a file for factions specifically that just adds all factions? Im just trying to understand the way this works so I can see if theres a conflict of sorts.
Thanks for those other responses though.
To edit prices you need to open the mod in the FCS. To do so, copy the mod's folder over to your "mods" folder found in the kenshi folder. Then rename it to match the mod file inside. Now you can edit the mod however you want for personal use. To edit prices you'd need to edit the dialog itself.
Thanks
The help would be appreciated
For me my problem was UWE, the mod maker says to put it at the bottom of the load order so make sure to do that alongside its patches below it.
Make sure to save config (i think that locks it in place)
Otherwise, make sure you don't have any other mods replacing towns. The mod can only add them to towns that exist in vanilla, mods that add overrides like Reactive World can screw that up since it switches the town entry out. The patch in the descriptions should fix it for RW's overrides, but it won't work for any other mod's.