XCOM 2
(WOTC) Cosmetic Lasers and Coilguns
52 Comments
765 Mar 25, 2021 @ 9:31pm 
Are they supposed to have no sound?
UmbraStar Nov 27, 2020 @ 9:31pm 
Same as vertigo.
VertigoJockey Nov 8, 2020 @ 8:57pm 
I know its been two years since the mod's been updated, but I figured I'd hazard the question. Since Iridar's working on adding more laser and coil weapons to round out all the bases for classes and Sparks, will we be seeing an update?

I'm asking since trying to tweak the config settings for the weapon mod Iridar made terrifies and confuses me and I have no idea how to work the weapon skin replacer, even with the instructions open.
GoodShark Oct 20, 2020 @ 8:51pm 
I dunno if I'm doing something wrong, but I thought the Coilguns had the yellow laser thing for their shooting animation. Mine are doing the machine gun's shooting.

Did I do something wrong?
MojaveCourier Jun 14, 2020 @ 9:17pm 
Is there a way so that I could change the name of the weapons that appear? The weapons have the same name as the normal weapons.
Parsalian May 14, 2020 @ 3:35pm 
+WEAPONS_TO_HIDE=C1Pistol_CG
+WEAPONS_TO_HIDE=C2Pistol_CG
+WEAPONS_TO_HIDE=C1Pistol_LS
+WEAPONS_TO_HIDE=C3Pistol_LS

+WEAPONS_TO_HIDE=C1AssaultRifle_CG
+WEAPONS_TO_HIDE=C2AssaultRifle_CG
+WEAPONS_TO_HIDE=C1AssaultRifle_LS
+WEAPONS_TO_HIDE=C3AssaultRifle_LS

+WEAPONS_TO_HIDE=C1Shotgun_CG
+WEAPONS_TO_HIDE=C2Shotgun_CG
+WEAPONS_TO_HIDE=C1Shotgun_LS
+WEAPONS_TO_HIDE=C3Shotgun_LS

+WEAPONS_TO_HIDE=C1SniperRifle_CG
+WEAPONS_TO_HIDE=C2SniperRifle_CG
+WEAPONS_TO_HIDE=C1SniperRifle_LS
+WEAPONS_TO_HIDE=C3SniperRifle_LS

+WEAPONS_TO_HIDE=C1Cannon_CG
+WEAPONS_TO_HIDE=C2Cannon_CG
+WEAPONS_TO_HIDE=C1Cannon_LS
+WEAPONS_TO_HIDE=C3Cannon_LS

+WEAPONS_TO_HIDE=C1SparkRifle_CG
+WEAPONS_TO_HIDE=C2SparkRifle_CG
+WEAPONS_TO_HIDE=C1SparkRifle_LS
+WEAPONS_TO_HIDE=C3SparkRifle_LS

+WEAPONS_TO_HIDE=C1SMG_CG
+WEAPONS_TO_HIDE=C2SMG_CG
+WEAPONS_TO_HIDE=C1SMG_LS
+WEAPONS_TO_HIDE=C3SMG_LS
Parsalian May 14, 2020 @ 3:35pm 
Weapon Skin Configuration to get rid of T1 and T3 lasers, as well as T1 and T2 Coilguns. I don't like dealing with clutter
Dr. Bashir Apr 29, 2020 @ 1:25pm 
Does this mod comparable with Weapon Skin Replacer Mod? I can't find actual guns names.
Sir George Apr 3, 2020 @ 10:18am 
This is Great Thank you
SkySpirit Feb 17, 2020 @ 5:55am 
For some reason laser cannon lost its firing sound. Any ideas why?
Panos Sigma Dec 10, 2019 @ 6:13pm 
Great mod, but all these extra weapon choices from the LW weapon mods are available from the beginning of the game, regardless of what weapons tech you have researched or not. So, is there a way to stop tier 3 (Coil) and tier 2 (Laser) showing on the tier 1 available weapons list? (Same goes for tier 2).
Spotter Nov 8, 2019 @ 6:53pm 
Ohhhh SMGs FTW!
darkdill May 11, 2019 @ 12:28am 
Can you try to fix your weapons so they can use Ammo Pockets properly? You can talk to -bg- about how to fix it.

He mentions a fix in his mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=727666654
darkdill Apr 23, 2019 @ 1:27pm 
Think you could do a compatibility update for Primary Secondaries? The pistols don't show up in the primary weapon slots.
Xarek Mar 7, 2019 @ 2:32am 
Is there a way to disable the cosmetic options for a specific tier? I am looking for a way to disable them for tier 1.
MrShadow Jan 25, 2019 @ 7:09pm 
@Cortex... wait, are you saying an issue someone had back in May of 2018, youre having NOW with this mod and you have been successfully runnig 700+ mods? And you have no doubt that its this mod causing you crashing on loading? Um... by chance are you running the community highlander? It just recently had issues with causing crashing. Not saying that is the issue either, but it could have been your issue. OR... maybe one of your many mods that need the community highlander is outdated and causing your crashing. That type of thing happens a lot you know? But im 99.9% sure your issue is a mod conflict or outdated mod. Could easily figure it out... give me your crash dump logs and a full list of these 700+ mods.
Cortex Jan 23, 2019 @ 1:06am 
@PZ no it is definitely this mod making issue as to crashing once loading up the game. Ever since I removed this mod and used other mods and mind you I am running 700+ mods and have been playing fine. @Robbie922004 is definitely right that there is something wrong with this mod to cause the crashes upon loading.
Ace Jan 5, 2019 @ 12:10pm 
If you have a mod that changes the range tables of the standard AR, will these follow suit? Or do those changes need to be seperately?
endersblade Dec 30, 2018 @ 4:42pm 
Is there a way to make the Bullpup use the SMG cosmetics from this as well?
PZ  [author] Dec 6, 2018 @ 6:46pm 
@endersblade
Musashi hasn't updated Primary Secondaries yet. Politely asking him probably wouldn't hurt, but please don't bug him, he is quite busy!
endersblade Dec 6, 2018 @ 5:50pm 
Also, any update on the Primary Secondaries integration? Sorry to keep bugging :-P
endersblade Dec 6, 2018 @ 5:49pm 
I think he's asking for this to replace the TLE pistols, which to be honest doesn't make a lick of sense. The TLE pistols have the same exact stats as regular pistols. If you're using this mod, then just use regular pistols?
PZ  [author] Dec 6, 2018 @ 5:37pm 
@withmin
Sorry, I don't understand what you're asking for.
withmin Dec 6, 2018 @ 1:12am 
Love this mod. thanks.
Generate_TLE_Tier1 = (Conv = true, Mag = true, Beam = true) like Option add? plz.
PZ  [author] Nov 8, 2018 @ 4:35pm 
We each thought the other one was going to write the code. :D

That's sorted out now. It's still going to happen.
endersblade Nov 7, 2018 @ 9:12pm 
Any news on the Primary Secondaries integration?
endersblade Oct 25, 2018 @ 9:36pm 
I second that! I've been trying to figure out why none of the mods I have that add laser and coil weapons allow me to use the laser and pistol weapons as primaries...the names will change (pulse pistol, coil pistol or w/e), but it still uses the base models. Right now I have the Mag - Laser and Plasma - Coil replacers from Lago but no joy on the pistols.
Scryehard Oct 21, 2018 @ 2:52pm 
:O
That would be great! Thank you! Thank you!
PZ  [author] Oct 21, 2018 @ 12:52pm 
I've talked to Musashi about it and hopefully we'll be able to work out a fix. :)
Scryehard Oct 21, 2018 @ 10:38am 
Can this be made to work with Primary Secondaries so that I can use the coil pistol in the primary hand?
WretchedNightmares Oct 20, 2018 @ 3:54pm 
i believe i have found what causes the problem, same with the EU plasma weapons: activating this mod mid campaign seems to cause savegames to "replay" itself before actually loading, this doesn't seem to happen in campaigns that start with this mod active
FeatheredPheonix Aug 30, 2018 @ 11:14pm 
I've started having the same issue that @Robbie922004 had since downloading this mod, so I can say that this mod is definitely involved is this bug. I'll try and get a hold of him and compare mod listings to see if we can figure out what is causing it.
YoYo Jun 4, 2018 @ 12:19pm 
Do I need to donwload LW laser pack if I just want the coil weapons?
Robbie922004 May 3, 2018 @ 2:41pm 
I understand those troubleshooting blues when a bug can't be recreated. If I knew what specifically was the trigger I'd be happy to let you know but unfortunately I don't. I know I don't have any conflicts since I'm using Alternative Mod Launcher but I also am aware that mods can be fickle and have unseen interactions. I don't have anything that alters gameplay though, only LW2 classes for WOTC and some cosmetic mods, so sorry I can't be more precise as to what's causing it. All I know is that it's definitely this mod and only this mod that causes this issue for me.

Either way I appreciate the swift response.
PZ  [author] May 3, 2018 @ 2:24pm 
@Robbie922004
I use this mod myself and I've never run into anything like that. So, unfortunately, I have no idea what could be causing your problem.

I will say that just because removing this mod makes the problem go away does not necessarily mean that the problem is being caused by this mod-- it could be a conflict with some other mod, or even a bug in the base game that just happens to be brought out. I can't think of anything in this mod that would do that.

Sorry that wasn't much help.
Robbie922004 May 3, 2018 @ 8:25am 
Hey, whenever I use this mod (and its requisites) I can no longer load saves on missions. It causes the game to try to replay all the actions every characters has taken immediately upon load, all at once. It's almost like replay mode, but if instead of happening in succession, it all happened at the same time. Eventually the game just can't keep up and crashes. If I load the Laser Pack, Coilguns for WOTC, and the SMG pack all WITHOUT this mod, it works fine. It only happens once I activate this one.

I've absolutely isolated the issue down to this batch of mods. Don't know what the deal is but figured I should let you know in case it hasn't been reported before. Thanks!
Kpmh2001 Mar 21, 2018 @ 2:40pm 
Yo, thanks for this
Silly Serpent Feb 11, 2018 @ 2:26pm 
The update did the trick! Thanks for addressing it so quickly and for making this mod of course :)
PZ  [author] Feb 11, 2018 @ 12:30pm 
I think I've figured out what's wrong. Once the mod has updated (it should do so automatically if you're subscribed) open the console and type ForceCosmeticLaserCoilUpdate and it should add the weapons properly.
Silly Serpent Feb 11, 2018 @ 4:50am 
I have the same issue as Delran sadly. The whole reason I wanted to try this mod is to replace the T3 beam weapons to look like their coil/laser counterparts and now it's not doing that. Could be because I tested this in an existing late game save? I could start a new campaign with some cheat mods to speed up research to see if it works then, but it'll be a while.
Delran Feb 7, 2018 @ 5:21am 
Well, It all seems to work well except that the MK3 versions of the guns doesn't seems to appear (Got the "Conventionnal" Coil/Last, Gauss too but not the plasma tier)
Any idea from where that come from ?
PZ  [author] Jan 21, 2018 @ 9:49am 
@Circle of Psi
By default, hero units don't get any laser or coilgun weapons because those were never made for them. However, you can use a mod that lets you equip the regular weapons on them, like this one! http://steamcommunity.com/sharedfiles/filedetails/?id=1273941136
PZ  [author] Jan 16, 2018 @ 2:36pm 
@Lago
Go for it. :D
Lago Jan 16, 2018 @ 3:17am 
Would it be okay if I used some of your code if I give proper credit? With a few modifications your CopyAndMerge function's a far better way of making replacers than the methods I'm currently using.
Dev Jan 15, 2018 @ 4:43pm 
Awesome, thanks a bunch! Still hoping for primary pistol support some day but SMGs are a great addition!
PZ  [author] Jan 14, 2018 @ 12:51pm 
Well, since it's already experimental anyway, why not?

This new version has SMG support, but all the testing I've done is verifed that, yes, SMGs do indeed show up. So the warning at the top applies double, I think.
NickSheperd Jan 14, 2018 @ 10:02am 
I want to use this mod but I need muh SMGs. T_T
Dev Jan 13, 2018 @ 9:19pm 
The required mods for this generate laser and coil SMGs if you have the unofficial SMG pack installed, so I think that's more or less the de facto official one now. I'll take any kind of primary pistols, I love the coil guns but I use custom classes that rely on the primary secondaries weaposn and it would be cool to have those be coil instead of plasma too :)
PZ  [author] Jan 13, 2018 @ 3:13pm 
SMGs are currently disabled, because there was no (official) SMG pack for WOTC, but that's something that wouldn't be too hard to put in as an ini option. I could add in an option to also generate primary versions of the pistols, but pretty much as their own thing; it wouldn't really integrate with Primary Secondaries. Once I get this mod working in a way that I'm pretty confident there aren't lingering major bugs, I'll look into adding some of this stuff.
Dev Jan 13, 2018 @ 2:22pm 
I see in the config that this works for utility pistols, which is awesome! Does it also work for primary pistols/secondaries and SMGs?