XCOM 2
[WOTC] Proficiency Class Pack
1,756 Comments
wisestcrazy May 7 @ 10:39pm 
is it possible to use Proficiency Class with LWOTC
HastatusPrior Apr 29 @ 4:41am 
Love this mod and its tactical & cosmetic approach. A strange issue occurs with techspecialists, though. Sometimes, when they are hit by explosives, they disappear leaving just their astonished drone behind them. On one occasion, she resurfaced after two turns, but she was trapped inside the fallen UFO of a retaliation mission (I don't think there is even a way into that thing in the map ...).

Any clue ?
sum1akaJ Apr 21 @ 5:17am 
Hmm, well I had the toggle on 0% anyways, so he should have shot at anything, and it works for every other enemy I've encountered so far.
RambelZambel Apr 21 @ 2:08am 
i dont think the toogle for overwatch of the marine is working(anymore)
sum1akaJ Apr 21 @ 12:23am 
Hey everyone, is Covering Fire supposed to NOT work on a Mec?

I thought Covering Fire ensures that a reaction shot triggers on any action, but the Mecs just shoot their Micro Missiles without any interruption, not only damaging the Marine but also cancelling his whole suppression. Is that the intended behavior that Covering Fire doesn't cover Micro Missiles or Mecs?
EvilBob22 Apr 7 @ 2:31pm 
That would make sense, but Chosen aren't soldier classes, so they don't work the same way. They work more like Advent or alien units, just with a bunch of additional rules attached.
Aru Apr 7 @ 2:18pm 
@EvilBob22 Oh so that's how they were implemented. That interesting! Makes you wonder if Chosen aren't kinda "squaddies" as well.
Thanks for answering nevertheless, it's good to know they aren't affected by it.
EvilBob22 Apr 7 @ 1:33pm 
They are special classes, not a "real" ranger and specialist, so they won't be affected. (Theoretically, they could be affected by a mod, but this mod doesn't touch those special classes.)

Fun fact: they only have their squaddie level defined, all of their abilities are granted at squaddie.
Aru Apr 7 @ 7:17am 
How does this mod affect Bradford and Lily in Alien Hunters/Shens Gift missions? It keeps their vanilla classes or replaces them somewhat? I enjoy doing both of these missions during my playthroughs and I'm curious if they will work with this mod....
FLY4EF Apr 1 @ 2:23am 
重新开启了一个任务,那应该是一个有概率出现的问题,新的任务中没有这样。
FLY4EF Apr 1 @ 1:58am 
很奇怪,步兵(Marines)的身上出现了 来自步兵的 降低命中的Debuff(Zone of Control ),这个范围减益本应该是近战步兵(Assault Infantry)施加给敌人的。
Crowner Mar 17 @ 10:54pm 
There's no way to use the Field Medic's Arc Thrower or the Marine's Sword Shotgun, right?
ScriptGenius12 Jan 31 @ 3:59pm 
Works well so far. I removed Marksman cause I feel Sharpshooter is fine enough on it's own, but I didn't re-enable Specialist in config yet it still showed up with the mod "choose my class" and as an option in character pool. Oh well, still fun.
Hillhome Jan 28 @ 7:11pm 
@EvilBob22 I'm ok with not seeing it real often but I mean it's XCOM as long as there is a chance it might just happen!
Wrath Jan 28 @ 2:39pm 
Im coming back to modded Xcom and Im a bit lost
I used to play with RPGO
I ve seen that there exists a plugin to bring this mod play along with rpog , so 2 questions :
1 - Is the fact of installing plugins for proficiency adds new playable classes?
2 - will these new classes be added in the rpgo class list?

thanks in advance !
EvilBob22 Jan 28 @ 2:19pm 
@Hillhome They will work together, but not well. It's a problem of numbers, even base Amalgamation is something like 700 classes. The 6 classes here would get lost in the shuffle, you'd expect less than 1% of your soldiers to be Proficiency.
Hillhome Jan 28 @ 2:08pm 
Do all of these work also with amalgamation classes...?
ScriptGenius12 Jan 27 @ 7:02am 
Will Marksman's Bandolier conflict with [WOTC] Locked and Loaded which adds an ammo slot for all classes?
EvilBob22 Jan 19 @ 9:47am 
@ScriptGenius12 Look in XComClassData.ini for this mod, there are instructions near the top of the file.
ScriptGenius12 Jan 19 @ 5:56am 
How do I unlock vanilla classes?
EvilBob22 Jan 4 @ 9:41am 
You need a class that has chemthrowers (flamethrowers plus others) enabled as a primary weapon. Take a look at the Field Alchemist mod, it's a proficiency chemthrower class.
YoriShark Jan 4 @ 6:00am 
i love this mod but it wont let me use the flamethrower mods
Jboy9786 Jan 3 @ 3:16am 
oh i'm sorry it's labelled as sharshooter only, right, i already tried disabling this mod to see if default classes fixed it, nope, it still said sharpshooter only, i'll try to troubleshoot this with the devs of thise 2 mods if possible
Dragon32 Jan 3 @ 2:47am 
@Jboy9786
That sounds like it could be a mod conflict, one of your other mods reverting swords to the default classes. Maybe try a binary search: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
Jboy9786 Jan 3 @ 2:27am 
the sword is being labelled as ranger only, even though the Assault Infantry can use swords themselves in the secondary slot
Jboy9786 Jan 3 @ 2:25am 
I think this has issues with ballistic shields/ primary secondaries, because i can equip the shield in the secondary slot just fine, but i can't equip the sword on the primary slot, some help plz
ScriptGenius12 Dec 19, 2024 @ 10:39am 
Thank you.

From what I understand I can re-enable the vanilla classes in the ini?
Corbent Dec 19, 2024 @ 7:06am 
@ScriptGenius12
About the sawed-off shotgun glitch: Your modlist might vary, but in my case the mod causing it was [WOTC] Sawed Off Shotgun Overhaul (https://steamcommunity.com/sharedfiles/filedetails/?id=1833297244) .

No amount of config resetting or campaign restarting fixes the sawed-off as long as that is enabled.
EvilBob22 Dec 18, 2024 @ 8:06am 
Two potential easy fixes:
1) They should be able to equip them in the secondary weapon slot, but not the primary, make sure you are checking the right weapon
2) Make sure LW2 Secondaries mod is loaded
ScriptGenius12 Dec 18, 2024 @ 4:08am 
Marine can't used sawed off shotgun
EvilBob22 Dec 17, 2024 @ 11:38am 
You can, but there is a lot of overlap between them and these classes. Check out the notes near the top of XComClassData.ini.
ScriptGenius12 Dec 17, 2024 @ 10:27am 
Can I still use vanilla classes in campaign, skirmish, and tlp missions?
EvilBob22 Nov 13, 2024 @ 8:23am 
Probably? It disables the base classes and their GTS unlocks, but any soldiers currently with one of the base classes will sill be that class (I'm not sure about already purchased GTS unlocks). But, any new soldiers or newly promoted rookies will get the proficiency classes. Otherwise, I don't foresee any trouble.

Definitely make a backup save under a different name before adding the mod, just in case.
nerd witta gun Nov 12, 2024 @ 2:45pm 
Does anyone know if i can add this mid game?
Mask Nov 7, 2024 @ 8:08am 
How can I add Long Watch ability to Marksman? Can someone give me a simple guidance? :)
Mask Nov 7, 2024 @ 8:01am 
There already are 2 of your choice. @Tw1ntend0
Tw1ntend0 Oct 28, 2024 @ 6:10am 
Will there be a proficiency class plugin for SPARKs? I see shiremct recommends Mechatronic Warfare: Total SPARK Overhaul, but is that as well-designed as shiremct's proficiency classes?
steamt Oct 25, 2024 @ 1:07pm 
As mentioned in a Discussion, Sedate is not clearing Mind Control
You can use console command 'FixSoldier' from this mod to work around it
https://steamcommunity.com/sharedfiles/filedetails/?id=3113132590
EvilBob22 Oct 24, 2024 @ 9:09am 
Marines can't use shotguns, they have a special, sawed-off shotgun as a secondary weapon. It only has 2 uses per mission, but can help if they end up in close quarters.
ScriptGenius12 Oct 24, 2024 @ 6:41am 
Can't use shotgun as marine
Epic Dovahkiin Sep 20, 2024 @ 12:12am 
so for some reason the marine can't fire the sawed off could it be Ability to slot reassignment mod?
=[NK]= Col. Jack O'Neil Sep 8, 2024 @ 11:42pm 
To get the Marines sustained fire ability to work with the Limited reloads mod, you can open up XComWOTC_APA_MarineSkills.ini

And add the lines (I don't know which one it is, so I added both)
+SUSTAINED_FIRE_VALID_ABILITIES = ReloadLL
+SUSTAINED_FIRE_VALID_ABILITIES = FiniteReloads
ScriptGenius12 Sep 3, 2024 @ 3:55pm 
Will the Marksman GTS perk that adds an ammo slot conflict with this mod that adds ammo slots to all soldiers through GTS? https://steamcommunity.com/sharedfiles/filedetails/?id=2265425192#:~:text=This%20mod%20adds%20a%20single%20GTS%20Perk,%20named
EvilBob22 Aug 15, 2024 @ 1:53pm 
You can disable them via Amalgamation's configs. There is a mod that does it automatically (Amalgamation: Proficiency Powered Specs), but it also add more specializations.

This is the relevant bit to add to XComAmalgamation.ini without the above mod:
[AmalgamationClassesWOTC.X2DownloadableContentInfo_AmalgamationClassesWOTC]
; disable Proficiency Classes
+DisableClass="WOTC_APA_Assault"
+DisableClass="WOTC_APA_Medic"
+DisableClass="WOTC_APA_Marine"
+DisableClass="WOTC_APA_Marksman"
+DisableClass="WOTC_APA_Sapper"
+DisableClass="WOTC_APA_Specialist"
Worgan_Freeman Aug 15, 2024 @ 9:12am 
Awesome mod, played multiple campaigns with it and they were really enjoyable. Now my next playthroughs I decided to play with the Amalgamation mod but that one doesnt have proper SPARK classes yet. So I want to play with Amalgamation for Soldiers but the "Project LASER" proficiency plugin for SPARKs.
Is it possible to remove all the soldier proficiency classes so Amalgamation can take over while SPARKs keep using the Proficiency classes?
Über Aug 13, 2024 @ 3:18am 
Loveing this mod so far, but I have a bug i can see both the defensive mine and concealing smokebomb im my utility's and idear how to fix?
warriorandtoaster Aug 4, 2024 @ 8:16pm 
How does Miniaturized Munitions interact with EXO/WAR suits? Do they give an extra charge of the equipped heavy weapon?
lowestofthekeys Aug 4, 2024 @ 1:23pm 
Love this mod. Love the classes (specifically the Tech Assault). Was wondering if anyone else has had any issue with the arcthrower showing up for field medics? I've got a laundry list of mods plugged in, so I'm just looking for anything off the top of anyones head.
warriorandtoaster Aug 1, 2024 @ 5:00pm 
MB, should've read closer, it's only the damage effects
warriorandtoaster Aug 1, 2024 @ 7:27am 
Re: Sapper's Destructive Nature skill, when it says it applies the Sapper's proficiency buffs for their grenades to equipped heavy weapons, does that include the increased charges? Or is it only just the various damage buffs?