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Any clue ?
I thought Covering Fire ensures that a reaction shot triggers on any action, but the Mecs just shoot their Micro Missiles without any interruption, not only damaging the Marine but also cancelling his whole suppression. Is that the intended behavior that Covering Fire doesn't cover Micro Missiles or Mecs?
Thanks for answering nevertheless, it's good to know they aren't affected by it.
Fun fact: they only have their squaddie level defined, all of their abilities are granted at squaddie.
I used to play with RPGO
I ve seen that there exists a plugin to bring this mod play along with rpog , so 2 questions :
1 - Is the fact of installing plugins for proficiency adds new playable classes?
2 - will these new classes be added in the rpgo class list?
thanks in advance !
That sounds like it could be a mod conflict, one of your other mods reverting swords to the default classes. Maybe try a binary search: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
From what I understand I can re-enable the vanilla classes in the ini?
About the sawed-off shotgun glitch: Your modlist might vary, but in my case the mod causing it was [WOTC] Sawed Off Shotgun Overhaul (https://steamcommunity.com/sharedfiles/filedetails/?id=1833297244) .
No amount of config resetting or campaign restarting fixes the sawed-off as long as that is enabled.
1) They should be able to equip them in the secondary weapon slot, but not the primary, make sure you are checking the right weapon
2) Make sure LW2 Secondaries mod is loaded
Definitely make a backup save under a different name before adding the mod, just in case.
You can use console command 'FixSoldier' from this mod to work around it
https://steamcommunity.com/sharedfiles/filedetails/?id=3113132590
And add the lines (I don't know which one it is, so I added both)
+SUSTAINED_FIRE_VALID_ABILITIES = ReloadLL
+SUSTAINED_FIRE_VALID_ABILITIES = FiniteReloads
This is the relevant bit to add to XComAmalgamation.ini without the above mod:
[AmalgamationClassesWOTC.X2DownloadableContentInfo_AmalgamationClassesWOTC]
; disable Proficiency Classes
+DisableClass="WOTC_APA_Assault"
+DisableClass="WOTC_APA_Medic"
+DisableClass="WOTC_APA_Marine"
+DisableClass="WOTC_APA_Marksman"
+DisableClass="WOTC_APA_Sapper"
+DisableClass="WOTC_APA_Specialist"
Is it possible to remove all the soldier proficiency classes so Amalgamation can take over while SPARKs keep using the Proficiency classes?