ENDLESS™ Space 2

ENDLESS™ Space 2

Arkon SlowMotion
11 Comments
LastDream Feb 1, 2018 @ 5:12am 
对于那些一直觉得游戏太简单,技术开锁太快的球员…

这个mod几乎使游戏中的技术研究成本加倍。
由于它影响了原始技术,游戏中的所有帝国也会影响到他们的研究能力。
所以重要的科技成果将不可用,直到游戏的很晚。
js.cap44.hh  [author] Jan 26, 2018 @ 1:48pm 
The special techs of the other races like the Sophons occupy the same place, but are not selectable, since the Vaulters was chosen as a the player's faction.
js.cap44.hh  [author] Jan 26, 2018 @ 1:41pm 
Yes you are right. As i see it is an overlay, but the desired Vaulters tech is selectable.
Saara Jan 26, 2018 @ 1:08pm 
Yet with only this mod active tech names , which are specific to vaulters are a bit bugged.
You dont have this problem?

If i see correctly in GuiElements[SloMo].xml there is a specific line for N-way fusion and sophons:
<!-- N-WAY FUSION -->
<TechnologyGuiElement2 Name="TechnologyDefinitionEconomyAndTrade1Sophons" X="-1.5" Y="0">
<Title>%TechnologyDefinitionEconomyAndTrade1SophonsTitle</Title>
<Description>%TechnologyDefinitionEconomyAndTrade1SophonsDescription</Description>
js.cap44.hh  [author] Jan 26, 2018 @ 12:28pm 
@DartBoris. SloMo contains no translations or names. It only increases the cost of researchable technologies.
js.cap44.hh  [author] Jan 26, 2018 @ 12:24pm 
@Ragnin. Generally, yes. The new Vaulters technologies are now adapted and, like the others, twice as expensive.
Ragnin Jan 26, 2018 @ 10:31am 
Does this mod work with fine with Vaulters?
Saara Jan 26, 2018 @ 9:38am 
A little bug with technology names with this mod active and vaulters : https://i.imgur.com/thsoE8s.png
Bionerd Jan 25, 2018 @ 8:16pm 
Thanks, this should make for better gameplay :)
js.cap44.hh  [author] Jan 25, 2018 @ 12:13am 
Thanx!
The fact that many technologies are only available much later,
makes the hunt for curiosities with their specials in the early stages
of the game again make more sense.
Secret Alex Jan 24, 2018 @ 1:21pm 
God bless you