RimWorld

RimWorld

Bricks Don't Vanish
71 Comments
Derpino Mar 29 @ 1:00am 
We need the same thing for power wire
Michiko Apr 20, 2024 @ 7:02pm 
Tested and it worked fine with no errors at all in the log!
Michiko Apr 20, 2024 @ 1:01pm 
Thanks for the update! Gonna test it now. It was broken or at least giving a bunch of errors prior to the update if you tried to use it in 1.5 anyway. Hopefully that stuff is fixed.
Ratysz  [author] Apr 20, 2024 @ 11:20am 
Updated to 1.5; as always: let me know if anything breaks.
pickpickpickpickpickpickpickpick Mar 19, 2024 @ 5:11pm 
That's fantastic, just prepping mod list ahead of time because it's a little too large :)
Ratysz  [author] Mar 19, 2024 @ 4:33pm 
@pickpickpickpick: Not until it's actually out.
pickpickpickpickpickpickpickpick Mar 19, 2024 @ 3:41pm 
Could we possibly get an update to 1.5? This is one of my must have mods. Thanks!!
Ratysz  [author] Dec 21, 2022 @ 10:41am 
@Nope Nope Nope: Probably, yeah.
Nope Nope Nope Dec 21, 2022 @ 8:30am 
I guess this is redundant and possibly conflicting right?

Configurable Deconstruct Percentage
Seromas Nov 1, 2022 @ 7:10pm 
ty for update :cozybethesda:
Ratysz  [author] Oct 30, 2022 @ 11:54pm 
@Stellar: That's just Workshop being Workshop. Verify local files, unsubscribe/resubscribe, etc etc
Stellar ❤️💙💛 Oct 30, 2022 @ 5:38pm 
Shows wrong version still in game?
Ratysz  [author] Oct 30, 2022 @ 1:31pm 
Updated, sorry for the delay. It's mostly a blind patch, I haven't thoroughly tested all functions in-vivo, but I have reasons to believe it should all work. As always, let me know if there are any issues.
Stellar ❤️💙💛 Oct 30, 2022 @ 12:53am 
I love this mod!
Seromas Oct 25, 2022 @ 8:14am 
yeah we use it ! xD it is great
NeonJelly Oct 25, 2022 @ 2:27am 
Yeah, this mod is amazing! Small, but wonderful.
Greysion Oct 24, 2022 @ 10:17pm 
This is one of my favourite mods, absolutely I do use it too. :necroheart:
Blooest Oct 23, 2022 @ 6:35pm 
Looks to me that nearly 5600 people use this. Best version of this mod
Darwithe Oct 22, 2022 @ 9:32pm 
*Waves* I also use it, I prefer the extra control this offers over the simple toggle most other mods that do 100% return offer.
Victor Oct 22, 2022 @ 5:56pm 
Sure thing, thank you very much!
Ratysz  [author] Oct 22, 2022 @ 5:55pm 
Oh shit, someone actually uses this?

@Victor: No, it doesn't, but I might have some spare time to fix it soon-ish.
Victor Oct 22, 2022 @ 5:53pm 
Does it work for 1.4?
Ratysz  [author] Nov 11, 2021 @ 10:43pm 
@gamer20088: It shouldn't, but I honestly don't remember for sure.
gamer20088 Nov 11, 2021 @ 7:42pm 
if you put 100%
gamer20088 Nov 11, 2021 @ 7:42pm 
if the building is broken does it still give 100% lol
Ratysz  [author] Nov 1, 2021 @ 5:20am 
@Xain: I like those suggestions, thanks. I'll write them down, but no promises on whether I ever get around to trying any of that.
Xain Oct 31, 2021 @ 6:16am 
Just a couple of ideas for the future - do you think it will be possible to make it so that the amount of retrieved material scales up with the colonist's construction ability? And with the object's condition?

Great mod btw, I had forgotten how vanilla annoying vanilla behaviour was.
test Jul 19, 2021 @ 5:44am 
good thing i got the notification so I was wrong sorry this mod doesn't impact performance
Ratysz  [author] Jul 19, 2021 @ 5:30am 
Updated, now compatible with RimWorld 1.3. I removed the "-1" option from 1.2 and 1.3 because, apparently, it wasn't a thing since 1.2; also fixed floor deconstruction material returns.

As always, let me know of any issues.
test Jun 15, 2021 @ 4:02am 
alright I remembered this mod had a performance impact but I might be confusing it with replacestuff so i will test it again
Ratysz  [author] Jun 15, 2021 @ 4:01am 
@test: What sort of performance impact are you getting? If your game is taking a hit even when you're not building anything, it's not caused by this mod. I also highly doubt that the 2-3 extra comparisons whenever a construction finishes would be at all perceptible on any machine that can run RimWorld.
test Jun 15, 2021 @ 2:22am 
it is good mod but unfortunately has a small impact on performance. the other mod "99%" doesn't, but it recently stopped working for some reason
Codius Hilol May 12, 2021 @ 3:03pm 
It appears it is not just floors. A wooden column that costs 20 wood returns 15. No other mods active. Thank you for your work on this mod.
pinbuck May 10, 2021 @ 1:48am 
sorry oops
Ratysz  [author] May 10, 2021 @ 1:35am 
@pinbuck: As I've already stated, it's on my issue tracker. I have no incentive to be actively modding right now, so it'll keep waiting there for when I do.
pinbuck May 9, 2021 @ 6:30pm 
@Ratysz can you fix the problem where its not giving all the resources back for floors? currently for example, stone brick floors gives 3 instead of 5 bricks on deconstruction
TheSpookiestSkeleton May 6, 2021 @ 1:02pm 
Are there any known conflicts? I'm having things be deconned and the mod does nothing
Ratysz  [author] Jan 23, 2021 @ 11:34pm 
I see. Well, I remember testing floors a while ago, but this looks like a second report of this. I opened an issue on my tracker, though no promises on when I get to that.
pinbuck Jan 23, 2021 @ 9:09pm 
figured it out, it's just floors giving 75% instead of 100%
pinbuck Jan 23, 2021 @ 7:56pm 
going to do more testing
Ratysz  [author] Jan 22, 2021 @ 11:18pm 
@pinbuck: I have no idea what you mean. The Royalty DLC being there or not is completely orthogonal to this mod's function.
TRUMP GAZA IS #1 Jan 11, 2021 @ 6:16pm 
the artwork for your mods is simply the best
Ratysz  [author] Aug 13, 2020 @ 1:24pm 
Updated. Nothing new, other than it requiring Harmony as a mod now.
Shark Apr 5, 2020 @ 8:19am 
Really useful thx
squidd Mar 11, 2020 @ 3:37pm 
could you possibly expand the scope of this mod to cover floors as well? i'd appreciate it a lot

one of my most fav mods btw
Sting Feb 28, 2020 @ 7:44am 
Thank you for updating this mod Ratysz. You make all of us indecisive and stingy people happy.
Neutromancer Feb 27, 2020 @ 7:22am 
Deconstructing things at 100% is what makes possible experimenting, so thanks for this!
Ratysz  [author] Feb 27, 2020 @ 6:17am 
Well, this took more effort than it should have, but it's compatible with 1.1 now. Have fun... deconstructing things, I guess.
megabot Jul 22, 2019 @ 11:21am 
ummm... sorry to ask,but...does anyone know what causes my problems? apparently this mod stopped working after adding a certain amounts of mods,and,well,I'd like to know what exactly caused all this. if it's not too much trouble,of course. well,here are the logs

https://gist.github.com/cd84e922f259484801728c5e4ebc82b2
Jaxx - pshoooo Oct 18, 2018 @ 4:38pm 
thank you!