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How I solved, I never use the pedestal button to deactivate the 2 cleansing gels, I conveyed the bounce gel over in my funnel, shot my portal elsewhere letting the gel dropped and then shooting my funnel fast to channel the cleansing gel from falling onto the bounce gel, then I jumped from level to upper level into the tractor beam passing through my portals and made my exit!
Side note for any fans of the TV show Arrested Development: the map's title is obviously a reference to the show, as you have to hop on to the funnel. As I was watching daloboy's walkthrough I realized that the intended solution also requires you to make like Tobias and "blue yourself." HA!! Not originally intended but I love that it ended up that way. Come on, May 26th!
Here's my latest , if you get the chance!
It's close! Thanks for the video, it's really helpful for me to think this through. I think I have another idea, I'll update soon. Thanks for playing!!!
I think my stubborn clinginess to a stripy motif may be getting in the way of my designing the puzzle's layout for intended execution.
Or something...
Back to the editor! hmmm...
I agree, I think it can be fixed easily--in fact, I have an update waiting to be published (for this map as well as others of mine) just as soon as Valve provides a fix for this new bug that prevents all Macs from building/publishing maps.
Thanks for playing! Cheers.
Thanks for playing! I've subscribed to some more of your maps.
the only difference is after I step of the polarity button,
I move to fire a portal next to the glass.
then jump / bounce into the funel.
I did not need the pedestal button, that stops the cleansing gel.
when coming out of the portal with the bouncy gel, in the funel.
I quickly fire a portal at to high area, so the funel stops the cleaning gel from dropping on the bouncy gel.
I & the bouncy gel, drop by glass.
now I have all the time in the world to bounce up to the exit area.
I hope you enjoy my maps.
any problems, I will be happy to help.
Thanks as always! I have some more of your maps waiting for me.
What I was doing was prepping the area with blue gel, like you said. Then loading the original orange funnel with a line of gel. Then stepping off the button, shooting a portal up near the funnel (perpendicular to it) that will take the blue funnel toward the goo entrance, to the glass. I hop into the funnel and travel with the gel through the goo area, going around the glass, push the button along the way. Then near the exit I break the funnel so that I drop down with the gel.
It sounded like you skipped the first half of the goo with a portal, is that right? Good thinking--maybe that was less of a headache than my way, I don't know, I'll have to try it your way sometime soon.
please try another map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
drop gel with funels.
use polarity to put gel in original funel.
fire other portal at portable area by floor we need to bounce up to exit area from.
jump / bounce into funel with gel in.
funel pushes me & gel through portal, to area I need to jump from.
quickly fire portal at high wall, to stop cleansing gel droping to floor &
at the same time, the bouncy gel drops onto floor.
then I jump to exit area & exit.
http://steamcommunity.com/sharedfiles/filedetails/?id=127210928
http://steamcommunity.com/sharedfiles/filedetails/?id=127210894
feel free to delete this, if you think it will spoil it for others.
like Jade BGE, I found it difficult.
the way I did it, killed me the 1st attempt.
if you are doing it similar to 1 of Mevious's maps.
no wonder it is difficult.
I have done a few of his.
the hardest was his 1st with a mod, & multiple doors.
can't remember the name.
but when completing them, my brain would feel like it was about to explode,
then the exit & whoo hoo.
thumbs up for this, of course.
Or, like you said, maybe you know exactly what to do, and it's just a matter of, say, getting the timing right, for example? Hm . . . If you're doing it as intended, it'll probably be difficult to see anything --is that the case?
Like I said, I don't want to give away too much, but I don't want this to be a pain, either. :) I might consider making the map larger, that might help.
Thanks