Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, thats why some of the modders tag their mods as "vanilla friendly".
For me, it's gamebreaking when i found a storage room with hundreds of lootcrates... looks cool at first glimpse, but ruins the game experience for me.
ayuda
Guys, the map tools for B42 aren't even out yet. 95% of the map mods aren't ported to B42 and they won't be until map tools are out.
I would expect Eerie Country and Ravencreek to take the longest to update due to the sheer size. Just move on and come back when it's done.
Depends.
For the moment, having zone A ready is the priority.
muda bastante a imersão do jogo, esse mod deixa ele bem mais vivo e detalhista.
Workshop ID: 1254546530
Mod ID: EerieCountry
Map Folder: Eerie Country
https://steamcommunity.com/sharedfiles/filedetails/?id=2763516866
If I want to just add the maps to a multiplayer server without spawns being overwritten/forced, would I just, for the map folder, use "Eerie Country" or do I need to add "Eerie A;Eerie B; Eerie C; Eerie D" ?
Anyone have any insight onto which would be the proper map folders to include to not force spawns to be in eerie country?
SpawnPoints.initSpawnBuildings> initSpawnBuildings: no room or building at 10312,14153,0.
any reason why?