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I had a quick question before I start my new campaign using your mod and I wanted to make sure I was right with the math.
Apprentice
short = 4
medium = 6
long = 8
Veteran
short = 6
medium = 9
long = 12
Champion
short = 12
medium = 18
long = 24
With the other mod, for whatever reason I have seen all kinds of different results for resolve given and it has really done a number on me and confused me.
If you look at the comments I gave detailed accounts telling the results.
https://steamcommunity.com/sharedfiles/filedetails/?id=933577059
short/medium/long
Radiant = 2/3/4
Darkest = 4/6/8
Stygian/Bloodmon = 8/12/16
It seems that my mod is working properly, you are just mistaken about default resolve gain values
Something has happened since CoM patch and it has made these mods that adjust resolve not work right.
The last patch was on Dec 5th but I'm not sure when it happened.
I do know that the More Resolve mod was working during CoM so it was something afterwards when it stopped. I just came back to the game during the Holidays and I have been beta testing some mods for certain modders, so being able to level faster is a big help and I saw right away that something was not right.
https://steamcommunity.com/sharedfiles/filedetails/?id=933577059
Darkest apprentice medium dungeon = 6 resolve which is default.... so your mod is not working right.
https://steamuserimages-a.akamaihd.net/ugc/959732892664985807/E021456986691C442A143C6A49E474E718B1B14E/
ps: I ran three dungeons just to be sure
I just got through a short apprentice quest on a new save with my mod and I got 4 resolve exp (2 times more as it should be):
https://steamuserimages-a.akamaihd.net/ugc/959732892664941259/05689774C74833905DBCAD8CCAF0903119B52766/
everything works fine for me, there must be an issue on your side, sorry
Darkest apprentice short dungeon gave 2 resolve
Darkest apprentice medium dungeon gave 6 resolve
So there is something not right I'm sad to say.
Your mod was at the top of the load order.
So I don't know what to make of it.... it is not working for me sadly.
https://imgur.com/a/Bfn4tSI
this mod just replaces a few numbers, there is no reason for it to not work...
Additional note: this mod doeas not affect dlc and tutorial quests (so it would be compatible with every version of the game)
and yes I'm running some mods that generate quests, but your mod was at the top of the load order
here are the mods
Scarlet Ruins
The Hell
Town Wars
Crimson Court: Virulent Overhaul
1. Are you using some other mod that affects quest generation?
2. Did you add this mod to existing campaign (didnt start a new game)? If so, you will need to let the game generate quests again for this to take effect.
So yeah something is not right.
If anyone using this could reply and let me know that would be great... and umm yeah I'm need you to come in on Sunday and the TPS reports are going to need cover sheets now.
To be honest I'm surprised that the update changed methods for the base game quest generation, didnt thought I will need to update this mod at all. Hopefully it will work now. If still not I will go back to this mod in a few days when I will have more time.