Stellaris

Stellaris

Gummy's Faster Gameplay
44 Comments
Feb 2, 2025 @ 12:41pm 
Could you please update this for 3.14? It's a really good mod.
Jun 6, 2024 @ 7:14am 
Any update?
Blank  [author]
Dec 30, 2018 @ 3:20pm 
Not yet
Dec 30, 2018 @ 7:44am 
Is this working with v2.2?
Nov 17, 2018 @ 7:23pm 
Kein Problem. Wenn du mal irgendwie hilfe beim testen brauchst kannst du mir gern bescheid sagen. Ich helf gern ;)
Blank  [author]
Nov 17, 2018 @ 6:24pm 
@Lazard
Ich habe jetzt einen neuen Resource-Multiplier eingebaut, der das Problem beheben sollte.
Ich werde wohl die Tage über den Mod wieder verbessern. Danke für's Feedback :)
Nov 17, 2018 @ 7:16am 
@Gummy
Konntest du schon nachschauen? Wir wollen Morgen ne größere Runde MP spielen und da wollt ich den Mod gern wieder nutzen. ;)
Blank  [author]
Nov 12, 2018 @ 9:55am 
@Lazard
Ich werde mich dieses Wochenende mal ransetzen und gucken. Danach gebe ich Bescheid und werde gegebenenfalls den Mod updaten. Danke :2018salienpsychic:
Nov 12, 2018 @ 3:03am 
Mmh... ich hab den mod nun schon für 3 Runden benutzt. Und eben auch noch mal ohne meine anderen Mods getestet. Und es scheint die erhöhung der Produktion funktioniert nicht.
Blank  [author]
Jul 27, 2018 @ 3:56am 
@xnadu27 fixed it
Jul 26, 2018 @ 9:27am 
[17:42:39][technology.cpp:746]: Technology "//tech_fastergame_techboost" is missing tier

You should probably add that tier
Blank  [author]
Jul 23, 2018 @ 3:15pm 
@BTAxis you are right, this feature is useless with the Apocalypse update. I removed it as it is already part of the game.
@Axonum Starbases are already built 50% faster. Normally, starports are upgraded in 750 days
Jul 23, 2018 @ 12:44pm 
Super, danke dir :-)
Jul 23, 2018 @ 8:30am 
I'm not really a fan of the tech speed increase. There's already a slider to tweak tech cost in the game setup, and the flat +50% greatly diminishes the impact of tech boosters such as scientist skill, scientist traits, curator bonus, etc.
Jun 28, 2018 @ 12:22pm 
update 2.1.x plz
May 13, 2018 @ 8:08pm 
Make starbase upgrades faster.

It takes 500 days to upgrade from starport to the next tier.
Apr 7, 2018 @ 4:15pm 
GREAT!
Apr 7, 2018 @ 4:15pm 
@Joseph yes it is, we tested this already ourselves!
Apr 7, 2018 @ 4:05pm 
i mean is it compatble?
Apr 7, 2018 @ 4:00pm 
does it work with glavius ai mod?
Mar 25, 2018 @ 3:00pm 
Perfect! This mod is a necessity for your 5-10+ run then. I doubt I'll ever start a game without it again. Thanks a bunch!
Blank  [author]
Mar 25, 2018 @ 1:56pm 
@Gray Disabling and Enabling the mod works just fine without messing anything up. The stat changes and technologies go away and come back.
Mar 25, 2018 @ 1:28pm 
If I disable this mod halfway through a game will it mess up anything?
Feb 22, 2018 @ 4:39pm 
Hello friend, I translated your excellent mod to Pt-Br, I can send you the file, so you can make it available to the BR community, I'm sure your mod will get more acceptance translated, send me an MP or add me on steam for to be able to send the file to you.
Awaiting.
Blank  [author]
Feb 22, 2018 @ 1:54pm 
I got you!
Feb 22, 2018 @ 10:29am 
we need this updated now! game is so slow help us D:
Feb 12, 2018 @ 1:39am 
@Lexite Yes, you have an initiate boost so you will notice a difference compared to a similar game without the mod
Feb 11, 2018 @ 9:11pm 
@Gummy , Is the speed up effect instant, so when you start the game and unpause. and is it noticably, as in if i start researching will the months (Time) change to like 3 months or whatever?
Feb 8, 2018 @ 10:48am 
@DoctorG the only way todo that is overnight mode. But that'll make the game laggy as hell since it skips portions of time.

Blank  [author]
Jan 14, 2018 @ 3:50am 
@Doctor G I don't quite understand what you mean... Stellaris is not turn-based and you don't have to click for time to pass. On the fastest time rate, one month should pass in 5 seconds
Jan 13, 2018 @ 2:00pm 
it is set at 3 or 4 seconds per click as norm, so that is 90 to 120 sec per tick turn. which is weeks worth of time to get out of the basic start game
Jan 12, 2018 @ 9:23pm 
Ok!!!!
Blank  [author]
Jan 12, 2018 @ 1:03pm 
@Doctor G I don't think that a faster time rate would be useful. The fastest one is already fast enough imo.
@mutaco There is really no need to translate anything in this mod, as the only text is the research name and description (which can be ignored), the research modifiers are already translated by the game so they appear in the right language
Jan 12, 2018 @ 8:08am 
Hello my friend, first of all I would like to thank you for the excellent work.
I would love to be able to translate your mod to PT-BR, you could send me the files so I can translate, then I would send it back and the next update you would release together.
Awaiting :).
Jan 9, 2018 @ 7:11am 
hello gummy, i am new to this game. what i want is faster time rate. the game is too slow at fastest.
Jan 8, 2018 @ 7:36pm 
Oh, and one more thing - what about unity and influence?
Blank  [author]
Jan 8, 2018 @ 12:18pm 
I will probably roll out an update in the next few days that should make crisises come faster and megastructures build faster, but I have to test these settings first as they change quite different things (code-wise).
@Morasain As the science ships work faster, anomaly research speed is also faster.
I will touch event timers and MTTH later, if the aforementioned changes work.
Jan 8, 2018 @ 5:21am 
Does this speed up megastructure building, upgrading, repairing (as in, destroyed megas)? Does it change anomaly research speed? And does it change event timers and MTTH?
Jan 7, 2018 @ 4:37pm 
Does this change when endgame crises can appear?
Jan 4, 2018 @ 1:10am 
hello @y4wgmoth, thx to Gummy i made your desired mod which only boosts pop growth and robot build speed by 50%:
http://steamcommunity.com/sharedfiles/filedetails/?id=1256782533
Jan 3, 2018 @ 7:36pm 
Would it be possible to get a mod that increases only pop growth and robot build speed? That would be awesome.
Jan 2, 2018 @ 3:57am 
Thanks!
Blank  [author]
Jan 1, 2018 @ 4:58pm 
@Peter34 I added explanations in the description
Jan 1, 2018 @ 4:29pm 
Can you please explain in more depth exactly what this mod does?