STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Enhanced Campaigns Mod - Rebel and Empire Campaigns Version 1.3
343 Comments
ljgspeer Apr 28 @ 2:57am 
Can I play the Scarif Mission?
Steerpike Oct 9, 2024 @ 8:51pm 
Hi, I am posting this as someone who 1) Really enjoys EAW/FOC, 2) Appreciates the thought put into this mod, and enjoys modding in general, and 3) Is interesting in commissioning a custom overhaul mod.

While I have modded in the past, I do not have the time to do it myself do to professional obligations. But I would be willing to pay the creator of this mod to do it for me as a personal project! If interested, please add/message me and we can go over details.
Sjonne Oct 8, 2024 @ 11:22am 
I failed the Kashyyyk mission as the empire, but now I can't do it again and I'm kinda stuck.
SHIELD_Agent Oct 5, 2024 @ 6:33pm 
@Yumemi5678e Last line of description.. Paste "STEAMMOD=1250740881" into Launch Option
Yumemi5678e Oct 3, 2024 @ 4:50pm 
Can you tell me how to launch the mod? I just go to settings, then to Mods, but there is no such mod there. Can you tell me what to do?
gslush19 Jun 15, 2024 @ 2:59am 
Mod is good overall, but the Death Star mission is impossible to pass.
Irregular Jun 8, 2024 @ 10:39pm 
Excuse me, I want to provide my English to Spanish translator services for the mod.
FerBogado016 Apr 13, 2024 @ 1:00am 
tylerlundry I thought I was the only one with problems with the last mission
Ajax2287 Apr 9, 2024 @ 1:14am 
does this mod add Kyle Katarn to single player?
tylerlundry Jan 17, 2024 @ 6:45pm 
this mod is good really good, but the death star missions are impossible, for both sides. either last fighter for empire becomes undamageable, or for rebels vader autodeletes fighters. other than that good mod
TTV_NightSideProductions Dec 17, 2023 @ 2:59am 
Renaming it fixed the issue.

GROUNDTURRETS.xml needs to be called GROUNDTURRETS_d01.xml

I think thats what I saw in the other mods that needed patching with the 64x update.

Just a little oversight on your end, but no biggie. At least you knew the solution.

Just a suggestion to change it in the mod file so the game automatically updates it
[PSUV] La Constituyente  [author] Dec 16, 2023 @ 11:19pm 
The file should be already fixed, try unsubscribe the mod and subscribe again, make sure that the game is totally closed and not executing and an update should appear on the bottom of the steam app.

anyways you can find the mod in C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1250740881 the file is GROUNDTURRETS.XML inside the xml folder of the mod, you can either remove it or rename it for GROUNDTURRETS_d01.XML due I still can't figure what exactly were doing that file there.
TTV_NightSideProductions Dec 16, 2023 @ 10:07pm 
https://steamcommunity.com/id/NightSideProductionsTTVYT/screenshot/2301966477108671017/

https://steamcommunity.com/id/NightSideProductionsTTVYT/screenshot/2301966477108671804/

I know its not easy to tell what's happening, but these AA Turrets just appear there, and have no identification hitbox, nor have a HP bar, NOR have a blip on the minimap.
TTV_NightSideProductions Dec 16, 2023 @ 10:03pm 
Yeah, Turrets are still broken. Any turret that's built on a build-pad does not properly construct, softlocking the game as early as the Fresia mission for the Rebellion campaign.

I think the file you're looking to edit is something_turret.txt or something
TTV_NightSideProductions Dec 16, 2023 @ 9:40pm 
Don't push yourself, @DarthT, but remember that things, no matter how mundane, can happen. ;)
[PSUV] La Constituyente  [author] Dec 16, 2023 @ 9:29pm 
Barely :) Is always touching to see how you guys likes this project that a very young me started so long ago. It's hard to find time to work in the Scarif mission due I have a job now, responsibilities to attend, etc but as soon as I was notice that the new patch broke the mod, I had to put hands on work immediately.

Please, any futher bug you may find in the mod, please let me know.
Terra9827 Dec 16, 2023 @ 5:42pm 
Wait ayo the dev is still alive?
[PSUV] La Constituyente  [author] Dec 16, 2023 @ 3:28pm 
Hey Guys, the issue with the turrets should be fixed by now. thanks for your comments!!
Terra9827 Dec 9, 2023 @ 7:29am 
Still waiting for Scarrif
Hehe
Heh...
He......
Kyle Phantom Dec 1, 2023 @ 9:54pm 
I don't think this mod is going to get fixed, given that the modder hasn't updated it in years and doesn't seem to be active.
So this mod might remain broken because of the update. :(
Blitzkrieger Nov 30, 2023 @ 5:51pm 
yup fresian mission to get xwings is busted please fix if possible
TTV_NightSideProductions Nov 29, 2023 @ 5:04pm 
@ Generally Thrawn

The 32x version is the original un-altered version of the game, which was engineered for older OS. It's the version everyone's been playing, and the version that all Empire at War mods were made for. The 64x version, being the new default, broke a lot of mods due to AI fixes and balancing issues. Since its now a 64x program its coded to be such, meaning some mods, like this one, have broken scripts or broken mechanics that prevent flawless gameplay.
GenerallyThrawn Nov 28, 2023 @ 11:43pm 
I haven't tried this yet myself, but there is a 32 bit version of the game under beta in the properties tab.
GenerallyThrawn Nov 25, 2023 @ 5:49pm 
Fresian mission is unwinnable because of the broken turrets.
TTV_NightSideProductions Nov 25, 2023 @ 3:29pm 
@DarthT, update the mod for its compatibility with the new version of the game
GenerallyThrawn Nov 24, 2023 @ 7:24pm 
I played the wayland mission Like any other normal mission with no issues. Try playing it without following the Thread's instructions and see if that helps? Turrets are broken, but the mission seems to work otherwise.
GenerallyThrawn Nov 24, 2023 @ 6:43pm 
The 64 bit update probably broke it. I'll see if i can get it working and post instructions in the wayland thread after
Kyle Phantom Nov 21, 2023 @ 9:40am 
The recent EAW update broke this mod, now you can't build nor do turrets register. :(
Nakirim Oct 12, 2023 @ 8:57pm 
Does someone have a fix for the Wayland Mission? The pinned Thread didnt help :/
Rustic Clover Oct 12, 2023 @ 8:29am 
I just want a mod like this that brings the basic features from FoC of choosing what ships start in space battles, and allows you to manage your bases on planets. No balance changes or anything, just that.
CorvaVespera Aug 14, 2023 @ 12:05am 
Went through most of the campaign. Gotta say, had a pretty bad start, because one of the balance changes makes Corellian Corvettes stronger against other corvettes but weaker against fighters... and the first Rebel mission contains almost entirely fighters as enemies. Doable if you take your time though, which isn't exactly intuitive for what's supposed to be a hit-and-run.

Anyway, the final mission was... interesting, if difficult. And the third section just seems to be broken, as in, Darth Vader just kills Luke and there's nothing you can do to prevent it. Doesn't exactly leave a good impression on me, given that I can think of several ways to prevent that in coding.
Roguefighter08 Jul 27, 2023 @ 6:55pm 
Cool idea but the Death star mission is just insanely broken. It's not even fun anymore, id rather just play the og.
Mandalo24 Jun 28, 2023 @ 12:28pm 
Add Mara Jade, She's Technically In Star Wars Episode 6 In Disguise!
bob Feb 11, 2023 @ 3:12pm 
I only played as the empire and not the rebels and although the dev said that he wants it as cannon as he could the empire campaign is suppose to be alter form the movie I like the mod just I hate the last mission and I hope the dev finds this helpful to make it better than what we got.
bob Feb 11, 2023 @ 3:12pm 
I was very upset with last mission as the empire and even on easy I always got to the second wave before losing so I had some Ideas in order to make it less frustrating

1. alter ending, this is where as the empire you send in the fleet instead of the death star after you finish the rebel forces you now have to finish the last rebel strongholds like the main game better fun for the player and less frustrating than the mission now.

2.scripted battle, this is where the Vader just do the same thing as the x wings and the player use Vader to take them out with out moving him and as the last x wing or y wing get closer Vader blast it out of the sky sure it boarding but way less frustrating than the one now

3.small and fast. this is where Vader only comes with his 2 tie fighters and is fast so he can get in range of the rebels ships and take them out
bob Feb 11, 2023 @ 12:32am 
There a glitch or something where I was the empire on the campaign and out of now where the rebels come up with 53 Y wing bombers and 40 to 50 X wing fighters, I won the battle but I was shock at now much they had Idk is they start with that much or what. please tell me if you add this or what. (also I think you should add the ventor for the empire as at the end of revenge of the sith we see them and with the death star building so maybe think about add it).
jtfang99 Aug 23, 2022 @ 12:05am 
Aside from this being a dead mod-chill, my man, they're BOTH cool ships.
Growlanser Jul 14, 2022 @ 10:11pm 
Things this mod needs. Bring back the Acclamator (to be faithful to the original story and continuity, this is Legends not canon) and also the Venator (only for the Empire). Seriously tho, getting rid of the Acclamator was an unhinged decision. You should also keep the campaign as it was in the original game, no bonus missions or changed missions, and bring back the original cutscenes for when you finish them.
Growlanser Jul 14, 2022 @ 9:59pm 
Why on earth would you remove the iconic Acclamator and replace it with that garbage cruiser is beyond me.
Growlanser Jul 13, 2022 @ 6:48am 
Is the Acclamator even in the game? I don't like that you replaced it.
Alpha Misanthrop May 9, 2022 @ 8:26pm 
Anyone else can´t load yavin mission?
Adubzz Apr 14, 2022 @ 8:30am 
Really thought this mod was gonna be great but it doesn't add much and the death star mission for both seem to be up to luck. About to finish the empire campaign, adds 1 new ships and some graphic updates. :steamthumbsdown:
🦇Pachira🦇 Nov 25, 2021 @ 9:05pm 
Could you add Nebulon B's that shoot green lasers to the Empire?
LoreLTW Nov 1, 2021 @ 9:37am 
Mod crash please help me
DAWEY Oct 3, 2021 @ 2:41pm 
Imperial version of Death Star mission is no better (as someone was describing the Rebel version, which by the way, the solution to that one shows shows clearly difference between cool challenge and stupid frustrating unbalanced whatever - it's the second one here just FYI). Sometimes DS blows up on kill fighters stage, sometimes Vader is just to slow to kill even the first wave. Sometimes a dozen enemies just gang on Vader and well, he does NOT survive. Nice one.
DAWEY Oct 3, 2021 @ 1:52pm 
Also, yeah, keeping this #&%Q#@ mission above Tatooine, not the best plan. Either the nebula just doesn't seem to hide the ships, the pirates are just too stubborn to die, or Interdictors are so slow, target just laughs and escapes.
DAWEY Sep 30, 2021 @ 4:28pm 
This thing only happens in Empire Campaign.
DAWEY Sep 30, 2021 @ 1:48pm 
Which is somehow caused by game having non-english VO (though I have no idea, WHY the progression script tied to that).
DAWEY Sep 29, 2021 @ 6:25pm 
Or even better at the DS mission. You kill first wave of Rebels, and nothing happens. Some script just doesn't trigger. The combat music ends and that's it TIE boys just flying around.
Droxix Sep 17, 2021 @ 3:37am 
Rebel and Empire Campaigns is complete frustrating at the death star mission like @Alpha Misanthrop say what the point i die so many time as Luke skywalker and failed so many times as Darth Vader do to how slow he is, i did finish the empire side but not the rebels yet so my Suggestions is for the empire on the death star mission is to make Darth Vader go faster or make him spawn on top of enemy so make it ways easier for those who play the Empire and so for the Rebel make Luke spawn halfway or almost at the end of trench or a batter ways give him infinity heath so he will not die so easy