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While I have modded in the past, I do not have the time to do it myself do to professional obligations. But I would be willing to pay the creator of this mod to do it for me as a personal project! If interested, please add/message me and we can go over details.
GROUNDTURRETS.xml needs to be called GROUNDTURRETS_d01.xml
I think thats what I saw in the other mods that needed patching with the 64x update.
Just a little oversight on your end, but no biggie. At least you knew the solution.
Just a suggestion to change it in the mod file so the game automatically updates it
anyways you can find the mod in C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1250740881 the file is GROUNDTURRETS.XML inside the xml folder of the mod, you can either remove it or rename it for GROUNDTURRETS_d01.XML due I still can't figure what exactly were doing that file there.
https://steamcommunity.com/id/NightSideProductionsTTVYT/screenshot/2301966477108671804/
I know its not easy to tell what's happening, but these AA Turrets just appear there, and have no identification hitbox, nor have a HP bar, NOR have a blip on the minimap.
I think the file you're looking to edit is something_turret.txt or something
Please, any futher bug you may find in the mod, please let me know.
Hehe
Heh...
He......
So this mod might remain broken because of the update. :(
The 32x version is the original un-altered version of the game, which was engineered for older OS. It's the version everyone's been playing, and the version that all Empire at War mods were made for. The 64x version, being the new default, broke a lot of mods due to AI fixes and balancing issues. Since its now a 64x program its coded to be such, meaning some mods, like this one, have broken scripts or broken mechanics that prevent flawless gameplay.
Anyway, the final mission was... interesting, if difficult. And the third section just seems to be broken, as in, Darth Vader just kills Luke and there's nothing you can do to prevent it. Doesn't exactly leave a good impression on me, given that I can think of several ways to prevent that in coding.
1. alter ending, this is where as the empire you send in the fleet instead of the death star after you finish the rebel forces you now have to finish the last rebel strongholds like the main game better fun for the player and less frustrating than the mission now.
2.scripted battle, this is where the Vader just do the same thing as the x wings and the player use Vader to take them out with out moving him and as the last x wing or y wing get closer Vader blast it out of the sky sure it boarding but way less frustrating than the one now
3.small and fast. this is where Vader only comes with his 2 tie fighters and is fast so he can get in range of the rebels ships and take them out