STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Enhanced Campaigns Mod - Rebel and Empire Campaigns Version 1.3
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Update: Dec 16, 2023 @ 8:17am

Star wars
Empire at War
Enhanced Campaing Mod v1.2


Mod made by DarthT. with colaborations from Jeronimo(Star Wras Remake), FX mod team, Thrawn's Revenge Development Team, WarbNull,
Bailknight(Bailknight Graphics mod), the_Farseer(Rise of mandalorians).

1.3 Changelod

Fixed problems with the turrets build pads due the last official patch.

Update: Apr 13, 2018 @ 7:23am

Update: Feb 18, 2018 @ 1:20pm

Star wars
Empire at War
Enhanced Campaing Mod v1.2


Mod made by DarthT. with colaborations from Jeronimo(Star Wras Remake), FX mod team, Thrawn's Revenge Development Team, WarbNull,
Bailknight(Bailknight Graphics mod), the_Farseer(Rise of mandalorians).

1.2 Changelod

Empire Story Campaign

- Now before the "Capturing a princess" mission, Darth Vader will respawn at Coruscant.
- Now Atzerri is locked for rebels at Moff Kalast mission so the rebellion can't move the fleet spawned at the planet.

Units

Imperial Scort Carrier (New Unit)

- Imperial frigate armed with 2 light laser cannons and a single hangar bay. available only in Galactic Conquest at starbase level 2

Update: Jan 14, 2018 @ 10:20am

Star wars
Empire at War
Enhanced Campaing Mod beta v1.1


Mod made by DarthT. with colaborations from Jeronimo(Star Wras Remake), FX mod team, Thrawn's Revenge Development Team, WarbNull,
Bailknight(Bailknight Graphics mod), the_Farseer(Rise of mandalorians).

1.1 Changelog

Galactic Conquest

- Several bugs fixed in some Galactic conquest maps

Units

Pirate Skiff

- Added an engine hardpoint. Adding a hardpoint will make enemy units to aim directly to the hardpoint fixing the aiming bug against the Skiff

Tie Defender

- Now deals additional damage to enemy fighters

Update: Dec 30, 2017 @ 12:27pm

Star wars
Empire at War
Enhanced Campaing Mod beta v1


Mod made by DarthT. with colaborations from Jeronimo(Star Wras Remake), FX mod team, Thrawn's Revenge Development Team, WarbNull, Bailknight(Bailknight Graphics mod), the_Farseer(Rise of mandalorians).

------Changue log------

General:
-Galactic civil war campaigns (original EaW campaigns) are now full playable with Forces of corruption gameplay mechanics [ECM EaW version]
-Most of the units have been rescaled
-New models
-New HD textures
-New HD projectiles
-New HD effects
-Rebel alliance fighters have been significantly buffed with spaciled weapons to play deep in their role.
-Galactic empire upgrades now affects all tie fighters(previously Upgrades like improved reactors, doesn't work at all)
-Galactic empire tie fighters that doesn't have hyperdrives now do not came from hyperspace in a skirmish battle, now a carrier ship will
drop the squadron that have been created and leave the map.
-Every new model added in this mod have a new appropriately deathclone (death animation)

---------Campaings mission----------

-- 4 new missions for the original EaW campaings.

-Battle over scarif[Mission still in progress](Rebel mission: Create a large fleet and prepare to assist Rogue One over the planet scarif
to acquire the Death Star plans)
-Death star assault(Rebel final mission: Play as Red 5, Red 2 and Red 3 in a hero style mission to prevent the Death Star from destryoing the Main
rebel base on Yavin IV)[NINTENDO Star Wars Rogue squadron II inspired mission]
-Battle over Yavin IV(Empire final mission: Play as Darth Vader in a hero style mission to prevent the rebels figther from destroying the
Death Star and finish rebel scum once and for all)[NINTENDO Star Wars Rogue squadron II inspired mission]
-Empire bonus mission

--Old missions--

Empire - tatooine mission have been removed, now Darth Vader have to go to Scarif to assist warning call made it by Grand Moff Tarkin.
Empire - Trouble on kashyyyk mission fixed to work on FoC.
Empire - A new weapon of war mission have been fixed from some bugs except a graphic bug than generate a white thing in the map.
Rebel - Theft of the X-wings mission fixed to work on FoC.
Rebel - Rescue falcon mission fixed to work on FoC.
Rebel - Highest bridder changue, now just destroying the Interdictors gravity well generator hardpoints
will allow your fleet to retreat once you have the rebel information.


---------Space units----------

------New units------

--Rebel Alliance--

-Hammerd Corvette
New fast anti-figther corvette armed with 3 laser cannons and a misille laucher that dis vanish any enemy figther.
added to follow the star wars new canon.

-MC80 Wingless type
Heavy rebel fighter carrier armed with 2 turbolaser batteries, 2 ion cannon batteries and 2 fighter bays, dispatch multiple fighters into combat
including B-wings and A-wings.

--Galactic Empire--

-Imperial Light cruiser
Imperial cruiser armed with 4 laser turrets, 4 turbolaser batteries and a concussion missile launcher, this ship have not fighter bay
but is better armored than the old Acclamator class cruiser
added to follow the star wars new canon.

------Old units changues------

--Rebel Alliance--

-X wing
New model set to this unit
Ligth proton torpedo weapon added

-Y wing
New model set to this unit
Laser cannons now aim correctly to any unit
Ion cannon ability has been removed, now the unit automatly fire Ion cannons from they rotate turret[ECM FoC version]

-A wing
New model set to this unit
Anti figther missiles weapon added

-B wing [ECM FoC version]
Now get properly the team color in skirmish battle
Laser canons are now in red color
Laser and ion cannons now aim correctly to any unit
Healt have been increased

-Corellian corvette
The two front turrets now are turbo laser turrets
This ship now have the capability to confront efficiently tartan o crusader cruisers but antifigther capability have been decreased cost have been increased

-Nebulon B Frigate
New model set to this unit

-Home One(Admiral Ackbar)
New model set to this unit
Now he says a dialogue when he loses a hardpoint

--Galactic Empire--

-Tie fighter
New model set to this unit
Speed increased
Now is buildable in skirmish at any space station level[ECM FoC version]

-Tie interceptor
Speed increased

Tie bomber
Anti figther missiles weapon added
Laser cannons now aim correctly to any unit

-Tie Defender
Speed increased (is very fast)
Laser and ion cannons now aim correctly to any unit
Torpedo launcher weapon removed
Missile launcher weapon added (deal less damage than the torpedo launcher but still effective, to increase his antifigther role and decrease his anti-capital damage)

-Acclamator class assault frigate
Unit removed from the game
replaced by the Imperial Light cruiser

Victory class Star Destroyer
New model set to this unit

Interdictor cruiser
New model set to this unit
This unit have been considrable resize and buffed with better weaponary (2 turbolaser batteries and 2 laser cannon batteries) and armor.

Imperial class Star destroyer
New model set to this unit
2 side ion cannons remplaced for 8 rotate turrets (6 turbo laser turrets and 2 ion cannons[ECM EaW version]. 8 turbo laser turrets[ECM FoC version])

--Zann consortium--

Skirpray
Laser and ion cannons now aim correctly to any unit
added rotate turret

Interceptor-4 Frigate
New model set to this unit

Vengeance Frigate
Now have a dialogue when lose their mass driver cannons
Now have a dialogue when lose their turbolasers cannons