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I want to add swords and pistols to the close quarters training, and am fairly certain that I have in the past (Lost all my old configs though). The problem is that while it seems like it's doing something, it doesn't seem to be doing the thing I want.
[CrossWeaponTraining.X2DownloadableContentInfo_CrossWeaponTraining]
+WeaponReqs=(TraitName=RM_AssaultTraining, WeaponCategories[0]=rifle, WeaponCategories[1]=bullpup)
+WeaponReqs=(TraitName=RM_CloseRangeTraining, WeaponCategories[0]=shotgun, WeaponCategories[1]=bullpup, WeaponCategories[2]=sword, WeaponCategories[3]=pistol, WeaponCategories[4]=melee)
+WeaponReqs=(TraitName=RM_SniperTraining, WeaponCategories[0]=sniper_rifle, WeaponCategories[1]=vektor_rifle)
+WeaponReqs=(TraitName=RM_HeavyTraining, WeaponCategories[0]=cannon)
Not sure what it is that I'm doing wrong.
Basically first it checks if you have a relevant trait, then it checks all weapon reqs defined in XComCrossTraining.ini. If it finds a req that matches both the trait and the weapon category, it will allow the weapon.
So since this is presumably for mods using chemthrowers/immolators/etc, you could have a mod that added to that array with the following entry:
"+WeaponReqs=(TraitName=RM_HeavyTraining, WeaponCategories[0]=chemthrower)"
And it should work since it'll check the first entry in this mod, see it wasn't a cannon, then check the second option in this hypothetical mod to find that chemthrower does count after all.
Now it's possible something is broken but I can fix that if that's the case.
you need to rebuild the room to update slot ui.
if still not working ? I don't know what can fix this.
Great work RealityMachina... Awesome Job!
After coming out of the TC every single trait in her barracks screen given by Amalg was wiped and the only thing she had was weapon mastery. My Beowolf rifle also vanished and building a second mag beowolf couldnt be located on any trooper.
Any ideas if this is a graphics bug only, or something bigger?
I get random popups on the avenger screen saying "negative trait gained"(XYZ *weaponclass*).
-i am guessing this is working as intended as the boni are added via traits?
cheers
""It didn`t work.
The mod add only Perk and no add stat.""
-make sure you clean your documents\xcom2warofthechosen\config, and then start, exit, start.
(this is needed to build new config-files)
The mod add only Perk and no add stat.
Also an unrelated question: is there a mod/ini edit that forces atleast 1 NEW dark event a month? Even with permanent dark events, you aren't guaranteed one of the two remaining dark events to take effect every month. The RNG often picks countered dark events which means you end up with less than 1 active event every 21 days from those months when it chose a countered dark event and therefore nothing took effect.
https://send.firefox.com/download/61f71929bce5aa25/#aKl9DIfjk8NxVmdeXb8owQ
If you have any other mods that also affect what kind of weapons a soldier can equip, please list them when you provide log files afterwards.
I have WOTC Community Highlander and this mod installed, and I can train my troops in the various trainings, but when I go to actually equip the new weapons, it says either "cannot equip" or "unavailable". Has anyone else seen this and am I missing something simple?
If I train a Grenadier in Heavy Weapons and afterwards train Weapon Mastery:
* He gets +5 Aim [due to Weapon Mastery]
* He gets +5 Crit [due to a class-trained weapon discipline]
* Weapon Mastery takes 10 days to train due to no other weapon category being present.
or did I misunderstand something?
Same is true for Ranger with close quarter, sniper with Marksmanship, etc.
I have some ideas with another mods