Garry's Mod

Garry's Mod

CW 2.0 Bullet Ballistics
91 Comments
★TraF★ Aug 23 @ 1:17am 
Why are there no rewards on this addon?
He deserves it.
HOLY & DIVINE OP-4 Jul 7, 2022 @ 12:53pm 
YAY NOW MY ACOG'S 400m & 600M (M=Meters) ACTUALLY HAS A PURPOSE
Barteg Nov 6, 2021 @ 5:42am 
I have cw_muzzle_velocity 1000 for realistic bullet velocity (5.56 goes around 900 m/s)
LawlenMcVallen Sep 29, 2021 @ 9:05am 
@PitymaPing I've since moved away from CW2.0, but this is always a question/bug that does not pertain to this addon, I'd recommend disabling all addons but CW2.0 and see if they work, then start enabling each addon one by one.
Isti Sep 29, 2021 @ 7:32am 
How can i reload?
QAnonTrustThePlan2025 May 28, 2021 @ 4:04pm 
no, they are not, do NOT use these for multiplayer.
DU HUR3 Apr 14, 2021 @ 8:56am 
is that optimized for mp?
F9G4 Jan 20, 2021 @ 1:08am 
its so cool!
Red Spy Dec 26, 2020 @ 10:40am 
It's C
LawlenMcVallen Dec 25, 2020 @ 10:19am 
@Slime Soup, I've recently switched to FA:S 2.0 because I have too many addons and needed a more simple weapon pack, however I can say that when I used these on dumb/pointless guns such as the minigun, yes it cause an issue. However within normal usage you won't notice much if any of a performance impact. I would argue only with water, but shooting water causes lag regardless. Hope this helped.
jangly Dec 24, 2020 @ 10:49pm 
I have a literal potato I play GMOD on. (Dell laptop)
Does having actually generated bullets have a discernable effect on performance?
Wojslaw Dec 18, 2020 @ 3:13pm 
how to Customize the weapons
Joe Rippa May 31, 2020 @ 1:47pm 
bullets don't kill when going through objects.
Cryotoxin May 16, 2020 @ 2:36pm 
Actually you can just type cw_muzzle_velocity 2 or 3 and it will improve that is a key feature
Cryotoxin May 16, 2020 @ 2:33pm 
It would be an idea to increase round velocity by the number of damage points. I cant hit anything with a sniper from over 500 meters without aiming so high I cant see the target. :/ Good concept though. :D
LawlenMcVallen Mar 10, 2020 @ 4:36pm 
@Mocha @Pavel These projectiles are not affected by wind/weather. Think more like Battlefield style. Since I am not the creator I cannot answer if they could be made, but from a coding perspective, it's most definitely possible, really anything is. I just don't know how to.
scout Mar 10, 2020 @ 11:22am 
that's actually a good question, i downloaded that mod and like it and now im curious too
Mocha Sep 19, 2019 @ 7:09pm 
Does the wind from StormFox Environment mod effect the trajectory of the bullets? If not, would it be possible to make it so?
LawlenMcVallen Aug 30, 2019 @ 4:50pm 
@Hawkeye60 the original addon doesn't support it to be on. That is why this mod has been uploaded.
Redorangegutan Aug 30, 2019 @ 3:16pm 
how do i enable it without this mod?
vitos Aug 5, 2019 @ 4:07am 
bullets are really slow. Can you please make settings for bullet velocity and etc.?
LawlenMcVallen Jul 19, 2019 @ 3:50pm 
@TheMadDragon I haven't launched GMod on a couple of months, so I'm not sure about this. What other information could you give about this? Such as:
Did you shoot at an object, and then this happened?
Or did it just start spamming when you got in game?
Something like that.
Braxen Jul 6, 2019 @ 2:41pm 
i seem to be getting this error as of recently and I personally don't know LUA can some one help

un/cw20_bulletballistic.lua:216: bad argument #1 to 'PointContents' (Vector expected, got nil)
1. PointContents - [C]:-1
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:216
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. v - lua/autorun/cw20_bulletballistic.lua:312
5. unknown - lua/includes/modules/hook.lua:84
LawlenMcVallen May 26, 2019 @ 2:05pm 
@Chief Wedge [CFG] I personally don't know LUA, so I can't really say. They are just sharing a hook in the LUA files. Again, I have no clue how to fix it, sorry :c
Koba May 26, 2019 @ 11:31am 
ULib is like the main addon for ULX, is there no way to fix?
LawlenMcVallen May 25, 2019 @ 10:36am 
@Chief Wedge [CFG] That's an addon conflict between ULib and this mod.
Koba May 25, 2019 @ 9:55am 
Script error:


[ERROR] lua/autorun/cw20_bulletballistic.lua:109: attempt to perform arithmetic on field 'tracerRoundCounter' (a nil value)
1. firePhysicalBullet - lua/autorun/cw20_bulletballistic.lua:109
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:265
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. fn - lua/autorun/cw20_bulletballistic.lua:318
5. unknown - lua/ulib/shared/hook.lua:109
KibiK May 18, 2019 @ 10:45am 
Hey ! The commands of this mod do not show up nor work in the console...
Is this on purpose or is this because of an incompatible addon ?
Cardboard May 12, 2019 @ 11:59am 
eh hes right
Drumslayer May 11, 2019 @ 6:44pm 
ㅋㅋㅋ 미친
Rage_Panzer Jan 22, 2019 @ 7:37am 
고맙습니다. 미안해, 내가 좀 공격적으로 시작했다면. 이런 종류의 정보에 조금 화가났습니다.
Othereum  [author] Jan 22, 2019 @ 4:51am 
아는거 많아서 부모님이 좋아하시겠다 씨발년아
Othereum  [author] Jan 22, 2019 @ 4:50am 
그리고 히트스캔이랑 이거중에 뭐가 그나마 더 현실적인것같니
Othereum  [author] Jan 22, 2019 @ 4:49am 
글쎄 내가 만든게 아니라니까 좆병신새끼야
Rage_Panzer Jan 20, 2019 @ 10:58am 
Realistic?

You realize the average effcient range of an assult rifle is from 800 - 1000 yrds, yes?

Most Garry's mod maps are not that large, unless it's bigcity, fork, etc. But if you want realism, you should see my guide on why people wouldn't want realistic guns.

So please, I'd say 'your view' of guns, not 'realstic' view of guns.
Neoba Dec 6, 2018 @ 6:42pm 
This is almost unheard of, GG
WAcrobat19 Nov 24, 2018 @ 11:06am 
That is good. I like projectile based ballistics in games.
Endy Nov 7, 2018 @ 11:15am 
I noticed one problem with this addon, and it's that bullets don't pass through objects properly. For example, if I shoot through glass (the unbreakable kind), it shows the visual of the bullet hitting something past the glass, but if I managed to shoot at a breakable or a NPC, it doesn't take any damage.
ArbréMajique54 Oct 12, 2018 @ 5:49am 
Unsub, perhaps? Delete the .gma file?
AliHajjHasan Sep 14, 2018 @ 10:14pm 
How do I remove it? Its ♥♥♥♥♥♥♥ annoying and I cannot remove it from my server
Cigarette Jul 21, 2018 @ 8:42pm 
Can there be a catagory instead of commands?
Shibva Jul 12, 2018 @ 9:48am 
This addon is causing the TF2 weapons projectiles to turn into bullets
EX: the flare shoots a bullet instead of the flare
kpoop Jul 11, 2018 @ 8:04am 
Bullet Penetrations are gone.
catindabox Jun 28, 2018 @ 5:12pm 
This addon is absolutely amazing with the base CW 2.0 weapons. Thank you for making the bullet physics easy to access and use for the extra realism and fun it brings. I have only one request- and it's probably not an easy one- but the ballistics aren't realistic for non-base CW 2.0 weapons, a big disapointment since those custom packs are where many of the most popular CW weapons are from. I'm not sure how the original physics system was made, whether it was custom stats researched for each individual weapon, or what, but to help solve the issue of unrealistic ballistics for weapons from the other addons I imagine it might work to utilize the stats of each weapon; specifically the effective range, damage, and damage drop-off to automatically estimate a velocity for the round. Again doing that would probably be complicated to implement and performance taxing but would make this the perfect addon/feature.
Frogg Boyy Jun 24, 2018 @ 2:49pm 
>is it possible to change the range of bullet drop ?

Yes, the muzzle velocity command Is the speed at which the bullet travels at I have it set to 1.5
andreweathan Jun 24, 2018 @ 12:34pm 
oh lol this kinda behaves like a crossbow bolt's gravity system
Ygor Apr 20, 2018 @ 2:02pm 
is it possible to change the range of bullet drop ?
Frogg Boyy Apr 18, 2018 @ 3:11pm 
Hey would it be possible to add a tracer round opption or console command to make the bullets brighter?
Markoiz Mar 5, 2018 @ 7:29am 
is it possible to change the range of bullet drop ?
Sam S. Shadowfall Mar 1, 2018 @ 9:54pm 
also DO NOT SHOOT THE WATER WITH THIS, it bugs it and lags you out