RimWorld

RimWorld

[A18] Leeani Playable Race
50 Comments
Phrog Oct 31, 2021 @ 8:05am 
The furry mod ive been looking for
ignis Oct 19, 2018 @ 12:57am 
k31k Sep 28, 2018 @ 8:27am 
thank you! this is my favourite mod ever & why i play rimworld still. excited for the new update
Susurry Sep 23, 2018 @ 1:59pm 
How's the update doing thus far? Still waiting patiently for my favorite race mod!
Far-Seeker Sep 14, 2018 @ 2:38pm 
Thank you @Xen for letting us know this mod hasn't been forgotten. :)
Xen  [author] Sep 12, 2018 @ 11:55pm 
The only thing keeping the leeani from being updated is their special brewing stuff - which I haven't had the time to work on - have some bigger fish to fry first.

I will get these guys pushed out soon though
Xen  [author] Sep 7, 2018 @ 2:43pm 
Yeah - I have them at least partly updated - need to give them another lookover and I'll push them out
Ctayl Sep 7, 2018 @ 1:07pm 
can't wait for B19
Knight366 Sep 6, 2018 @ 9:00pm 
I hope this comes to B19. I love this mod.
Barren Soul Sep 2, 2018 @ 5:20pm 
Love this mod. Any chance we'll get an update for B19?
RADSTRICKEN Jun 19, 2018 @ 5:33am 
I am trying to do a mideivil world combat extended leeani game with a few other races. But no matter what i have tried leeani cannot use arrows. Other races are fine just leeani have the problem. and if i turn off the ammo system with CE they shoot just fine. Otherwise they will pretty much pretend to shoot with the little transparent triangle action timer between shots and everything but nothing comes out of the bow. Has anyone encountered this before or does anyone have any ideas?
Red30000 Jun 13, 2018 @ 11:39pm 
Okay so one of my colonists is missing thier tail and I have a pair of bionic Leeani tails in storage. However I can't seem to attach them becuase their is no "Install Bionic Leeani Tail" in the Operations drop down menu. is it just me having this problem/ is their a work around?
Hazardous May 13, 2018 @ 1:40pm 
i've got vegetable garden and all these wines and ciders arent conflicting, but are confusing.
ignis Apr 21, 2018 @ 9:59pm 
Looks like kegs are broken. Specifically, WorkGiver_FillFermentingVat. Specifically, you have searchRegionsMin and searchRegionsMax swapped. To fix, replace

return GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForDef(input_def), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, -1, 0);

with

return GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForDef(input_def), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, 0, -1, false, RegionType.Set_Passable, false);
Mega Glub Apr 21, 2018 @ 7:06pm 
I think i found a bug, but it might just be a glitch for having the more caravans mod and this mod active but... https://ibb.co/jrP3wx
Jboy2000000 Mar 26, 2018 @ 11:39pm 
@planetfall Ive been playing with this race and Psychology just fine without it self-distructing. I think it just means they won't form relations with anyone outside their race.
Planetfall Mar 26, 2018 @ 11:25am 
"Relationships incompatible with Psychology" Does that mean the we cant load both mods without the game crashing or can we load it but the foxes dont get the Psych tab?

Or is it just that even xenophiles dont like Foxes :P
pierre Mar 10, 2018 @ 7:28pm 
well no shit sherlock what type of heresy are you man you look some form of demon
Grace of Thule Mar 10, 2018 @ 6:16pm 
This mod is heresy.
pierre Mar 4, 2018 @ 11:37pm 
bloody inperial go purge someone else
Yap  [author] Feb 20, 2018 @ 9:19pm 
I've always had a problem getting that to work. It only seems to work with the advanced research benches, unfortunately.
Pagan Nova Feb 20, 2018 @ 8:13pm 
how do the Archives work? Got them adjacent to the simple research benches (with the Miniaturization mod enabled, so it's said), but it says "inactive"..is this incompatible?
DWBeck Feb 14, 2018 @ 11:00am 
Really like this mod, however when I had children the girls had a missing body texture. (they had a pink square)
Maru Whilby Jan 31, 2018 @ 3:02pm 
I know this has been requested a bunch, but an EPOE patch would be nice. Regular bionics just don't fit in my late game colonies.
rumblerina Jan 19, 2018 @ 3:03am 
Two of my foxmen succumbed to brain damage and died sometime after in a raid. Other two got hooked on tobacco and got asthma, but couldn't get their lungs replaced with synthetic ones, mainly because that pesky bionics researcher hate furries (xenophobe). Another one got his eye gnawed out by a mad rat and couldn't get a light receptor installed in its place because light receptor-leaani brain interface hasn't been invented yet by that said researcher (or is he just a hater?). Now all I'm saying that an EPOE patch would be great here.
Tori Jan 12, 2018 @ 4:11pm 
EPOE Patch Please :) ?
dismarzero Jan 4, 2018 @ 12:49pm 
Bout time XEN!
PB Jan 1, 2018 @ 11:51pm 
I'm trying to make winw and cider, but i cant tell my colonists to prioritise placing ingredients in the autovats despite having more than i need.
Barren Soul Dec 30, 2017 @ 8:58pm 
Can we get back to begging for an EPOE patch?
Wolfgang Doghouse Dec 30, 2017 @ 8:37pm 
@RoYaL Luicifer 69 *an intelligent species
I see you're still working on this one.
RoYaL_Salus3 Dec 30, 2017 @ 7:33pm 
it makes the game less immersive and realistic in my oponion
RoYaL_Salus3 Dec 30, 2017 @ 7:32pm 
@Woeful Doeful is it not what other point is their to the mod besides seeing foxes walking on your map instead of a intelligent species
Wolfgang Doghouse Dec 30, 2017 @ 12:23pm 
@Vulnerose The EPOE mod has not been updated to B18 yet, unfortunately :<

@RoYaL Lucifer69 It's a mod. It's optional. You don't have to instal it on your game so....it wouldn't be ruined for you. For all the other people so happy it's been updated, uh yeah, not ruined for us. So......okay?

@Lakefil It's not a furry mod but certainly appeals to furries. In order for it to be a furry mod, it would need to have been made by a furry and/or made with furries in mind as its primary audience. Pretty sure the creator and the guy maintaining this mod are not furries. A good way to tell if someone is a furry or not is by their avatar which would usually feature a cartoon-esque anthropomorphic character that is unique (not from a TV show or movie, like mine) and/or by looking at their friends lists. We like to associate with each other most, especially on video games. :3
Tori Dec 30, 2017 @ 7:38am 
I love this mod but I can't seem to install advanced bionic parts into the leeani. Is there a way around this?
Bodhavista Dec 29, 2017 @ 5:56pm 
@Woeful Doeful

I mean... it kinda is.

Hey, new creator dude, will there be more errors in grammar in this mod now that you've taken over development? I truly hope not; this is my favourite fox mod because its grammar is mostly correct and doesn't pull me out of the game.
MS13 HardLife Dec 29, 2017 @ 1:24pm 
is good:steamhappy:
Woeful Doeful Dec 29, 2017 @ 12:51am 
I like how everyone assumes this is a furry mod or something.
im barred out offa perc rn Dec 28, 2017 @ 9:47am 
but why
RoYaL_Salus3 Dec 27, 2017 @ 3:53pm 
why are people so happy to see a good game ruined with this?
Wolfgang Doghouse Dec 27, 2017 @ 2:00am 
Right on! Thanks! Just need the EPOE and we're good to go. :3
Camo_adventure Dec 24, 2017 @ 2:56am 
It's good to see this mod updated. Keep up the good work. :)
ahnkra Dec 23, 2017 @ 8:16pm 
thank you thank you thank you for fixing these guys = ) I missed them and their bookcases and grapes and brewing lol ok everything about them!
Yap  [author] Dec 23, 2017 @ 7:52pm 
Thanks Xen for doing this update. :)
BlueTressym Dec 23, 2017 @ 11:57am 
Yay!
cola98765 Dec 23, 2017 @ 8:22am 
will EPOE patch become available in the near future?
Kristen Reid 𒈠𒀯𒀯 Dec 23, 2017 @ 7:16am 
Glad to see this updated!
Feral Silver Dec 23, 2017 @ 4:02am 
phew, was worried there for a while, thank you for all your hard work Xen! ^.^/
Dominique901 Dec 22, 2017 @ 9:31pm 
Yeah the fox empire can continue
Dalton RickmanT.TV Dec 22, 2017 @ 8:58pm 
what about the patches?
Xen  [author] Dec 22, 2017 @ 6:26pm 
Everything should be working - I spent way too long trying to track down a body error that was actually caused by a coding error in vanilla rimworld, so I haven't thoroughly bugtested the booze making components - but they should be working properly.