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So keys will show an icon at the bottom saying they can be used for a chest. They don't show for mimics.
Maybe this is mod good, but I can't rate it because of this problem
If you can think of similar interactions to other curios, it will be so fitting!
THANK YOU and PLEASE keep it up!
除了极暗地牢外都有概率出现
该死,终于打完了,有宝箱!开开开!wc!什么玩意?
难度不算很高,必定掉落价值3500的那个什么碎片,其他随缘,让你的冒险更加精彩,不是吗
Having a mimic appear only let's say 10% of the time would be way more exciting instead of annoying. Also they should be limited to a maximum of one per dungeon. I've had 2 in a medium apprentice dungeon and it feels impossible to beat without really good gear and heroes.
i'll be cool if you can guess it with some hints so after using the holy water and destroying the mimic your party also stress heal
Another thing is that the music continues to play after defeating it. It doesn't even stop when the quest is done and you return to the hamlet. The only way to stop it is to quit the game or return to main menu.
If you pay attention to it, you can avoid or plan for the fight. Kind of similar how people deal with mimics in Dark Souls: gotta be careful around chests, and don't open them out of habit.
As for the curio hints: I know they are an issue and will look into it. This mod was created long before hints were a thing and I'm not entirely sure how much I can change them. But we'll see!
I would very much like a way to harm the mimics before the fight should the player be observant enough spot them.
As of now, the only way to counter the mimic is to just swap up your party and hope that everyone will be "surprised" into ideal formation. Maybe another use of items will then not trigger the "surprise" effect, or cause pre-fight damage in some way.
Regardless, I enjoy this mod very much. It puts an interesting dynamic into the dungeon grind.
And i don't see any difference in the sprite with the mimic, is there really a difference ? x)