Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That mod is based off of RPG Traits. It is NOT an updated version of RPG traits, but rather a replacement built from the ground-up.
The latest fixed version of RPG Traits I know of is below:
https://steamcommunity.com/workshop/filedetails/?id=2407844516
Alongside this, I made a patch for that mod that majorly tweaks the mod and does some rebalancing. It, however, is still not properly balanced. I've abandoned the mod, however, and am developing RPP instead.
The patchmod is below, though it's likely outdated now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2451131639
https://steamcommunity.com/sharedfiles/filedetails/?id=2178145251
not everyone knows how to update it and it is a damn good mod. so if someone has updated it it would be a blessing if they shared it.
And then either update it yourself, or stop using it.
Best of luck!
BTW, on the HEAVY workshop page there was this other guy, @月之遥梦, who also decided to try updating the mod.
Maybe hit him up?
And this is just the lite version of the mod, RPGT Heavy is the full mod and that had numerous issues left unaddressed.
It is a lot more complicated than just a bunch of traits as well, including its own custom system for generating AI species traits to prevent AI doing its usual minmaxing or going for any cheaty traits.
The original mod developer is likely not coming back seeing as I havent heard from him in a year and none of us three who currently host it on steam intend on returning to maintaining it.
I'll see what I can do, and try to repair the mod one file at a time, but I can't promise anything with the admittedly little knowledge I have of modding Stellaris.
Alright, so the mod makes Stellaris crash. This is definitely not good. I'll go see what I can do.
Depending on the severity of these issues, I might just take over the mod's development until the creator returns, or further expand my General Fixes and Tweaks patchmod. I'll see what I can do.
Here's the links to my RPG Traits mods for the mod so you can track them (especially the fixes / tweaks one) and hope that I can figure out this little issue.
Lithoid Fix:
https://steamcommunity.com/sharedfiles/filedetails/?id=1959118041
Fixes / Tweaks:
https://steamcommunity.com/sharedfiles/filedetails/?id=1959118244
Localisation Overhaul:
https://steamcommunity.com/sharedfiles/filedetails/?id=1873535139
sorry ive replied so late, i've actually been looking into balancing machine empires. i'll DEFINITELY balance more machine traits as i go.
@Kouta Nosa
What exactly isn't working? I'll try and see the issues with the mod on my end once I get to it, but it'd be nice to know if it's causing crashes at startup, traits aren't working as they should, or altstart traits aren't working.
I'll also shamelessly plug my Localisation Overhaul while I'm here, it's basically an overhaul to all the trait descriptions with some nice formatting and such. Lithoid Fix is the only mod that is a MUST HAVE, though.
Lithoid Fix:
https://steamcommunity.com/sharedfiles/filedetails/?id=1959118041
Fixes / Tweaks:
https://steamcommunity.com/sharedfiles/filedetails/?id=1959118244
Localisation Overhaul:
https://steamcommunity.com/sharedfiles/filedetails/?id=1873535139
I've tested it myself, and will be implementing it in a bugfix for this mod (which should be up on the workshop soon.)
planet_pops_organics_food_upkeep_mult = FLOAT_HERE
I have completed the fixing of the Lithoid archetype and portraits. I will post the fix soon.
I think I just found the issue. RPG Traits as stated in conflicts (bottom of description) overwrites the vanilla species archetypes, effectively wiping the Lithoid archetype from the game. I will see if restoring the definition of the LITHOID archetype will fix anything.
I will post the replacement mod if I am able to fix the lithoid compatibility issue.
anyway you could fix this?
I have the lithods DLC installed
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamcommunity.com/sharedfiles/filedetails/?id=1526656277 “
It's just a localisation mod that tries to improve this mod as much as it can, with a few built-in bugfixes, too!
https://steamcommunity.com/sharedfiles/filedetails/?id=1873535139
Hope whoever uses this enjoys it.
SEND HELP!
Send help.