Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Third Eye
61 Comments
Culvarin Mar 15 @ 9:22am 
Hey i love the mod but i was not able to finish it because nothing in steam workshop is working for me is there any other website that u have posted the mod on?
Proud Nerd Narcissist Feb 26, 2022 @ 4:25pm 
Well, if you search "La Femme Nikita restaurant scene" you will see basically the same scene of this mod. It´s heavily based in La Femme Nikita and lack of agency.

Even Duncan at honk kong´s campaign said that a shadowwrun choice from a menu made by mega corporations.
DarkSpiral Feb 20, 2022 @ 1:36pm 
This mod is a good quality one. A little polish in the dialogue was needed, to correct the grammar and punctuation errors that cropped up frequently, but the level design was good and I thought the combat was done well. I especially appreciated the scenarios where you could skip fights entirely if you stayed out of the enemies LOS.

Having said all that, I didn't really enjoy the experience. This mod was like playing as a member of the Suicide Squad, or La Femme Nikita, where you don't really have any choice or agency, or even any illusion of those things. Shadowrun is usually a game where the 'runners are social outcasts. Maybe they're Robin Hood, maybe they're Jesse and Frank James, but they aren't a government black ops team.

This mod felt like I was being forced to be The Man. Dialogue to resist this portrayal were few and far between. Not everyone is going to have my preferences, of course, and as I said in the beginning, the mod is well-made. It just isn't for me.
Tahril Oct 19, 2021 @ 8:22pm 
This is a great little UGC. There are certain rough patches here and there but overall I enjoyed the combat, story, and decisions. Definitely a worthwhile campaign for anyone who is looking for more content and story after the official campaigns.
Sagil Oct 1, 2021 @ 9:48pm 
Great mod, thanks for this.
Caaaameron Aug 17, 2021 @ 5:34am 
A good mod, heavy on the combat but with a decent amount of conversation, choices and consequences.
Even on Hard its easy to progress as you acquire much more Karma than the base SR:HK campaign and the Bonus campaign, I played a Shamage and maxed Willpower/Magic quite quickly.
The High Paladin Jul 20, 2021 @ 12:19am 
second onto actual story critiques. the story is just flat for the most part. not static but flat. and after you have played to storys like the main and extended campaigns as well as caldercott capper and calfree in chains, this story will generally leave you wanting. there are a grand total of 3 to 5 characters i can genuinely say i liked in this campaign. and that is not because the characters i like are written well, rather they are the only characters with any story at all XD.

now take what i say here with a grain of salt because if i had to guess this was written by some lone dude in his spare time. if that is the case he has done far more than i will ever be willing to XD.

in short if you just want to street sam, adept, spell cast, summon, rig or run and gun through a different environment this campaign is for you. if you care about characters and story, i recommend the other campaigns i mentioned over this one first.
The High Paladin Jul 20, 2021 @ 12:19am 
ill try and keep this short. first for the people who want to know how it plays ill save you a bit of understanding, put no more than 5 points into decking. decking is only used as a meat space skill, not a matrix running skill. there are no jack in points and no decks to better clarify and there are only 2 maps that need the skill near the very beginning (i recommend just leaving it at 3 to get all of the unlocks there), and at the very end (of which it needs to be at 5 if you want to use it).

Early on there may seem to be a strong emphasis on ettiquites but they make little to no functional change in the outcome of anything save for some extra newyen early on.

you cant start with cyberware so i would not bother putting points into cyberware early on.

everything else functions as normal, i just wish that there were more skill use options and that skills actually changed the outcome of things.
kome360 Sep 22, 2020 @ 7:30pm 
Good campaign, but mission 5 was bugged to heck. It got so unresponsive that I couldn't save, then it got stuck in an infinite loop.
El_Poco May 22, 2020 @ 6:01am 
As many commenters, I found this to be enjoyable. The mapping is pretty good, the missions are simple and mostly linear but they work. As many here have said, it's a bit on the easy-side (I played a shotgunner). The story is nothing exceptional, but it works. I had to suspend my disbelief for the whole "Agency "concept, but once you accept it the espionnage part is pretty ok. The writing (especially characters/dialogs) feels a bit too basic, especially when you've been spoiled with the official campaigns and some of the best written UGC.

Loading screen backgrounds and story epilogues would be nice to dress up the whole experience.

And as many people have written: don't play it with a decker build.
Nova Solarius May 11, 2020 @ 2:50pm 
A good campaign. Normal is a bit on the easy side, so I recommend going for hard. Also, don't bother going with a decker build. This campaign, as other comments have pointed out as well, has no matrix and no way to acquire a deck. There are a couple of skill checks that use decking, but those are few and far between, and the campaign can be finished without.
Zane Grey Jan 5, 2020 @ 11:23pm 
The problem is, everything is locked, and I can no longer move. Could you please try to evaluate if these triggers are firing correctly? I'd really like to finish this story.

Does it make a difference if I do not recruit the mage? I've been picking him up, even if it doesn't make sense to bring him all the way back to the base.
Zane Grey Jan 5, 2020 @ 11:23pm 
I had a lot of fun with this. Very nostalgic. Just a simple thought--bigger is not always better. The base is a bit confusing at first, but it's easy to get used to. Until then, it's just a drag to have to run so far around and wait for the game to get there. On the other hand, the maps are pretty appealing.

I played through twice--well not all the way through because both times my game locked up in the same place. From the comments it seems other people are getting through this, so I'm not sure why I'm having this problem. It's after returning from the Rat's Nest and speaking with Nagendra, then two more operatives arrive, Nagendra runs off to the interrogation room, and I have a new objective to witness the interrogation.
Grime Oct 23, 2019 @ 9:22pm 
Why do they keep saying Lonsestar!? WHY!? FUCKING LONSESTAR!? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
lexandritte. Aug 8, 2019 @ 5:36am 
So you've made La Femme Nikita =|
Charlie The Unseen Jul 20, 2019 @ 10:16pm 
4. I really like the direction and idea in which you wanted to go with this scenario it was a lot of fun, as a big, big fan of espionage this was a great content that I was looking for and was hoping to make something like this. However, it seems like it was in 'easy mode' and needs polishing and remixing, but it holds potential for a great fun adventure. I really liked being able to plant bugs and do surveillance, and so that was fun, and the idea of dragons running agencies is a fabulous plot. In all things considered, it appears that a lot of reading and writing is what creates a storytelling masterpiece.
Charlie The Unseen Jul 20, 2019 @ 10:15pm 
3.However, it seems strange for the character to bring in a homeless wizard into section, which I mean, control would be upset and have the wizard killed and placing the player character into abeyance. Furthermore,I would have liked to see a more dark espionage noire, with the agents tethering on the edge, knowing that if they fail their mission they would be killed or put into abeyance, which leads to death eventually. I haven't made content, so I dont know how much work it is, it does seem like a lot of work, I hope not, I am familiar with the extravagant vast amount of detailed technical problems that arise in film-making and post-production of film and digital mixed-media, so I can understand that your adventure will not be perfect, especially when done by a one person team it can be overwhelming, so I understand that and have empathy for those things.
Charlie The Unseen Jul 20, 2019 @ 10:13pm 
2. Some people have complained that your adventure has repeat spy trophes, dont listen to them. Those trophes they speak of are the tools of espionage those are the elements of a sequence, so I mean, just because its in M.I or Femme Nikita doesnt mean its cliche, other than the fact you did make a homage to Luc Bressons La Femme Nikita, which I took as a fandom and gesture to his work and it was pretty fun to go through, although, I was quite really familiar with both the film and the tv series, and am a big fan, so I was really excited to be able to play a game that would give me a La Femme Nikita experience, as the series has absolutely no franchise or game whatsoever, as Alias does have a video game, which I did play gleefully. H
Charlie The Unseen Jul 20, 2019 @ 10:11pm 
1.Just finished. It has elements in what I would do if I made content, as I am a big fan of espionage and it was such a fun adventure. I know the feeling,i of rushing into a project, as Akira Kurosawa says that young film-makers make bad films because they dont read and write enough. I can understand this as an art student, eager to make some art/films, and sometimes I make a short film and rushing into the project, the story seems undeveloped and lacks depth. A bunch of my short videos reflect this. So, it does take research and writing and reading to develop a story.
toniwidmo May 8, 2019 @ 1:42pm 
Just finished first play through. Not as polished as the main games but the story line gets intense. I get the feeling the author was a fan of X-COM (agency assault, heavy, medic and sniper?). The missions are a bit linear and not that interesting for the most part. Spending karma on ESP control is pretty wasted as you can't actually obtain a deck anywhere in this game and none of the missions involve matrix elements. Decking skill does unlock some things though. A lot of the text needs a good proofreader, and the transition text needs a readable background, struggling to read white text on the light background chosen. Still obviously a lot of work went into this mod, and not bad for an amateur effort. Worth playing if you've exhausted the main Returns/Dragonfall/HK stories and are hungry for more shadowrun experience. :dante:
hottomo May 8, 2019 @ 11:28am 
Some choices don't match my taste, some sequences deserve to be a bit more polished (mainly I didn't understand the purpose of the first meeting with Moebius, I thought I swapped side) but I know that it's a lot of work and overall I immersed myself in it and enjoyed the course. Thank you.
Ghostfriendly Apr 18, 2019 @ 10:16am 
Link to fanfic of my playthough, as described in the discussion thread.

https://archiveofourown.org/works/18028652/chapters/42598682
Ageha Mar 10, 2019 @ 4:56am 
@[H2SO4]Marauder Let me start by saying the gameplay was smooth and without major bugs or other hiccups. The story starts off very well, but it falls apart in the end. The ending doesn't make any sense. Also, I didn't feel I had a choice about who I should side with, not that I had any reason to side with one side over another. There's a good conflict you establish with the Agency demanding total dedication from its operatives while not caring at all about the well being of those operatives, yet you don't do anything with this. Maybe your ending deserves a re-think.
Ryvaken Tadrya Mar 9, 2019 @ 6:59pm 
Huge empty levels, light dialog, barely-there characters, failure-is-the-only-option, and it has a tendency to crash.
kremlinkoa2 Mar 5, 2019 @ 11:16pm 
Is there supposed to be epilogue dialogue with Sandra?
She just stands there.
chipjack Mar 5, 2019 @ 2:16am 
So yes, the setup is clearly lifted from Le Femme Nikita, but it does blossom into its own original story eventually (which Point of No Return never bothered to do). The characters do have some dimension to them, but you won't find it if you don't look for it. This game badly needs a complete lighting overhaul; inverting the colors with my OS's accessibility features was absolutely the only way to make some missions remotely playable. The only other suggestion I could offer is, for the love of god, leave the doors open after the first run through the base. Every time I headed back there, it felt like a door-opening simulator.

Also, it helps to pull up the in-game debug menu and turn off the fog. These levels are huge, and that helps a lot with navigation.

Minor annoyances aside, I thought this was great. I really enjoyed it. Thanks Marauder for all of the hard work you put into making this campaign.
Dakkaface Dec 27, 2018 @ 1:21am 
Couple of comments - the maps are HUGE, and combined with the lack of lighting on many of them and fog of war enabled all over the place, it's really irritating to navigate the main hub.

There's a lot of little gramattical errors. Not enough to make the thing unreadable or render it laughable, but enough to be noticeable.

There are some bugs, and I think the encounter design leans heavily on boring waves of enemies. BETA site in particular is irritating for having a multi-wave fight followed by ANOTHER multi-wave fight with no map transition inbetween. After dying in the second round I had to stop.

There's a lot of work gone into this, but I think it could use a fair amount more polish.
robbiebear1969 Oct 28, 2018 @ 10:21pm 
So I am part way into this and I find out I am playing La Femme Nikita, a brilliant Luc Besson Movie. This movie was adapted into Point of No Return, which was an okay movie if you hadn't seen the original, and Nikita, the TV show which was pretty good for the most part.

This is not an original UGC at all. I don't know how deep it is, but I'll finish it and find out. I'm a long time pen and paper GM and I get 'stealing' for story ideas, but you really, really have to make it less blatent than this.
Starbuck Sep 16, 2018 @ 12:02am 
woah
harsh criticism from players
guess being lazy and a leech is a cool thing nowadays.

props to the creator for actually doing an original and quite deep UGC.
needs polishing ? which UGC doesn't ... but it won't be done with magical thinking and abuses
Vorpal Spoon Sep 15, 2018 @ 9:23pm 
Unfortunately, I wasted my time playing and beating it. I'm sorry, but it deserves no more than 2 stars. It's very much unpolished in every way you'd expect an unpolished game to be, riddled with poor sentence structures and numerous misspellings, bad structuring with no side missions, and no real feeling for character development.

The beginning premise seems promising, but as you play through it you soon realize the story is a carbon copy of a lazy mesh of modern spy movie tropes ranging from "Point of No Return", "The Professional", M.I., etc. Halfway through, it's as if the creator gave up and stopped trying to make a sound, coherent story. The level design is also lazy, and the gamma turned down to the point where the game is so dark you can't see shit.

In other words, do not waste your precious time subscribing to this dung heap and drudging through it. And that's about all the time I have left for this sorry excuse for wasted time.
SandTrout Jul 27, 2018 @ 6:13pm 
Good run design. I wish I had more oppotunity to A) pick my crew, and B) get to know the fellow "runners"
Scotch Jul 27, 2018 @ 3:33am 
I like the work put into the Agency facility, though I think the map might be a tad too big and the layout doesn't make a lot of sense from a practical standpoint. Nonetheless its very immersive. There are quite a few typos, but nothing horrendous. A couple of weird bugs where I couldn't interact with objects or save, but a quick reload seems to fix the issues so far. I look forward to seeing what else is in this module.
Scotch Jul 27, 2018 @ 3:32am 
Just started playing. Liked the opening intro run. It was cool to see how a run can just go so bad so quickly. Afterwards it seems that the story just follows the overall plot of the movie "Nikita", which I think is going against me as I'm pretty much predicting what is going to happen. Actually I think the plot is (so far) following the source material too closely without any new or interesting ideas to keep me engaged story-wise. The "graduation" run was basically a condensed version of the same chapter from the movie, including the escape. Hopefully the plot will start to deviate from the film more so it will start feeling fresh for me.
Dcard Jul 20, 2018 @ 1:35pm 
This is one of this mods where knowing how to talk is not that important or deking for that mater...
Oh well I did think this mod was ok, I just do not like wave after wave after waves of enemeyes trossed at ya.
KirinBoy Jun 30, 2018 @ 10:02pm 
I enjoyed it, but the maps and NPCs in the hub are a bit too big (couldn't find the weapon merchant until 2 runs later)

Will love to see more use of charisma and decking, and better paced combat, as it feels like the game is made up of over 60% combat.

The plot is very fitting for shadowrun, and I like how generous you are with karma, and look forward to more alternate stories, maybe from a corp perspective?
DOOMed Jun 26, 2018 @ 11:40am 
Seems to be broken for me. Got to the "night out" and did the business, couldn't escape. Found the "thing" (trying to avoid spoilers here), but couldn't interact with the "other thing"....
DaveOfDeath May 6, 2018 @ 3:39pm 
Played through this, and enjoyed it. Few typos, one game breaking softlock bug (Watching the interogation), that I was was able to get around via debugger controls.

Polish wise, there were quite a few places that pre-spawning the baddies would smooth out the experiance, but overall, I had fun. Fairly solid experiance.
mrktz Apr 25, 2018 @ 12:20am 
Decent gameplay. Maps are a little too big for nothing but aesthetically great. Awful story,similar to a direct-to-video '90s spy-flick full of clichés as used up as the knees of a junkie's jeans. The use of the Sixth World as setting creates plot holes and illogicalities due to oversight mistakes and a lack of understanding of Shadowrun's lore.
Overall good mod but cringy story reminding a G rated action movie.
dstrelek Apr 13, 2018 @ 11:35pm 
Good adventure H2SO4. Well done. Interesting story arc. There were a few minor glitches, like being unable to access all my spell slots in combat, some typo's, etc. But nothing game breaking. The beginning of the story is a little weak..after being captured, the Agency doesn't really try to sell you on a "better life with purpose". It was hard to invest in the story at first because of this, as I couldn't see a reason why my character wouldn't just try to cut and run at the first opportunity. You may want to include some dialogue of the Agency leaders extolling the virtues of their cause, and emphasize all the great things they are accomplishing. Just my two cents worth. An enjoyable adventure as a whole though. Again, well done.
Heather Mar 25, 2018 @ 11:24am 
This needs a editor for the dialogue and also just descriptions because there is a lot of spelling errors. Other than that. I'm enjoying the game very much.
diminux Mar 9, 2018 @ 8:19am 
I enjoyed playing this game ! Big Thanks !
MajimaKing Mar 9, 2018 @ 5:53am 
Have to agree with Pandoomic, that part was sick.
Librodeus Mar 5, 2018 @ 11:28pm 
Overall I liked this mod. The spelling and grammar was pretty bad and the story could jump around a bit quickly. Some of the combat encounters boiled down to killing huge waves of enemies rather than creating meaningful strategic choices.

The environments and level design were very good. One spot where you've just been betrayed had a really poignant pause where you're just running around a dark, rainy alley. That part of the campaign oozed with atmosphere.

The main premise of the story was fun. It's an interesting take on the usual Shadowrunning formula. I'd definitely play more of your mods with no hesitation.
[H2SO4]Marauder  [author] Mar 3, 2018 @ 4:24pm 
Well, that's why you don't write dialouge at 2am. Thanks for catching that.
Duchy of Dogistan Mar 3, 2018 @ 3:45pm 
Yo there's a spelling error in one of Iraj's first dialogues. He says "top tear" instead of "top tier."
Nairagorn Feb 21, 2018 @ 7:14pm 
Good stuff, thank you!
gakowalski Jan 31, 2018 @ 7:56am 
Just finished it, it was a great fun, thanks! :-)
Starbuck Jan 26, 2018 @ 12:33pm 
that's heavily influenced by the movie "Nikita" by JL Besson
Apocalypse Noodle Jan 25, 2018 @ 1:26pm 
Absolutely wonderful campaign, I just wish I'd known it was light on decker content. Regardless, still a wonderful campaign. I hope to see more at some point :)
PattyRaptor Jan 23, 2018 @ 1:40pm 
This mod is incredible! Great effort. Only negative was how dark it was, couldn't see all of the AWESOME work you put into this. Thank you so much dude.