Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Smoke and Gunpowder mod (Visual Only) (Update 2021-07-15)
115 Comments
Guvenoren  [author] Dec 31, 2024 @ 2:47pm 
Already exists but EOM
Lasagna el Gabe Dec 31, 2024 @ 11:25am 
Wh3 mod pls?
Serious Lee Apr 29, 2022 @ 6:50am 
any chance we could see this in III? :)
Guvenoren  [author] Feb 16, 2022 @ 11:58pm 
No clue!
Plebeian Kilo Feb 16, 2022 @ 4:40pm 
Is this compatible with Guns of the Empire?
Guvenoren  [author] Jan 30, 2022 @ 8:43am 
I should be able to do so. It's not too complicated if I recall :)
Serious Lee Jan 30, 2022 @ 8:39am 
One of my first and also favorite mods of this game. Even managed to persuade my (so far only) Warhammer Coop friend to install it :)
Warhammer III without it wont be the real deal. Hope you will be able to port it over
Guvenoren  [author] Mar 28, 2021 @ 11:07pm 
I am 100% sure
SZLFH Mar 28, 2021 @ 10:45pm 
It's the mod still work?
Guvenoren  [author] Mar 5, 2021 @ 9:11pm 
it should work fine!
TotalRino Mar 5, 2021 @ 12:27pm 
Can I activate the mod and continue an ongoing campaign or is it going to crash it/create problems?
The Purple Cow Feb 21, 2021 @ 10:55am 
this is gonna make my musket armies look amazing thank you for this :)
Marco_Mozzarelli Jan 27, 2021 @ 11:33am 
GJ!
Guvenoren  [author] Aug 16, 2020 @ 6:11am 
I am fine as it is. You can always download the modding tools, download my mod and use my mod as a template for what you want.

Eventually you'll just going to have to come into terms that if you're going to want what you want, you're going to have to attempt to pursue it yourself. That's how I started modding.
Slinkerdeer Aug 16, 2020 @ 6:10am 
Ah, I see.. well if I find a vanilla gunpowder effect thats increased but not as much as a cannon, will you consider changing it to that?
Guvenoren  [author] Aug 16, 2020 @ 6:08am 
Well, it's a mod. Take it or leave it.
Guvenoren  [author] Aug 16, 2020 @ 6:08am 
as far as I can see, it doesn't allow for much editing
So, that's mainly why.
Slinkerdeer Aug 16, 2020 @ 6:08am 
I think the reason I have the gripe is because it makes the guns look way more powerful than they are, lol.. I use a mod that does make them more powerful but they give off just as much smoke as a cannon!
Guvenoren  [author] Aug 16, 2020 @ 6:07am 
I changed the muzzle flash from basic musket to cannon. Pretty much.
Slinkerdeer Aug 16, 2020 @ 6:06am 
How were you able to increase it in the first place? Aren't you able to do the same thing but with reduced amount? Does each unit has its own "projectile_displays"?
Guvenoren  [author] Aug 16, 2020 @ 4:28am 
I can't reduce it by just 50%. You use a pre existing VFX of sorts. I have no clue how to make custom ones, if it's even possible :(
Slinkerdeer Aug 16, 2020 @ 4:04am 
I'm not a modder and nor have I got the time to become one, I was very happy when i saw the mod because the guns *do* need that extra "oompf" to them. But I got irritated when I saw it had been overdone on the hand held guns, other members in the unit shouldn't even be able to see their target when his buddy has just shot with the amount of smoke that comes out
Slinkerdeer Aug 16, 2020 @ 4:01am 
I'm still using it because its better than vanilla. And I'm not thick, I can read descriptions.

I would suggest reducing the smoke effect for hand held firearms by about 50%, the flash effect is good and doesnt need adjusting. Its just that the hand guns look like smoke cannons when they fire
Guvenoren  [author] Aug 15, 2020 @ 4:21pm 
I used ingame assets. Do you think I created the smoke effect myself? Feel free to go about a smoke and fire mod yourself. Maybe you're the chosen one.
Slinkerdeer Aug 15, 2020 @ 3:15pm 
Slinkerdeer Aug 15, 2020 @ 3:12pm 
Don't like it sorry, you over did it.... smh

Look up footage of flintlock guns firing.
High Voltage May 14, 2020 @ 6:25pm 
Amazing mod , thanks
WΛRMΩNGΞR Feb 24, 2020 @ 8:56am 
okay will do later this evening
Guvenoren  [author] Feb 24, 2020 @ 7:32am 
Show me rifles fire, also take a different map, Winter butchers smoke.
Guvenoren  [author] Feb 24, 2020 @ 7:30am 
Nope, none of that
WΛRMΩNGΞR Feb 24, 2020 @ 7:24am 
Is the smoke persistent? Semi persistent? Like is billows and remains in the field for a minute or so?
WΛRMΩNGΞR Feb 24, 2020 @ 7:23am 
Okay let me ask you a question or 2
WΛRMΩNGΞR Feb 24, 2020 @ 7:22am 
I don't merge any mods.
Guvenoren  [author] Feb 24, 2020 @ 7:22am 
Here's a picture of the mods current version.
https://i.imgur.com/qnyJhb6.jpg
See, works fine for me.
Guvenoren  [author] Feb 24, 2020 @ 7:18am 
BETA patch helped with mod limit tho.
Guvenoren  [author] Feb 24, 2020 @ 7:17am 
Well, reinstallation CA launcher might help. I don't know man, could be a merge conflict too.
WΛRMΩNGΞR Feb 24, 2020 @ 7:17am 
Until ca can get their shit together and stop fucking up the game and remove the mod limit.
WΛRMΩNGΞR Feb 24, 2020 @ 7:16am 
And I dont use any launchers other than the ca launcher. Too many problems , theyre all garbage and merging mods is more trouble than its worth. So I just run 48 mods anyway.
WΛRMΩNGΞR Feb 24, 2020 @ 7:15am 
All the other mods wok fine. Graphicaally its just between this and gccm. but i disabled everything and ran this only. still the same old game smoke effectd from vanilla game. really cheesy and garbagy lookin.
WΛRMΩNGΞR Feb 24, 2020 @ 7:13am 
Yep upto date. I remember when it used to work. The field looked like a heavy cover of fog just like napoleon total war, when you have gunners and artillery constantly popping off
Guvenoren  [author] Feb 24, 2020 @ 7:12am 
Tried reinstalling the launcher?
Guvenoren  [author] Feb 24, 2020 @ 7:11am 
Odd, because for me it works just fine. Does it work without this mod? Are you up to date with the game?

I don't know what else to tell you haha.
WΛRMΩNGΞR Feb 24, 2020 @ 7:06am 
Yeah. Its still doesn't work anymore.
Guvenoren  [author] Feb 24, 2020 @ 1:41am 
@Warmonger Really? hm, I actually haven't noticed that it doesn't work. For me it works though. Using any other mod that may mess up the mod? Disable all mods and use ONLY this one and test in custom battle.
WΛRMΩNGΞR Feb 23, 2020 @ 4:04pm 
This doesn't work anymore. Guns and cannons go poof again. No lingering smoke from volleys of handgunners anymore.
Guvenoren  [author] Feb 8, 2020 @ 6:25am 
@White Wolf Yep, lightning speed CA alright.
Guts Feb 7, 2020 @ 11:09pm 
The mod limit hath risen, brethren, and in record time.
Guvenoren  [author] Jan 2, 2020 @ 12:38pm 
Huh. Dumb. Sorry to hear.
Jolc3r Jan 1, 2020 @ 9:03pm 
Update on compatibility: It's not a compatibility issue. CA recently lowered mod limit to about 50-60. Merging some mods made them work again.