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I play on darkest difficulty
https://steamcommunity.com/sharedfiles/filedetails/?id=3434413170&searchtext=SERAPH+br
Thank you again @Marvin Seo
Yeah go ahead!
Also, EVERY single one of her skill is used at some point, while other classes usually have a few "dead" skills. Her moveset and mechanic is totally unique from vanilla classes.
Im having fun burning enemies alive, even if she is basically required to pair with at least 2 markers. I really encourage people to try her!
I noticed that the mod open when I disable the samurai class.
Looks like the conflict is with the Samurai (Alonne) mod.
If it works with just Seraph and SA then you have a conflict elsewhere, probably some compatibility patch that hasn't been updated yet.
The best way to pinpoint is repeated halving (bisection). So if you have Seraph+SA+263 mods:
1) Enable Seraph+SA+mods 1-132 (the first half).
2) Boot the game. If it crashes the bad mod is in 1-132, if it doesn't it is in 133-263.
3) Take the bad half and halve it again, i.e. if 133-263 was bad you would enable mods 133-198.
4) Boot the game. If it crashes the bad mod is in 133-198, if it doesn't it is in 198-263.
5) Keep halving. After ~8 times you will have just 1 mod (or 1 group of mods) that conflicts.
6) Turn back on your whole list except for the bad mod(s). If it still crashes you had multiple conflicts. Go to (1) but with the bad mod(s) still disabled.
7) At this point you should know which mods have conflicts. Decide what to keep or reach out to those mod makers to tell them they need to update to the new Seraph.
i did not realize the Assets problem. so i loaded only the seraph and the Asset mod onto a new safe slot. and it loaded and worked fine. but after adding the rest of my(granted massive) modpack it crashed again.
this is not happening with the legacy version so there is something that isn't the asset pack acting up(granted i use 265 mods so hard to tell what exactly)
if there is a way to pinpoint whats happening i will try that( i am not a programmer so not sure how to best see the problem)
Apparently the game doesn't check camping buffs for existence on save load like it does other effect buffs, so if you are missing them you don't even get a debug error message and it just runs straight into the crash instead.
Works fine with bunch of others mod, no complains.. tho act outs for Color of Madness tend to crash the game (Crimson Curse act outs are fine), but if disabled, game works fine again.
i have 26 steam workshop pages of mods i use so i cant pinpoint what mod/mods
however with this version installed the game closes on trying to load a safe file(even brand new one) and disabling this mod fixes that crash.
the legacy version causes no problems however if that's any help
Old Vengeance was a nice bonus to recover/rebound but now it just seems like you are only playing to get Vengeance online, like you are a abom with a start up time.
Not only you.My game doesnt crash when opening a profile (I guess this method 'unsubbing then resubbing to the Seraph and my Shared Assets mod' helped me),but I still have another crash problem:
@Marvin Seo
I noticed that this mod conflicts with: "The Choir Hunter Class Mod" - dont work together,game crashes,but work separately from each other.There was no such problem before the update.
Tried to unsub+resub,tried on my old saves+new game with these only 2 mods - still crashes.
Im just letting you know about this.
Thank you for your brilliant work and others classes btw. In any case I'll save Seraph)
Ok I checked and there was a typo in Seraph's info file that made it so new Seraph's spawn with 4 combat skills unlocked instead of all of them. The game will send an error for this and will automatically unlock those skills for you so my assumption is the Seraph you had didn't have Fall unlocked initially, so despite being equipped the Seraph wouldn't use it at the end of battles.
I pushed out a fix so unsubbing/resubbing will get you the update immediately and if my assumption is correct, you shouldn't run into the issue anymore once Fall gets upgraded to 2, but current level 0 Seraphs in your roster may run into it. Sorry for the inconvenience!