Stellaris

Stellaris

Stellaris Ultimate Pack 3.7
1,261 Comments
Forever Sep 14, 2024 @ 7:14am 
Hi Tigercat, I just saw this collection now. If you want a up to date replacement even if it doesn't have all the mods here take a look at my collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2089433274
Tigercat Mar 29, 2024 @ 8:33pm 
Anybody having any luck finding a replacement for this? Feels like kinda slim pickings out there at the moment
MasterBeef Nov 5, 2023 @ 7:46am 
Dang, I always come back to this pack as it's one of the most stable o7 Thank you for your hard work man now I must go depressingly look for a close second.
SusanTookTheKids Jul 30, 2023 @ 4:29pm 
For some reason the AI won't assign their pops to any jobs and I'm not sure what the cause is
Sovereign_Squid Jul 14, 2023 @ 3:22am 
hey is there any possiblity to get the playlist json file?
Chastity the Celibate  [author] Jul 8, 2023 @ 4:58pm 
Mods update individually and I have no control over it. You can’t revert to old versions of mods unfortunately, but there’s nothing I can do about that. That’s just Steam
The Golden Emo-Fish Jul 8, 2023 @ 2:21pm 
I'm a little confused here, it say it's for 3.7 but I'm seeing 3.8 mods in the list. do I play 3.7 or 3.8?
The Flying Tank Turret Jun 23, 2023 @ 2:12am 
Building slots not working
Team4star Jun 17, 2023 @ 9:18am 
Thanks for the fun.
Team4star Jun 17, 2023 @ 9:18am 
It's a shame that you're retiring from curating the mod pack, I've only found it recently and enjoyed it immensely but at the same time I can see why. It's gotta be hella annoying for you to update the mod pack just to have paradox be like hey we releasing a new DLC that'll break it again in like a week.
vanillaification May 15, 2023 @ 12:18am 
o7, this was one of the best modpacks ive used and made playing modded stellaris alot more tolerable
Bullzeye101 May 12, 2023 @ 4:20pm 
I am guessing this pack does not need the Paragons DLC, since this pack is for v3.7, but does it require the First Contact DLC?
Chastity the Celibate  [author] May 11, 2023 @ 10:57am 
@Arus, no, it is not. It will be a while probably
Arus May 9, 2023 @ 10:04pm 
Does the pack work with the 3.8 version?
I was curious because I probably won't have time to play for few days.
Albino Cropduster May 9, 2023 @ 8:58pm 
@YJ That's a common issue. It's best to enable the spawning of O-Class stars when first starting a game through Gigastructural engineering itself. It's on the same page with megastructure cost, output, and upkeep.

It'll spawn in functional O-Class stars that way, but you'll still find some Real Space ones. Real Space O-Class stars are only good for stellar harvesting. You can only build the stellar manipulator on them which makes them the best source for stellar plasma--if you choose to build a Stellar Systemcraft Constructor.
Chastity the Celibate  [author] Apr 28, 2023 @ 12:11pm 
The pack is now updated for 3.7. Please note that you will need to download MrFuneguy's update for Expanded Stellaris Traditions separately, as it is not publicly released. You should be able to find it by going to his profile and looking at his workshop items.
Chastity the Celibate  [author] Apr 26, 2023 @ 8:42am 
@Arus, no, I'm actually almost done with the update, but the new DLC is kind of annoying. Especially considering that my mod (Destructive Bombardment) will have to be updated significantly
Arus Apr 25, 2023 @ 11:43pm 
I'm guessing the new dlc will push the update?
Anyways I had a blast last time I played stellaris few months ago, thanks to you.
Thanks always for your effort.
Chastity the Celibate  [author] Apr 22, 2023 @ 9:03am 
Update for 3.7 coming soon
vanillaification Apr 3, 2023 @ 5:46am 
waits patiently for 3.7
YJ Mar 19, 2023 @ 10:28am 
Actually after checking the modifier of the class O using debug, It shows that the class O actually belongs to gigas and I can build all the gigas tech on it, but for some reason all the tech just not showing up
YJ Mar 18, 2023 @ 8:23pm 
Hi there is a bug relating to real space and gigas where they have 2 separate class O. I find this out after I can't find dyson sphere for class O tech "suprainsulation" because the class O in the system belong to real space.
Confekt Mar 17, 2023 @ 5:33am 
Love for you to update this when you can, rly enjoy this content.. and stellaris feels weak without it.
Dodoandi Jan 24, 2023 @ 10:46am 
Does this mod work with Startech Ai instead of Satarnet Ai?
Aeturnum Jan 23, 2023 @ 2:05pm 
do you have an export for Irony order?
Simka Jan 18, 2023 @ 5:12pm 
does someone also has a bug where you cant build navy ships?, also enemys cant, i just realised mid game :x
Lionlol Jan 16, 2023 @ 3:53am 
Does anyone else have the issue where the game drops to 1 FPS any time they change UI elements?
Team4star Jan 11, 2023 @ 4:10pm 
@BTS.AME My group plays this mod pack fine together
Chastity the Celibate  [author] Jan 11, 2023 @ 6:38am 
@Khraz, yes, many were removed for balance reasons, others require you to unlock other ascension perks first. All of this was done to ensure compatibility, reduce lag caused by these perks events, and maintain balance with ascension perks.

@BTS.AME, I'm not sure, I do not play multiplayer so I have not tested it.
Khraz Jan 9, 2023 @ 6:01am 
Does a mod in the remove/change some of the ascension perks from Unique Ascension Perks? I am unable to see a number of them such as Pinnacle Society and Lost Heritage, meaning no real way to get Void Expeditions despite that showing up. I know there is a mod that changes some of the other ascension perk mods to require different ascension perks or tradition trees, but I don't see that affecting this mod specifically
nah i'd win Jan 8, 2023 @ 6:27am 
Is this modpack working for multiplayer? @Chastity, my friends and I have the same checksum but for some reason, it's stuck at "Game is starting" when I create the lobby and press the button and it crashes the other's games when I try to join the lobby.
Team4star Jan 6, 2023 @ 9:03pm 
Cheers Chastity glad to see it updated appreciate your work on this defo my fav mod pack
Simka Jan 1, 2023 @ 5:50pm 
thanks dude :steamthumbsup:
Chastity the Celibate  [author] Dec 30, 2022 @ 10:29am 
The pack will updated to 3.6 soon. There is still some troubleshooting to do, however, particularly I need a fix for the tradition GUI
Chastity the Celibate  [author] Dec 28, 2022 @ 2:01pm 
For everyone: This modpack does not work, even on 3.4. This is because the mods involved have since updated to newer versions, incompatible with 3.4. I will update the modpack for 3.6 soon(ish).
Simka Dec 23, 2022 @ 7:00pm 
iam playing on version 3.4.5 and only the following mods lead to CTD:
Real Space 3.8
TIny Fleets
and I had to downgrade UI Overhaul from 3.4.5 to work
and I dont use this Compatch

does someone know why using Real Space 3.8 leads to crash?
Rosalie Dec 12, 2022 @ 6:44pm 
There seems to be an issue with the Compatch. It entirely disables any and all origins from the Gigastructures mod. The file \common\governments\civics\giga_origins.txt being empty with only some #### in it is conflicting and making it impossible to use the delicious things like Birch World, Alderson Disk, etc origins. I just deleted the file since it seemed otherwise entirely useless
Vezra Dec 7, 2022 @ 12:09pm 
so i just cant use this mod pack
Jorgus Dec 7, 2022 @ 11:54am 
If you didn't compress and make a merged patch in Irony for the collection, it won't matter what version you're playing on. Mods will have already been updated and will no longer be as compatible with older Stellaris versions as they once were originally.
Vezra Dec 7, 2022 @ 11:48am 
hello i am playing on the cepheus version but when launching the game crash between 90 To 100 percent i do not have the appocalypse dlc so i desactivated the colossus mods, it didnt change anything
Jorgus Dec 7, 2022 @ 11:34am 
It does not, at least for me. Loads to 100 percent and CTD.
Lancaster Dec 4, 2022 @ 7:17am 
does this pack work for 3.6? I really enjoy playing with this collection and would love to start my new playthrough with this one again :P
Jorgus Nov 14, 2022 @ 4:52pm 
Not sure if anyone can help me out; UI Overhaul Dynamic seems stuck on 64 Ascension slots no matter what I seem to remove or add mod-wise to add more slots. Can anyone let me know how to add more slots? With all of the perks, 64 slots fill up pretty quick. Thank you.
hoppo9 Oct 2, 2022 @ 6:50pm 
For anyone wondering, this collection largely runs well on 3.5. There are some missing localizations, but otherwise good to go.
Zucker Sep 2, 2022 @ 10:57pm 
Is this playable on newest patch?
Inmortuae Regem -.-.. Sep 2, 2022 @ 7:30am 
Actually not half bad just sucks I doubt my low end can get past 200 years if its already crashing on slow speed.
Themitri Aug 29, 2022 @ 7:21am 
Might I suggest adding the UI Overhaul Dynamic Extended Topbar mod? Makes telling the economic and technological state of your empire at a glance a lot easier
toilet man Aug 7, 2022 @ 6:03pm 
Is there any way to increase the ascension perk slots your given? I've tried adding mods to increase it but its always just stuck at 64.
CoganTheDestroyer Jul 20, 2022 @ 12:44pm 
Could you consider adding the Zenith Of Fallen Empires mod? Or would that not work for some reason?
Alaklek Jul 14, 2022 @ 9:52pm 
Not a super-bad issue, but kind of a silly one. You cannot ban robotic workers until you have researched them - which is fine, why have a policy on something that doesn't exist? Except spiritualist factions will still be mad at you for not banning the robots you don't have.