Portal 2

Portal 2

Alien Map
< >
stormsend  [author] Jul 11, 2013 @ 2:36am 
:( So sorry you had troubles. I appreciate the good detailed comments and I'll be going back in to see if I can make any helpful changes. Thanks for playing.
Prototype Jul 10, 2013 @ 3:58am 
I didn't like it, the signage is impossible to follow (droppers not labelled, last sphere button turns on laser but signage says it shouldn't) so I just ended up triggering random things in the hope it would do what I wanted. It would almost be better if you removed all the signage...

It is possible (not likely, unless said test subject is unable to work out what to do) to trap yourself in the laser relay room by going down there before opening the angled panel "trapdoor" (jump around the glass onto the ledge in front of the exit) It is also possible to trap yourself under the sphere dropper, go in there and move both portals in there.

The death fields around the companion cube dropper don't have a purpose and only serve to prevent the peti from putting in signage. Also the exit was somewhat frustrating, after activating the only thing visibly connected to it, it didn't open.
GraveNoX May 6, 2013 @ 10:31am 
Didn't liked it, just my taste, my solution here http://youtu.be/XAouUsnlzeQ
stormsend  [author] Jan 30, 2013 @ 12:09am 
Ebbzylon Jan 29, 2013 @ 2:12pm 
Very nice.
I could not "see" the laser puzzle solution until trying out some of the ideas II had in mind.
I agree with your approach to laser puzzle solving. It is the general approach I use for the whole map (when it is not a sequence of unrelated small puzzles)

thumb up.
mood3rd Jan 29, 2013 @ 6:18am 
thankyou very much for your advice.
logical :)
stormsend  [author] Jan 29, 2013 @ 12:11am 
whenever I'm solving a laser array I generally start at the end. I see where my laser must end and most times that helps.
mood3rd Jan 28, 2013 @ 12:39pm 
I made the mistake of trying all combo's of laser alignment, I could think of.
starting by aligning 3 relays.
but the start, I eventualy got, was alignment of 2 relays.

spoiler screenshot:
altthough I personaly don't like laser puzzles, having a puzzle near the exit,
does add to the maps quality.
also not to hard is good, as I struggle with these.
daloboy Jan 27, 2013 @ 9:14pm 
No! You built a really good map!
stormsend  [author] Jan 27, 2013 @ 3:32pm 
Perfect. You had no trouble getting out the exit?
daloboy Jan 27, 2013 @ 3:14pm 
Hi again. Fun time! Was this your laser solution? Great update!
daloboy Jan 27, 2013 @ 2:01pm 
OK! I'll do it gladly!
stormsend  [author] Jan 27, 2013 @ 1:35pm 
Sorry guys but you did ask for it. New puzzle required to exit.
daloboy Jan 27, 2013 @ 7:05am 
Great one! As mood3rd mention, a little short but fun!
mood3rd Jan 21, 2013 @ 12:02pm 
at last, a map with easy in the description, that I can complete, 1st attempt :)
I could not see signage on the companion cube dropper.
can see it on sphere button.
if you go to the exit without the cube, you are trapped. ( I took mine :) )
the portable area facing the cube dropper, is not needed,
as you can grab the cube,
through the laser field.
I simultaneously portaled & lasered turrets (1 turret at a time, but portal were laser is.
& 2nd portal under each turret, in turn.)
having to change the polarity funel back to a blue funel caused me to think for a moment.
then I remembered the machanic :)
nearly missed the sphere's hidding place. (perhaps use glass, to make more visible ?)
good map, but would like more of it. Im greedy like that. perhaps another puzzle ?
told you, greedy :)