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Thanks mate :)
This is a good MOD, and the support of developers is very fast.
@もりしたMR4T :: not a conflict, was overlooked and is consuming the default function. will have it fixed in just a min. waiting for mod to cook to fix.
For the pc-part of the game, I dont see any problem with using "E" or "F" Key.
I might just take the idea that SirTrampel stated of using E (but as an action. .meaning whatever is assigned to the "USE" or "Access Other's Inventory" meaning E or F by default. can you think of anything that those 2 keys would be used for while falling that you need to keep as is or would either of those work?
Pressing jump activates Glider, without para. Holding jump for half a sec, activates both.
that being said, next version on it's way as a test. new detection method added, EVERYONE please make sure you aware aware of these (will update notes in mod description)
next version will..
1. add a half a sec delay to check if currently flying/ gliding and if you are, it will not deploy. this should address the deploy with glider issue.
2. require for jump to be held for that half a sec for it to deploy. This should address when you put away the glider, parachute will not auto deploy as it detect you are now falling. requires jump to be held for half a sec before deploying.
let me know what you guys think.
I dunno if i got u right there.. but i will test it and report asap.
unfortinatly I can't test this because we don't have gliders in the devkit, so want your guys feedback on any issues this method might cause.
Could I make a request, pls? Since the glider in Aberration uses the same press-jump-in-air technic like your parachute.. i would really really recommend a setting option for the activation key. Have a nice day and again, great work!
and it's as server ready as can be. running in on 2 servers myself. still some enhancements to come and minor tweaks, but it's ready for the most part. no major bugs or anything.
The problem is only in the recording, not the game, and it's any time the parachute is active (available for use).
Before your update, when you had to put the parachute in your inventory and consume it, my frame rate (in the recording) would drop after consuming it. If I consumed it again (and the parachute symbol in the bottom right disappeared) my frame rate went back to normal. Now the frame rate is bad all the time.
I don't think it's anything your mod is doing wrong - I think that extra resource requirement is just enough to mess up the recording software. The game plays just fine. I don't see the problem until after I've finished and review the recording.
So, basically I was asking if using the ini option would make it work like it did before. That way we could keep the mod and I'd just disable the parachute before recording.
Thanks for the response! :)